Zum Fliegen
1 Std 43 Min Training ab null, 3.079 SP in 2 Skills. Alle Stufen sind auch als Alpha trainierbar.
Plan zum Kopieren: 3 Schritte
Spaceship Command I Amarr Frigate I Amarr Frigate II
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery
Mastery I: 1 T ab null, 43.909 SP. 22 Std 41 Min zusätzlich zum Fliegen.
Allgemeine Raumschiffsteuerung
Daten- und Reliktanalysatoren
Armor Tanking
Radar-Zielerfassung
Navigation
Plan für Mastery I ab null: 26 Schritte
CPU Management I CPU Management II Mechanics I Navigation I Power Grid Management I Power Grid Management II Science I Science II Science III Spaceship Command I Amarr Frigate I Amarr Frigate II Astrometric Rangefinding I Astrometrics I Capacitor Systems Operation I Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Hull Upgrades I Repair Systems I Survey I Survey II Survey III Target Management I Archaeology I Hacking I
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery II: 3 T ab null, 129.702 SP. 1 T 23 Std zusätzlich zu Stufe I.
Allgemeine Raumschiffsteuerung
Daten- und Reliktanalysatoren
Armor Tanking
Radar-Zielerfassung
Plan für Mastery II ab null: 52 Schritte
CPU Management I CPU Management II CPU Management III Mechanics I Mechanics II Mechanics III Navigation I Navigation II Navigation III Power Grid Management I Power Grid Management II Power Grid Management III Science I Science II Science III Spaceship Command I Spaceship Command II Acceleration Control I Afterburner I Amarr Frigate I Amarr Frigate II Astrometric Rangefinding I Astrometric Rangefinding II Astrometrics I Astrometrics II Capacitor Management I Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Energy Grid Upgrades I Evasive Maneuvering I Hull Upgrades I Hull Upgrades II Hull Upgrades III Long Range Targeting I Repair Systems I Repair Systems II Signature Analysis I Survey I Survey II Survey III Target Management I Target Management II Target Management III Warp Drive Operation I Archaeology I Archaeology II Hacking I Hacking II
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery III: 17 T ab null, 736.119 SP. 14 T zusätzlich zu Stufe II.
Allgemeine Raumschiffsteuerung
Daten- und Reliktanalysatoren
Armor Tanking
Radar-Zielerfassung
Plan für Mastery III ab null: 93 Schritte
CPU Management I CPU Management II CPU Management III CPU Management IV Mechanics I Mechanics II Mechanics III Mechanics IV Navigation I Navigation II Navigation III Navigation IV Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Science I Science II Science III Spaceship Command I Spaceship Command II Spaceship Command III Acceleration Control I Acceleration Control II Acceleration Control III Afterburner I Afterburner II Afterburner III Amarr Frigate I Amarr Frigate II Armor Layering I Astrometric Rangefinding I Astrometric Rangefinding II Astrometric Rangefinding III Astrometrics I Astrometrics II Astrometrics III Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Long Range Targeting I Long Range Targeting II Long Range Targeting III Radar Sensor Compensation I Radar Sensor Compensation II Radar Sensor Compensation III Repair Systems I Repair Systems II Repair Systems III Signature Analysis I Signature Analysis II Signature Analysis III Survey I Survey II Survey III Target Management I Target Management II Target Management III Target Management IV Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Archaeology I Archaeology II Archaeology III Astrometric Acquisition I Astrometric Acquisition II Astrometric Acquisition III EM Armor Compensation I Explosive Armor Compensation I Fuel Conservation I Hacking I Hacking II Hacking III Kinetic Armor Compensation I Thermal Armor Compensation I
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery IV: 110 T 6 Std ab null, 4.763.618 SP. 93 T 5 Std zusätzlich zu Stufe III.
Allgemeine Raumschiffsteuerung
Scannen
Daten- und Reliktanalysatoren
Armor Tanking
Radar-Zielerfassung
Plan für Mastery IV ab null: 141 Schritte
CPU Management I CPU Management II CPU Management III CPU Management IV CPU Management V Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Power Grid Management V Science I Science II Science III Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Acceleration Control I Acceleration Control II Acceleration Control III Acceleration Control IV Afterburner I Afterburner II Afterburner III Afterburner IV Amarr Frigate I Amarr Frigate II Armor Layering I Armor Layering II Armor Layering III Astrometric Rangefinding I Astrometric Rangefinding II Astrometric Rangefinding III Astrometric Rangefinding IV Astrometrics I Astrometrics II Astrometrics III Astrometrics IV Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Management IV Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Capacitor Systems Operation V Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Electronics Upgrades IV Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Energy Grid Upgrades IV Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Evasive Maneuvering IV Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Hull Upgrades V Long Range Targeting I Long Range Targeting II Long Range Targeting III Long Range Targeting IV Radar Sensor Compensation I Radar Sensor Compensation II Radar Sensor Compensation III Radar Sensor Compensation IV Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Signature Analysis I Signature Analysis II Signature Analysis III Signature Analysis IV Survey I Survey II Survey III Survey IV Target Management I Target Management II Target Management III Target Management IV Target Management V Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Archaeology I Archaeology II Archaeology III Archaeology IV Astrometric Acquisition I Astrometric Acquisition II Astrometric Acquisition III Astrometric Acquisition IV Astrometric Pinpointing I Astrometric Pinpointing II Astrometric Pinpointing III Astrometric Pinpointing IV EM Armor Compensation I EM Armor Compensation II EM Armor Compensation III EM Armor Compensation IV Explosive Armor Compensation I Explosive Armor Compensation II Explosive Armor Compensation III Explosive Armor Compensation IV Fuel Conservation I Fuel Conservation II Fuel Conservation III Hacking I Hacking II Hacking III Hacking IV High Speed Maneuvering I High Speed Maneuvering II High Speed Maneuvering III Kinetic Armor Compensation I Kinetic Armor Compensation II Kinetic Armor Compensation III Kinetic Armor Compensation IV Thermal Armor Compensation I Thermal Armor Compensation II Thermal Armor Compensation III Thermal Armor Compensation IV
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery V: 492 T 2 Std ab null, 21.258.829 SP. 381 T 20 Std zusätzlich zu Stufe IV.
