Zum Fliegen
1 Std 43 Min Training ab null, 3.079 SP in 2 Skills. Alle Stufen sind auch als Alpha trainierbar.
Plan zum Kopieren: 3 Schritte
Spaceship Command I Amarr Frigate I Amarr Frigate II
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery
Mastery I: 1 T 17 Std ab null, 74.499 SP. 1 T 15 Std zusätzlich zum Fliegen.
Allgemeine Raumschiffsteuerung
Nachführungsstörer
Kleine Energiegeschütztürme
Basis-Waffenausrüstung
Armor Tanking
Radar-Zielerfassung
Navigation
Plan für Mastery I ab null: 35 Schritte
CPU Management I CPU Management II CPU Management III Drones I Drones II Drones III Drones IV Gunnery I Gunnery II Gunnery III Mechanics I Navigation I Navigation II Power Grid Management I Science I Spaceship Command I Amarr Frigate I Amarr Frigate II Capacitor Systems Operation I Controlled Bursts I Drone Avionics I Drone Durability I Drone Navigation I Electronic Warfare I Hull Upgrades I Light Drone Operation I Motion Prediction I Propulsion Jamming I Rapid Firing I Repair Systems I Sharpshooter I Small Energy Turret I Target Management I Weapon Disruption I Weapon Upgrades I
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery II: 18 T 5 Std ab null, 787.410 SP. 16 T 12 Std zusätzlich zu Stufe I.
Allgemeine Raumschiffsteuerung
Leichte Drohnen
Nachführungsstörer
Kleine Energiegeschütztürme
Basis-Waffenausrüstung
Armor Tanking
Radar-Zielerfassung
Plan für Mastery II ab null: 100 Schritte
CPU Management I CPU Management II CPU Management III Drones I Drones II Drones III Drones IV Drones V Gunnery I Gunnery II Gunnery III Gunnery IV Mechanics I Mechanics II Mechanics III Navigation I Navigation II Navigation III Power Grid Management I Power Grid Management II Power Grid Management III Science I Spaceship Command I Spaceship Command II Acceleration Control I Afterburner I Amarr Frigate I Amarr Frigate II Capacitor Management I Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Controlled Bursts I Controlled Bursts II Controlled Bursts III Drone Avionics I Drone Avionics II Drone Avionics III Drone Durability I Drone Durability II Drone Durability III Drone Interfacing I Drone Interfacing II Drone Interfacing III Drone Navigation I Drone Navigation II Drone Navigation III Drone Sharpshooting I Drone Sharpshooting II Drone Sharpshooting III Electronic Warfare I Electronic Warfare II Electronic Warfare III Electronic Warfare IV Electronics Upgrades I Energy Grid Upgrades I Evasive Maneuvering I Hull Upgrades I Hull Upgrades II Hull Upgrades III Light Drone Operation I Light Drone Operation II Light Drone Operation III Long Range Targeting I Motion Prediction I Motion Prediction II Motion Prediction III Propulsion Jamming I Propulsion Jamming II Rapid Firing I Rapid Firing II Rapid Firing III Repair Systems I Repair Systems II Sharpshooter I Sharpshooter II Sharpshooter III Signature Analysis I Small Energy Turret I Small Energy Turret II Small Energy Turret III Surgical Strike I Surgical Strike II Surgical Strike III Target Management I Target Management II Target Management III Trajectory Analysis I Trajectory Analysis II Trajectory Analysis III Warp Drive Operation I Weapon Disruption I Weapon Disruption II Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Advanced Drone Avionics I Advanced Drone Avionics II Advanced Drone Avionics III Frequency Modulation I
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery III: 74 T 17 Std ab null, 3.228.069 SP. 56 T 11 Std zusätzlich zu Stufe II.
