Atlas
Kronos

To fly it

105d 17h of training from scratch, 4,568,090 SP across 13 skills. At least one level needs Omega.

Plan to copy: 42 steps
Gunnery I
Gunnery II
Power Grid Management I
Power Grid Management II
Science I
Spaceship Command I
Spaceship Command II
Spaceship Command III
Spaceship Command IV
Spaceship Command V
Energy Grid Upgrades I
Energy Grid Upgrades II
Energy Grid Upgrades III
Energy Grid Upgrades IV
Energy Grid Upgrades V
Gallente Frigate I
Gallente Frigate II
Gallente Frigate III
Weapon Upgrades I
Weapon Upgrades II
Weapon Upgrades III
Weapon Upgrades IV
Advanced Weapon Upgrades I
Advanced Weapon Upgrades II
Advanced Weapon Upgrades III
Advanced Weapon Upgrades IV
Advanced Weapon Upgrades V
Gallente Destroyer I
Gallente Destroyer II
Gallente Destroyer III
Gallente Cruiser I
Gallente Cruiser II
Gallente Cruiser III
Marauders I
Gallente Battlecruiser I
Gallente Battlecruiser II
Gallente Battlecruiser III
Gallente Battleship I
Gallente Battleship II
Gallente Battleship III
Gallente Battleship IV
Gallente Battleship V

In the client: skill queue, “Add skills listed in clipboard”.

Mastery

Mastery I: 113d 21h from scratch, 4,919,595 SP. 8d 3h on top of flying it.

Plan for Mastery I from scratch: 78 steps
CPU Management I
CPU Management II
CPU Management III
Drones I
Drones II
Drones III
Drones IV
Gunnery I
Gunnery II
Gunnery III
Gunnery IV
Gunnery V
Mechanics I
Navigation I
Navigation II
Power Grid Management I
Power Grid Management II
Science I
Spaceship Command I
Spaceship Command II
Spaceship Command III
Spaceship Command IV
Spaceship Command V
Capacitor Systems Operation I
Controlled Bursts I
Drone Avionics I
Drone Durability I
Drone Navigation I
Energy Grid Upgrades I
Energy Grid Upgrades II
Energy Grid Upgrades III
Energy Grid Upgrades IV
Energy Grid Upgrades V
Gallente Frigate I
Gallente Frigate II
Gallente Frigate III
Hull Upgrades I
Light Drone Operation I
Medium Drone Operation I
Motion Prediction I
Propulsion Jamming I
Rapid Firing I
Repair Systems I
Sharpshooter I
Small Hybrid Turret I
Small Hybrid Turret II
Small Hybrid Turret III
Surgical Strike I
Target Management I
Trajectory Analysis I
Weapon Upgrades I
Weapon Upgrades II
Weapon Upgrades III
Weapon Upgrades IV
Advanced Weapon Upgrades I
Advanced Weapon Upgrades II
Advanced Weapon Upgrades III
Advanced Weapon Upgrades IV
Advanced Weapon Upgrades V
Gallente Destroyer I
Gallente Destroyer II
Gallente Destroyer III
Medium Hybrid Turret I
Medium Hybrid Turret II
Medium Hybrid Turret III
Gallente Cruiser I
Gallente Cruiser II
Gallente Cruiser III
Large Hybrid Turret I
Marauders I
Gallente Battlecruiser I
Gallente Battlecruiser II
Gallente Battlecruiser III
Gallente Battleship I
Gallente Battleship II
Gallente Battleship III
Gallente Battleship IV
Gallente Battleship V

In the client: skill queue, “Add skills listed in clipboard”.

Bonuses

Gallente Battleship per skill level

Marauders per skill level

Role bonus

  • 100% bonus to Large Hybrid Turret damage
  • 100% bonus to Tractor Beam range and velocity
  • Can fit Bastion modules

Description

Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides huge bonuses to firepower and the ability to withstand enormous amounts of punishment, at the cost of being stationary.