To fly it
147d 13h of training from scratch, 6,375,107 SP across 17 skills. At least one level needs Omega.
- Drones
- Navigation
- Science
- Spaceship Command
- Advanced Spaceship Command
- Amarr Frigate
- Drone Interfacing
- Warp Drive Operation
- Amarr Destroyer
- Capital Ships
- Jump Drive Operation
- Amarr Cruiser
- Jump Drive Calibration
- Jump Fuel Conservation
- Amarr Battlecruiser
- Amarr Battleship
- Amarr Carrier
Plan to copy: 67 steps
Drones I Drones II Drones III Drones IV Drones V Navigation I Navigation II Navigation III Navigation IV Navigation V Science I Science II Science III Science IV Science V Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Advanced Spaceship Command I Advanced Spaceship Command II Advanced Spaceship Command III Advanced Spaceship Command IV Advanced Spaceship Command V Amarr Frigate I Amarr Frigate II Amarr Frigate III Drone Interfacing I Drone Interfacing II Drone Interfacing III Drone Interfacing IV Drone Interfacing V Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Warp Drive Operation V Amarr Destroyer I Amarr Destroyer II Amarr Destroyer III Capital Ships I Capital Ships II Capital Ships III Capital Ships IV Jump Drive Operation I Jump Drive Operation II Jump Drive Operation III Jump Drive Operation IV Jump Drive Operation V Amarr Cruiser I Amarr Cruiser II Amarr Cruiser III Jump Drive Calibration I Jump Drive Calibration II Jump Drive Calibration III Jump Fuel Conservation I Jump Fuel Conservation II Jump Fuel Conservation III Jump Fuel Conservation IV Amarr Battlecruiser I Amarr Battlecruiser II Amarr Battlecruiser III Amarr Battleship I Amarr Battleship II Amarr Battleship III Amarr Carrier I
In the client: skill queue, “Add skills listed in clipboard”.
Mastery
Mastery I: 177d 11h from scratch, 7,667,857 SP. 29d 22h on top of flying it.
Core Spaceship Operation
Supercapital Target Management
Heavy Fighters
Capital Armor Tanking
Capital Navigation
Plan for Mastery I from scratch: 98 steps
CPU Management I Drones I Drones II Drones III Drones IV Drones V Leadership I Leadership II Leadership III Leadership IV Leadership V Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Science I Science II Science III Science IV Science V Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Advanced Spaceship Command I Advanced Spaceship Command II Advanced Spaceship Command III Advanced Spaceship Command IV Advanced Spaceship Command V Amarr Frigate I Amarr Frigate II Amarr Frigate III Capacitor Systems Operation I Drone Durability I Drone Interfacing I Drone Interfacing II Drone Interfacing III Drone Interfacing IV Drone Interfacing V Drone Navigation I Drone Sharpshooting I Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Hull Upgrades V Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Repair Systems V Target Management I Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Warp Drive Operation V Amarr Destroyer I Amarr Destroyer II Amarr Destroyer III Capital Repair Systems I Capital Ships I Capital Ships II Capital Ships III Capital Ships IV Fighters I Jump Drive Operation I Jump Drive Operation II Jump Drive Operation III Jump Drive Operation IV Jump Drive Operation V Amarr Cruiser I Amarr Cruiser II Amarr Cruiser III Fighter Hangar Management I Heavy Fighters I Jump Drive Calibration I Jump Drive Calibration II Jump Drive Calibration III Jump Fuel Conservation I Jump Fuel Conservation II Jump Fuel Conservation III Jump Fuel Conservation IV Amarr Battlecruiser I Amarr Battlecruiser II Amarr Battlecruiser III Amarr Battleship I Amarr Battleship II Amarr Battleship III Amarr Carrier I
In the client: skill queue, “Add skills listed in clipboard”.
Mastery II: 179d 14h from scratch, 7,759,329 SP. 2d 2h on top of level I.