Allgemeine Raumschiffsteuerung
Leichte Drohnen
Nachführungsstörer
Kleine Energiegeschütztürme
Basis-Waffenausrüstung
Armor Tanking
Radar-Zielerfassung
Plan für Mastery III ab null: 160 Schritte
CPU Management I CPU Management II CPU Management III CPU Management IV Drones I Drones II Drones III Drones IV Drones V Gunnery I Gunnery II Gunnery III Gunnery IV Mechanics I Mechanics II Mechanics III Mechanics IV Navigation I Navigation II Navigation III Navigation IV Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Science I Spaceship Command I Spaceship Command II Spaceship Command III Acceleration Control I Acceleration Control II Acceleration Control III Afterburner I Afterburner II Afterburner III Amarr Frigate I Amarr Frigate II Armor Layering I Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Controlled Bursts I Controlled Bursts II Controlled Bursts III Controlled Bursts IV Drone Avionics I Drone Avionics II Drone Avionics III Drone Avionics IV Drone Durability I Drone Durability II Drone Durability III Drone Durability IV Drone Interfacing I Drone Interfacing II Drone Interfacing III Drone Interfacing IV Drone Navigation I Drone Navigation II Drone Navigation III Drone Navigation IV Drone Sharpshooting I Drone Sharpshooting II Drone Sharpshooting III Drone Sharpshooting IV Electronic Warfare I Electronic Warfare II Electronic Warfare III Electronic Warfare IV Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Light Drone Operation I Light Drone Operation II Light Drone Operation III Light Drone Operation IV Long Range Targeting I Long Range Targeting II Long Range Targeting III Motion Prediction I Motion Prediction II Motion Prediction III Motion Prediction IV Propulsion Jamming I Propulsion Jamming II Propulsion Jamming III Radar Sensor Compensation I Radar Sensor Compensation II Radar Sensor Compensation III Rapid Firing I Rapid Firing II Rapid Firing III Rapid Firing IV Repair Systems I Repair Systems II Repair Systems III Sharpshooter I Sharpshooter II Sharpshooter III Sharpshooter IV Signature Analysis I Signature Analysis II Signature Analysis III Small Energy Turret I Small Energy Turret II Small Energy Turret III Small Energy Turret IV Surgical Strike I Surgical Strike II Surgical Strike III Surgical Strike IV Target Management I Target Management II Target Management III Target Management IV Trajectory Analysis I Trajectory Analysis II Trajectory Analysis III Trajectory Analysis IV Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Weapon Disruption I Weapon Disruption II Weapon Disruption III Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Weapon Upgrades V Advanced Drone Avionics I Advanced Drone Avionics II Advanced Drone Avionics III Advanced Drone Avionics IV Advanced Weapon Upgrades I EM Armor Compensation I Explosive Armor Compensation I Frequency Modulation I Frequency Modulation II Frequency Modulation III Fuel Conservation I Kinetic Armor Compensation I Long Distance Jamming I Long Distance Jamming II Long Distance Jamming III Thermal Armor Compensation I
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery IV: 185 T 5 Std ab null, 8.002.529 SP. 110 T 12 Std zusätzlich zu Stufe III.
Allgemeine Raumschiffsteuerung
Leichte Drohnen
Nachführungsstörer
Kleine Energiegeschütztürme
Basis-Waffenausrüstung
Armor Tanking
Radar-Zielerfassung
Plan für Mastery IV ab null: 219 Schritte
CPU Management I CPU Management II CPU Management III CPU Management IV CPU Management V Drones I Drones II Drones III Drones IV Drones V Gunnery I Gunnery II Gunnery III Gunnery IV Gunnery V Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Power Grid Management V Science I Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Acceleration Control I Acceleration Control II Acceleration Control III Acceleration Control IV Afterburner I Afterburner II Afterburner III Afterburner IV Amarr Drone Specialization I Amarr Frigate I Amarr Frigate II Armor Layering I Armor Layering II Armor Layering III Caldari Drone Specialization I Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Management IV Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Capacitor Systems Operation V Controlled Bursts I Controlled Bursts II Controlled Bursts III Controlled Bursts IV Drone Avionics I Drone Avionics II Drone Avionics III Drone Avionics IV Drone Avionics V Drone Durability I Drone Durability II Drone Durability III Drone Durability IV Drone Interfacing I Drone Interfacing II Drone Interfacing III Drone Interfacing IV Drone Navigation I Drone Navigation II Drone Navigation III Drone Navigation IV Drone Sharpshooting I Drone Sharpshooting II Drone Sharpshooting III Drone Sharpshooting IV Electronic Warfare I Electronic Warfare II Electronic Warfare III Electronic Warfare IV Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Electronics Upgrades IV Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Energy Grid