Atlas
Paladin

Amarr Empire Marauder

Paladin

Marauder Tech II

To fly it

105d 17h of training from scratch, 4,568,090 SP across 13 skills. At least one level needs Omega.

Plan to copy: 42 steps
Gunnery I
Gunnery II
Power Grid Management I
Power Grid Management II
Science I
Spaceship Command I
Spaceship Command II
Spaceship Command III
Spaceship Command IV
Spaceship Command V
Amarr Frigate I
Amarr Frigate II
Amarr Frigate III
Energy Grid Upgrades I
Energy Grid Upgrades II
Energy Grid Upgrades III
Energy Grid Upgrades IV
Energy Grid Upgrades V
Weapon Upgrades I
Weapon Upgrades II
Weapon Upgrades III
Weapon Upgrades IV
Advanced Weapon Upgrades I
Advanced Weapon Upgrades II
Advanced Weapon Upgrades III
Advanced Weapon Upgrades IV
Advanced Weapon Upgrades V
Amarr Destroyer I
Amarr Destroyer II
Amarr Destroyer III
Amarr Cruiser I
Amarr Cruiser II
Amarr Cruiser III
Marauders I
Amarr Battlecruiser I
Amarr Battlecruiser II
Amarr Battlecruiser III
Amarr Battleship I
Amarr Battleship II
Amarr Battleship III
Amarr Battleship IV
Amarr Battleship V

In the client: skill queue, “Add skills listed in clipboard”.

Mastery

Mastery I: 113d 20h from scratch, 4,919,095 SP. 8d 3h on top of flying it.

Plan for Mastery I from scratch: 77 steps
CPU Management I
CPU Management II
CPU Management III
Drones I
Drones II
Drones III
Drones IV
Gunnery I
Gunnery II
Gunnery III
Gunnery IV
Gunnery V
Mechanics I
Navigation I
Navigation II
Power Grid Management I
Power Grid Management II
Science I
Spaceship Command I
Spaceship Command II
Spaceship Command III
Spaceship Command IV
Spaceship Command V
Amarr Frigate I
Amarr Frigate II
Amarr Frigate III
Capacitor Systems Operation I
Controlled Bursts I
Drone Avionics I
Drone Durability I
Drone Navigation I
Energy Grid Upgrades I
Energy Grid Upgrades II
Energy Grid Upgrades III
Energy Grid Upgrades IV
Energy Grid Upgrades V
Hull Upgrades I
Light Drone Operation I
Motion Prediction I
Propulsion Jamming I
Rapid Firing I
Repair Systems I
Sharpshooter I
Small Energy Turret I
Small Energy Turret II
Small Energy Turret III
Surgical Strike I
Target Management I
Trajectory Analysis I
Weapon Upgrades I
Weapon Upgrades II
Weapon Upgrades III
Weapon Upgrades IV
Advanced Weapon Upgrades I
Advanced Weapon Upgrades II
Advanced Weapon Upgrades III
Advanced Weapon Upgrades IV
Advanced Weapon Upgrades V
Amarr Destroyer I
Amarr Destroyer II
Amarr Destroyer III
Medium Energy Turret I
Medium Energy Turret II
Medium Energy Turret III
Amarr Cruiser I
Amarr Cruiser II
Amarr Cruiser III
Large Energy Turret I
Marauders I
Amarr Battlecruiser I
Amarr Battlecruiser II
Amarr Battlecruiser III
Amarr Battleship I
Amarr Battleship II
Amarr Battleship III
Amarr Battleship IV
Amarr Battleship V

In the client: skill queue, “Add skills listed in clipboard”.

Bonuses

Amarr Battleship per skill level

Marauders per skill level

Role bonus

  • 100% bonus to Large Energy Turret damage
  • 100% bonus to Tractor Beam range and velocity
  • Can fit Bastion modules

Description

Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides huge bonuses to firepower and the ability to withstand enormous amounts of punishment, at the cost of being stationary.