Core Spaceship Operation
Supercapital Target Management
Heavy Fighters
Capital Armor Tanking
Plan for Mastery II from scratch: 124 steps
CPU Management I CPU Management II CPU Management III Drones I Drones II Drones III Drones IV Drones V Leadership I Leadership II Leadership III Leadership IV Leadership V Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Science I Science II Science III Science IV Science V Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Advanced Spaceship Command I Advanced Spaceship Command II Advanced Spaceship Command III Advanced Spaceship Command IV Advanced Spaceship Command V Amarr Frigate I Amarr Frigate II Amarr Frigate III Capacitor Management I Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Drone Durability I Drone Durability II Drone Interfacing I Drone Interfacing II Drone Interfacing III Drone Interfacing IV Drone Interfacing V Drone Navigation I Drone Navigation II Drone Sharpshooting I Drone Sharpshooting II Electronics Upgrades I Energy Grid Upgrades I Evasive Maneuvering I Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Hull Upgrades V Long Range Targeting I Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Repair Systems V Signature Analysis I Target Management I Target Management II Target Management III Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Warp Drive Operation V Amarr Destroyer I Amarr Destroyer II Amarr Destroyer III Capital Repair Systems I Capital Repair Systems II Capital Ships I Capital Ships II Capital Ships III Capital Ships IV EM Armor Compensation I Explosive Armor Compensation I Fighters I Fighters II Jump Drive Operation I Jump Drive Operation II Jump Drive Operation III Jump Drive Operation IV Jump Drive Operation V Kinetic Armor Compensation I Resistance Phasing I Thermal Armor Compensation I Amarr Cruiser I Amarr Cruiser II Amarr Cruiser III Fighter Hangar Management I Fighter Hangar Management II Heavy Fighters I Heavy Fighters II Jump Drive Calibration I Jump Drive Calibration II Jump Drive Calibration III Jump Fuel Conservation I Jump Fuel Conservation II Jump Fuel Conservation III Jump Fuel Conservation IV Amarr Battlecruiser I Amarr Battlecruiser II Amarr Battlecruiser III Amarr Battleship I Amarr Battleship II Amarr Battleship III Amarr Carrier I
In the client: skill queue, “Add skills listed in clipboard”.
Mastery III: 196d 1h from scratch, 8,470,637 SP. 16d 11h on top of level II.
Core Spaceship Operation
Supercapital Target Management
Jump Drive
Heavy Fighters
Capital Armor Tanking
Plan for Mastery III from scratch: 158 steps
CPU Management I CPU Management II CPU Management III CPU Management IV Drones I Drones II Drones III Drones IV Drones V Leadership I Leadership II Leadership III Leadership IV Leadership V Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Science I Science II Science III Science IV Science V Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Advanced Spaceship Command I Advanced Spaceship Command II Advanced Spaceship Command III Advanced Spaceship Command IV Advanced Spaceship Command V Amarr Frigate I Amarr Frigate II Amarr Frigate III Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Drone Durability I Drone Durability II Drone Durability III Drone Interfacing I Drone Interfacing II Drone Interfacing III Drone Interfacing IV Drone Interfacing V Drone Navigation I Drone Navigation II Drone Navigation III Drone Sharpshooting I Drone Sharpshooting II Drone Sharpshooting III Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Evasive Maneuvering IV Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Hull Upgrades V Long Range Targeting I Long Range Targeting II Long Range Targeting III Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Repair Systems V Signature Analysis I Signature Analysis II Signature Analysis III Target Management I Target Management II Target Management III Target Management IV Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Warp Drive Operation V Amarr Destroyer I Amarr Destroyer II Amarr Destroyer III Capital Repair Systems I Capital Repair Systems II Capital Repair Systems III Capital Ships I Capital Ships II Capital Ships III Capital Ships IV EM Armor Compensation I EM Armor Compensation II EM Armor Compensation III Explosive Armor Compensation I Explosive Armor Compensation II Explosive Armor Compensation III Fighters I Fighters II Fighters III Jump Drive Operation I Jump Drive Operation II Jump Drive Operation III Jump Drive Operation IV Jump Drive Operation V Kinetic Armor Compensation I Kinetic Armor Compensation II Kinetic Armor Compensation III Resistance Phasing I Resistance Phasing II Resistance Phasing III Thermal Armor Compensation I Thermal Armor Compensation II Thermal Armor Compensation III Amarr Cruiser I Amarr Cruiser II Amarr Cruiser III Fighter Hangar Management I Fighter Hangar Management II Fighter Hangar Management III Heavy Fighters I Heavy Fighters II Heavy Fighters III Jump Drive Calibration I Jump Drive Calibration II Jump Drive Calibration III Jump Fuel Conservation I Jump Fuel Conservation II Jump Fuel Conservation III Jump Fuel Conservation IV Amarr Battlecruiser I Amarr Battlecruiser II Amarr Battlecruiser III Amarr Battleship I Amarr Battleship II Amarr Battleship III Amarr Carrier I
In the client: skill queue, “Add skills listed in clipboard”.
Mastery IV: 291d 18h from scratch, 12,603,737 SP. 95d 16h on top of level III.