Upgrades IV Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Evasive Maneuvering IV Gallente Drone Specialization I Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Hull Upgrades V Light Drone Operation I Light Drone Operation II Light Drone Operation III Light Drone Operation IV Light Drone Operation V Long Range Targeting I Long Range Targeting II Long Range Targeting III Long Range Targeting IV Minmatar Drone Specialization I Motion Prediction I Motion Prediction II Motion Prediction III Motion Prediction IV Propulsion Jamming I Propulsion Jamming II Propulsion Jamming III Propulsion Jamming IV Radar Sensor Compensation I Radar Sensor Compensation II Radar Sensor Compensation III Radar Sensor Compensation IV Rapid Firing I Rapid Firing II Rapid Firing III Rapid Firing IV Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Sharpshooter I Sharpshooter II Sharpshooter III Sharpshooter IV Signature Analysis I Signature Analysis II Signature Analysis III Signature Analysis IV Small Energy Turret I Small Energy Turret II Small Energy Turret III Small Energy Turret IV Small Energy Turret V Surgical Strike I Surgical Strike II Surgical Strike III Surgical Strike IV Target Management I Target Management II Target Management III Target Management IV Target Management V Trajectory Analysis I Trajectory Analysis II Trajectory Analysis III Trajectory Analysis IV Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Weapon Disruption I Weapon Disruption II Weapon Disruption III Weapon Disruption IV Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Weapon Upgrades V Advanced Drone Avionics I Advanced Drone Avionics II Advanced Drone Avionics III Advanced Drone Avionics IV Advanced Weapon Upgrades I Advanced Weapon Upgrades II Advanced Weapon Upgrades III Advanced Weapon Upgrades IV EM Armor Compensation I EM Armor Compensation II EM Armor Compensation III EM Armor Compensation IV Explosive Armor Compensation I Explosive Armor Compensation II Explosive Armor Compensation III Explosive Armor Compensation IV Frequency Modulation I Frequency Modulation II Frequency Modulation III Frequency Modulation IV Fuel Conservation I Fuel Conservation II Fuel Conservation III High Speed Maneuvering I High Speed Maneuvering II High Speed Maneuvering III Kinetic Armor Compensation I Kinetic Armor Compensation II Kinetic Armor Compensation III Kinetic Armor Compensation IV Long Distance Jamming I Long Distance Jamming II Long Distance Jamming III Long Distance Jamming IV Small Beam Laser Specialization I Small Pulse Laser Specialization I Thermal Armor Compensation I Thermal Armor Compensation II Thermal Armor Compensation III Thermal Armor Compensation IV Weapon Destabilization I Weapon Destabilization II Weapon Destabilization III Weapon Destabilization IV
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery V: 849 T 13 Std ab null, 36.701.589 SP. 664 T 7 Std zusätzlich zu Stufe IV.
Allgemeine Raumschiffsteuerung
Leichte Drohnen
Nachführungsstörer
Kleine Energiegeschütztürme
Schildverstärkung
Basis-Waffenausrüstung
Armor Tanking
Radar-Zielerfassung
Plan für Mastery V ab null: 292 Schritte
CPU Management I CPU Management II CPU Management III CPU Management IV CPU Management V Drones I Drones II Drones III Drones IV Drones V Gunnery I Gunnery II Gunnery III Gunnery IV Gunnery V Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Power Grid Management V Science I Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Acceleration Control I Acceleration Control II Acceleration Control III Acceleration Control IV Acceleration Control V Afterburner I Afterburner II Afterburner III Afterburner IV Afterburner V Amarr Drone Specialization I Amarr Drone Specialization II Amarr Drone Specialization III Amarr Drone Specialization IV Amarr Drone Specialization V Amarr Frigate I Amarr Frigate II Armor Layering I Armor Layering II Armor Layering III Armor Layering IV Armor Layering V Caldari Drone Specialization I Caldari Drone Specialization II Caldari Drone Specialization III Caldari Drone Specialization IV Caldari Drone Specialization V Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Management IV Capacitor Management V Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Capacitor Systems Operation V Controlled Bursts I Controlled Bursts II Controlled Bursts III Controlled Bursts IV Controlled Bursts V Drone Avionics I Drone Avionics II Drone Avionics III Drone Avionics IV Drone Avionics V Drone Durability I Drone Durability II Drone Durability III Drone Durability IV Drone Durability V Drone Interfacing I Drone Interfacing II Drone Interfacing III Drone Interfacing IV Drone Interfacing V Drone Navigation I Drone Navigation II Drone Navigation III Drone Navigation IV Drone Navigation V Drone Sharpshooting I Drone Sharpshooting II Drone Sharpshooting III Drone Sharpshooting IV Drone Sharpshooting V Electronic Warfare I Electronic