Atlas
Zealot

Amarr Empire Heavy Assault Cruiser

Zealot

Heavy Assault Cruiser Tech II

To fly it

63d 9h of training from scratch, 2,738,930 SP across 11 skills. At least one level needs Omega.

Plan to copy: 37 steps
Gunnery I
Gunnery II
Power Grid Management I
Power Grid Management II
Power Grid Management III
Science I
Spaceship Command I
Spaceship Command II
Spaceship Command III
Spaceship Command IV
Spaceship Command V
Amarr Frigate I
Amarr Frigate II
Amarr Frigate III
Capacitor Management I
Capacitor Management II
Capacitor Management III
Capacitor Management IV
Energy Grid Upgrades I
Energy Grid Upgrades II
Energy Grid Upgrades III
Energy Grid Upgrades IV
Energy Grid Upgrades V
Weapon Upgrades I
Weapon Upgrades II
Weapon Upgrades III
Weapon Upgrades IV
Weapon Upgrades V
Amarr Destroyer I
Amarr Destroyer II
Amarr Destroyer III
Heavy Assault Cruisers I
Amarr Cruiser I
Amarr Cruiser II
Amarr Cruiser III
Amarr Cruiser IV
Amarr Cruiser V

In the client: skill queue, “Add skills listed in clipboard”.

Mastery

Mastery I: 64d 1h from scratch, 2,767,930 SP. 16h 7m on top of flying it.

Plan for Mastery I from scratch: 57 steps
CPU Management I
CPU Management II
CPU Management III
Gunnery I
Gunnery II
Gunnery III
Mechanics I
Navigation I
Navigation II
Power Grid Management I
Power Grid Management II
Power Grid Management III
Science I
Spaceship Command I
Spaceship Command II
Spaceship Command III
Spaceship Command IV
Spaceship Command V
Amarr Frigate I
Amarr Frigate II
Amarr Frigate III
Capacitor Management I
Capacitor Management II
Capacitor Management III
Capacitor Management IV
Capacitor Systems Operation I
Controlled Bursts I
Energy Grid Upgrades I
Energy Grid Upgrades II
Energy Grid Upgrades III
Energy Grid Upgrades IV
Energy Grid Upgrades V
Hull Upgrades I
Motion Prediction I
Propulsion Jamming I
Rapid Firing I
Repair Systems I
Sharpshooter I
Small Energy Turret I
Small Energy Turret II
Small Energy Turret III
Target Management I
Weapon Upgrades I
Weapon Upgrades II
Weapon Upgrades III
Weapon Upgrades IV
Weapon Upgrades V
Amarr Destroyer I
Amarr Destroyer II
Amarr Destroyer III
Heavy Assault Cruisers I
Medium Energy Turret I
Amarr Cruiser I
Amarr Cruiser II
Amarr Cruiser III
Amarr Cruiser IV
Amarr Cruiser V

In the client: skill queue, “Add skills listed in clipboard”.

Bonuses

Amarr Cruiser per skill level

Heavy Assault Cruisers per skill level

Role bonus

  • 50% reduction in Microwarpdrive signature radius penalty
  • Can fit Assault Damage Controls

Description

The Zealot is built almost exclusively as a laser platform, designed to wreak as much havoc as its energy beams can be made to. As a vanguard vessel, its thick armor and dazzling destructive power make it capable of cutting through enemy fleets with striking ease. Zealots are currently being mass-produced by Viziam for the Imperial Navy.

For their first production-ready starship design, Viziam opted to focus on their core proficiencies - heavy armor and highly optimized weaponry. The result is an extremely focused design that, when used correctly, can go toe-to-toe with any contemporary cruiser design.

More ships of this class Heavy Assault Cruiser