Core Spaceship Operation
Supercapital Target Management
Jump Drive
Heavy Fighters
Capital Armor Tanking
Plan for Mastery IV from scratch: 181 steps
CPU Management I CPU Management II CPU Management III CPU Management IV CPU Management V Drones I Drones II Drones III Drones IV Drones V Leadership I Leadership II Leadership III Leadership IV Leadership V Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Power Grid Management V Science I Science II Science III Science IV Science V Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Advanced Spaceship Command I Advanced Spaceship Command II Advanced Spaceship Command III Advanced Spaceship Command IV Advanced Spaceship Command V Amarr Frigate I Amarr Frigate II Amarr Frigate III Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Management IV Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Capacitor Systems Operation V Drone Durability I Drone Durability II Drone Durability III Drone Durability IV Drone Interfacing I Drone Interfacing II Drone Interfacing III Drone Interfacing IV Drone Interfacing V Drone Navigation I Drone Navigation II Drone Navigation III Drone Navigation IV Drone Sharpshooting I Drone Sharpshooting II Drone Sharpshooting III Drone Sharpshooting IV Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Electronics Upgrades IV Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Energy Grid Upgrades IV Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Evasive Maneuvering IV Evasive Maneuvering V Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Hull Upgrades V Long Range Targeting I Long Range Targeting II Long Range Targeting III Long Range Targeting IV Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Repair Systems V Signature Analysis I Signature Analysis II Signature Analysis III Signature Analysis IV Target Management I Target Management II Target Management III Target Management IV Target Management V Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Warp Drive Operation V Amarr Destroyer I Amarr Destroyer II Amarr Destroyer III Capital Repair Systems I Capital Repair Systems II Capital Repair Systems III Capital Repair Systems IV Capital Ships I Capital Ships II Capital Ships III Capital Ships IV EM Armor Compensation I EM Armor Compensation II EM Armor Compensation III EM Armor Compensation IV Explosive Armor Compensation I Explosive Armor Compensation II Explosive Armor Compensation III Explosive Armor Compensation IV Fighters I Fighters II Fighters III Fighters IV Jump Drive Operation I Jump Drive Operation II Jump Drive Operation III Jump Drive Operation IV Jump Drive Operation V Kinetic Armor Compensation I Kinetic Armor Compensation II Kinetic Armor Compensation III Kinetic Armor Compensation IV Resistance Phasing I Resistance Phasing II Resistance Phasing III Resistance Phasing IV Thermal Armor Compensation I Thermal Armor Compensation II Thermal Armor Compensation III Thermal Armor Compensation IV Amarr Cruiser I Amarr Cruiser II Amarr Cruiser III Fighter Hangar Management I Fighter Hangar Management II Fighter Hangar Management III Fighter Hangar Management IV Heavy Fighters I Heavy Fighters II Heavy Fighters III Heavy Fighters IV Jump Drive Calibration I Jump Drive Calibration II Jump Drive Calibration III Jump Drive Calibration IV Jump Fuel Conservation I Jump Fuel Conservation II Jump Fuel Conservation III Jump Fuel Conservation IV Amarr Battlecruiser I Amarr Battlecruiser II Amarr Battlecruiser III Amarr Battleship I Amarr Battleship II Amarr Battleship III Amarr Carrier I
In the client: skill queue, “Add skills listed in clipboard”.
Mastery V: 999d 21h from scratch, 43,195,500 SP. 708d 3h on top of level IV.
Core Spaceship Operation
Supercapital Target Management
Armored Command Bursts
Jump Drive
Heavy Fighters
Shield Reinforcement
Information Command Bursts
Skirmish Command Bursts
Capital Armor Tanking
Shield Command Bursts
Plan for Mastery V from scratch: 256 steps
CPU Management I CPU Management II CPU Management III CPU Management IV CPU Management V Drones I Drones II Drones III Drones IV Drones V Leadership I Leadership II Leadership III Leadership IV Leadership V Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Power Grid Management V Science I Science II Science III Science IV Science V Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Advanced Spaceship Command I Advanced Spaceship Command II Advanced Spaceship Command III Advanced Spaceship Command IV Advanced Spaceship Command V Amarr Frigate I Amarr Frigate II Amarr Frigate III Armored Command I Armored Command II Armored Command III Armored Command IV Armored Command V Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Management IV Capacitor Management V Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Capacitor Systems Operation V Command Burst Specialist I Command Burst Specialist II Command Burst Specialist III Command Burst Specialist IV Command Burst Specialist V Drone Durability I Drone Durability II Drone Durability III Drone Durability IV Drone Durability V Drone Interfacing I Drone Interfacing II Drone Interfacing III Drone Interfacing IV Drone Interfacing V Drone Navigation I Drone Navigation II Drone Navigation III Drone Navigation IV