Allgemeine Raumschiffsteuerung
Scannen
Daten- und Reliktanalysatoren
Schildverstärkung
Armor Tanking
Radar-Zielerfassung
Plan für Mastery V ab null: 185 Schritte
CPU Management I CPU Management II CPU Management III CPU Management IV CPU Management V Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Power Grid Management V Science I Science II Science III Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Acceleration Control I Acceleration Control II Acceleration Control III Acceleration Control IV Acceleration Control V Afterburner I Afterburner II Afterburner III Afterburner IV Afterburner V Amarr Frigate I Amarr Frigate II Armor Layering I Armor Layering II Armor Layering III Armor Layering IV Armor Layering V Astrometric Rangefinding I Astrometric Rangefinding II Astrometric Rangefinding III Astrometric Rangefinding IV Astrometric Rangefinding V Astrometrics I Astrometrics II Astrometrics III Astrometrics IV Astrometrics V Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Management IV Capacitor Management V Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Capacitor Systems Operation V Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Electronics Upgrades IV Electronics Upgrades V Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Energy Grid Upgrades IV Energy Grid Upgrades V Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Evasive Maneuvering IV Evasive Maneuvering V Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Hull Upgrades V Long Range Targeting I Long Range Targeting II Long Range Targeting III Long Range Targeting IV Long Range Targeting V Radar Sensor Compensation I Radar Sensor Compensation II Radar Sensor Compensation III Radar Sensor Compensation IV Radar Sensor Compensation V Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Repair Systems V Shield Management I Shield Management II Shield Management III Shield Management IV Shield Management V Shield Operation I Shield Operation II Shield Operation III Shield Operation IV Shield Operation V Signature Analysis I Signature Analysis II Signature Analysis III Signature Analysis IV Signature Analysis V Survey I Survey II Survey III Survey IV Survey V Target Management I Target Management II Target Management III Target Management IV Target Management V Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Warp Drive Operation V Archaeology I Archaeology II Archaeology III Archaeology IV Archaeology V Astrometric Acquisition I Astrometric Acquisition II Astrometric Acquisition III Astrometric Acquisition IV Astrometric Acquisition V Astrometric Pinpointing I Astrometric Pinpointing II Astrometric Pinpointing III Astrometric Pinpointing IV Astrometric Pinpointing V EM Armor Compensation I EM Armor Compensation II EM Armor Compensation III EM Armor Compensation IV EM Armor Compensation V Explosive Armor Compensation I Explosive Armor Compensation II Explosive Armor Compensation III Explosive Armor Compensation IV Explosive Armor Compensation V Fuel Conservation I Fuel Conservation II Fuel Conservation III Fuel Conservation IV Fuel Conservation V Hacking I Hacking II Hacking III Hacking IV Hacking V High Speed Maneuvering I High Speed Maneuvering II High Speed Maneuvering III High Speed Maneuvering IV High Speed Maneuvering V Kinetic Armor Compensation I Kinetic Armor Compensation II Kinetic Armor Compensation III Kinetic Armor Compensation IV Kinetic Armor Compensation V Salvaging I Salvaging II Salvaging III Salvaging IV Salvaging V Thermal Armor Compensation I Thermal Armor Compensation II Thermal Armor Compensation III Thermal Armor Compensation IV Thermal Armor Compensation V
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Boni
Amarr Frigate je Skillstufe
- 7,5 % Bonus auf die Stärke von Kern- und Gefechtsscansonden
- 20 % Bonus auf den Schaden von kleinen Energiegeschütztürmen
Rollenbonus
- 99 % Reduktion des CPU-Bedarfs von Scansondenwerfern
- +5 Bonus auf die Virusstärke von Relikt- und Datenanalysegeräten
Beschreibung
Die Magnate, die lange Zeit als Lieblingsprojekt imperialer Ingenieure galt, die von den Moden und Marotten der Adeligen der Amarr beeinflusst wurden, wurde von einem verjüngten Kriegsministerium und einer Imperial Navy mit sehr klaren Vorstellungen über die Anforderungen an eine Aufklärungs- und Erkundungsfregatte unter Kontrolle gebracht. Zu diesem Zweck wurden spezielle Verarbeitungskapazitäten für Scansondenwerfer sowie verbesserte Energiewaffensysteme eingebaut. Die Imperial Navy hat kein Interesse an der Bergung von Schiffen, solange sie den Feind nicht komplett aus dem Weltraum vertrieben hat – und opfert dafür gern spezialisierte Bergungssysteme.