What is this ship, and what do you need to train for it?
Ship tree of every faction, Mastery I–V and training times, computed from CCP’s data.
/
Empires
-
Caldari State
67 ships
Favor missiles and Hybrid Turrets. Prioritize shields over speed.
- Missiles
- Hybrid Turrets
- Shields
- ECM
-
Minmatar Republic
68 ships
Prefer Projectile Turrets. Balance shield and armor with speed.
- Projectile Turrets
- Missiles
- Armor
- Shields
- Target Painting
- Stasis Webifying
-
Amarr Empire
67 ships
Excel at engagements using Energy Turrets, backed up by drones. Prioritize armor over speed.
- Energy Turrets
- Drones
- Armor
- Weapon Disruption
- Energy Destabilization
-
Gallente Federation
70 ships
Rely on Hybrid Turrets, backed up by drones. Balance armor with speed.
- Hybrid Turrets
- Drones
- Armor
- Sensor Dampening
- Warp Prevention
Pirates, ORE and others
-
Angel Cartel
7 ships
- Projectile Turrets
- Shields
-
Blood Raider Covenant
7 ships
- Energy Turrets
- Armor
- Energy Destabilization
- Stasis Webifying
-
CONCORD Assembly
5 ships
- Armor or Shields
-
Deathless Circle
2 ships
- Breacher Pods
- Projectile Turrets
- Missiles
- Shields
-
EDENCOM
7 ships
- Vorton Projectors
- Shields
-
Guristas Pirates
8 ships
- Drones
- Missiles
- Shields
-
Mordu's Legion Command
3 ships
- Missiles
- Shields
- Warp Prevention
-
ORE
19 ships
- Shields
-
Sansha's Nation
4 ships
- Energy Turrets
- Shields
-
Serpentis
6 ships
- Hybrid Turrets
- Armor
- Stasis Webifying
-
Servant Sisters of EVE
4 ships
- Drones
- Energy Turrets
- Armor
-
The Society of Conscious Thought
5 ships
- Exploration
- Armor or Shields
-
Triglavian Collective
12 ships
- Entropic Disintegrators
- Armor
- Energy Destabilization