Drone Navigation V Drone Sharpshooting I Drone Sharpshooting II Drone Sharpshooting III Drone Sharpshooting IV Drone Sharpshooting V Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Electronics Upgrades IV Electronics Upgrades V Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Energy Grid Upgrades IV Energy Grid Upgrades V Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Evasive Maneuvering IV Evasive Maneuvering V Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Hull Upgrades V Information Command I Information Command II Information Command III Information Command IV Information Command V Long Range Targeting I Long Range Targeting II Long Range Targeting III Long Range Targeting IV Long Range Targeting V Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Repair Systems V Shield Command I Shield Command II Shield Command III Shield Command IV Shield Command V Shield Management I Shield Management II Shield Management III Shield Management IV Shield Management V Shield Operation I Shield Operation II Shield Operation III Shield Operation IV Shield Operation V Signature Analysis I Signature Analysis II Signature Analysis III Signature Analysis IV Signature Analysis V Skirmish Command I Skirmish Command II Skirmish Command III Skirmish Command IV Skirmish Command V Target Management I Target Management II Target Management III Target Management IV Target Management V Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Warp Drive Operation V Amarr Destroyer I Amarr Destroyer II Amarr Destroyer III Armored Command Specialist I Armored Command Specialist II Armored Command Specialist III Armored Command Specialist IV Armored Command Specialist V Capital Repair Systems I Capital Repair Systems II Capital Repair Systems III Capital Repair Systems IV Capital Repair Systems V Capital Ships I Capital Ships II Capital Ships III Capital Ships IV Capital Ships V EM Armor Compensation I EM Armor Compensation II EM Armor Compensation III EM Armor Compensation IV EM Armor Compensation V Explosive Armor Compensation I Explosive Armor Compensation II Explosive Armor Compensation III Explosive Armor Compensation IV Explosive Armor Compensation V Fighters I Fighters II Fighters III Fighters IV Fighters V Information Command Specialist I Information Command Specialist II Information Command Specialist III Information Command Specialist IV Information Command Specialist V Jump Drive Operation I Jump Drive Operation II Jump Drive Operation III Jump Drive Operation IV Jump Drive Operation V Kinetic Armor Compensation I Kinetic Armor Compensation II Kinetic Armor Compensation III Kinetic Armor Compensation IV Kinetic Armor Compensation V Resistance Phasing I Resistance Phasing II Resistance Phasing III Resistance Phasing IV Resistance Phasing V Shield Command Specialist I Shield Command Specialist II Shield Command Specialist III Shield Command Specialist IV Shield Command Specialist V Skirmish Command Specialist I Skirmish Command Specialist II Skirmish Command Specialist III Skirmish Command Specialist IV Skirmish Command Specialist V Thermal Armor Compensation I Thermal Armor Compensation II Thermal Armor Compensation III Thermal Armor Compensation IV Thermal Armor Compensation V Amarr Cruiser I Amarr Cruiser II Amarr Cruiser III Fighter Hangar Management I Fighter Hangar Management II Fighter Hangar Management III Fighter Hangar Management IV Fighter Hangar Management V Heavy Fighters I Heavy Fighters II Heavy Fighters III Heavy Fighters IV Heavy Fighters V Jump Drive Calibration I Jump Drive Calibration II Jump Drive Calibration III Jump Drive Calibration IV Jump Drive Calibration V Jump Fuel Conservation I Jump Fuel Conservation II Jump Fuel Conservation III Jump Fuel Conservation IV Jump Fuel Conservation V Amarr Battlecruiser I Amarr Battlecruiser II Amarr Battlecruiser III Amarr Battleship I Amarr Battleship II Amarr Battleship III Amarr Carrier I
In the client: skill queue, “Add skills listed in clipboard”.
Bonuses
Amarr Carrier per skill level
- 7.5% bonus to Fighter damage
- 4% bonus to all armor resistances
- +5 bonus to ship warp core strength
- 5% reduction in Weapon Disruption Burst Projector cycle time
- 2% bonus to Armored Command and Information Command burst strength and duration
Role bonus
- Can fit Networked Sensor Array
- Can fit Burst Projectors
- Can use two Command Burst modules
- 200% bonus to Command Burst area of effect range
- Can launch Light and Heavy Fighters
- Can lock at extended ranges
- 400% bonus to Armor Plates and Shield Extenders
- 50% bonus to Remote Sensor Dampener resistance
- 50% bonus to Stasis effect resistance
- 50% increase to Remote Electronic Assistance impedance
- Conduit Jump capable
- 5× penalty to Entosis Link duration
Description
Ships like the Aeon have been with the Empire for a long time. They have remained a mainstay of Amarr expansion as, hopeful for a new beginning beyond the blasted horizon, whole cities of settlers sojourn from their time-worn homesteads to try their luck on infant worlds. The Aeon represents the largest ship of its kind in the history of the Empire, capable of functioning as a mobile citadel in addition to fielding powerful wings of fighter bombers.