Warfare II Electronic Warfare III Electronic Warfare IV Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Electronics Upgrades IV Electronics Upgrades V Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Energy Grid Upgrades IV Energy Grid Upgrades V Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Evasive Maneuvering IV Evasive Maneuvering V Gallente Drone Specialization I Gallente Drone Specialization II Gallente Drone Specialization III Gallente Drone Specialization IV Gallente Drone Specialization V Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Hull Upgrades V Light Drone Operation I Light Drone Operation II Light Drone Operation III Light Drone Operation IV Light Drone Operation V Long Range Targeting I Long Range Targeting II Long Range Targeting III Long Range Targeting IV Long Range Targeting V Minmatar Drone Specialization I Minmatar Drone Specialization II Minmatar Drone Specialization III Minmatar Drone Specialization IV Minmatar Drone Specialization V Motion Prediction I Motion Prediction II Motion Prediction III Motion Prediction IV Motion Prediction V Propulsion Jamming I Propulsion Jamming II Propulsion Jamming III Propulsion Jamming IV Propulsion Jamming V Radar Sensor Compensation I Radar Sensor Compensation II Radar Sensor Compensation III Radar Sensor Compensation IV Radar Sensor Compensation V Rapid Firing I Rapid Firing II Rapid Firing III Rapid Firing IV Rapid Firing V Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Repair Systems V Sharpshooter I Sharpshooter II Sharpshooter III Sharpshooter IV Sharpshooter V Shield Management I Shield Management II Shield Management III Shield Management IV Shield Management V Shield Operation I Shield Operation II Shield Operation III Shield Operation IV Shield Operation V Signature Analysis I Signature Analysis II Signature Analysis III Signature Analysis IV Signature Analysis V Small Energy Turret I Small Energy Turret II Small Energy Turret III Small Energy Turret IV Small Energy Turret V Surgical Strike I Surgical Strike II Surgical Strike III Surgical Strike IV Surgical Strike V Target Management I Target Management II Target Management III Target Management IV Target Management V Trajectory Analysis I Trajectory Analysis II Trajectory Analysis III Trajectory Analysis IV Trajectory Analysis V Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Warp Drive Operation V Weapon Disruption I Weapon Disruption II Weapon Disruption III Weapon Disruption IV Weapon Disruption V Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Weapon Upgrades V Advanced Drone Avionics I Advanced Drone Avionics II Advanced Drone Avionics III Advanced Drone Avionics IV Advanced Drone Avionics V Advanced Weapon Upgrades I Advanced Weapon Upgrades II Advanced Weapon Upgrades III Advanced Weapon Upgrades IV Advanced Weapon Upgrades V EM Armor Compensation I EM Armor Compensation II EM Armor Compensation III EM Armor Compensation IV EM Armor Compensation V Explosive Armor Compensation I Explosive Armor Compensation II Explosive Armor Compensation III Explosive Armor Compensation IV Explosive Armor Compensation V Frequency Modulation I Frequency Modulation II Frequency Modulation III Frequency Modulation IV Frequency Modulation V Fuel Conservation I Fuel Conservation II Fuel Conservation III Fuel Conservation IV Fuel Conservation V High Speed Maneuvering I High Speed Maneuvering II High Speed Maneuvering III High Speed Maneuvering IV High Speed Maneuvering V Kinetic Armor Compensation I Kinetic Armor Compensation II Kinetic Armor Compensation III Kinetic Armor Compensation IV Kinetic Armor Compensation V Long Distance Jamming I Long Distance Jamming II Long Distance Jamming III Long Distance Jamming IV Long Distance Jamming V Small Beam Laser Specialization I Small Beam Laser Specialization II Small Beam Laser Specialization III Small Beam Laser Specialization IV Small Beam Laser Specialization V Small Pulse Laser Specialization I Small Pulse Laser Specialization II Small Pulse Laser Specialization III Small Pulse Laser Specialization IV Small Pulse Laser Specialization V Thermal Armor Compensation I Thermal Armor Compensation II Thermal Armor Compensation III Thermal Armor Compensation IV Thermal Armor Compensation V Weapon Destabilization I Weapon Destabilization II Weapon Destabilization III Weapon Destabilization IV Weapon Destabilization V
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Boni
Amarr Frigate je Skillstufe
- 7,5 % Bonus auf die Effektivität von Waffenstörern
- 20 % Bonus auf den Schaden von kleinen Energiegeschütztürmen
Rollenbonus
- −85 % Abzug auf die optimale Reichweite und den Präzisionsabfall von Waffenstörern
- −85 % Reduktion der Aktivierungskosten und des CPU-Bedarfs von Waffenstörern
Beschreibung
Als sich das Jahr 117YC dem Ende zuneigte, sah sich die Imperial Navy der bedeutendsten Krisenreihe seit über sieben Jahren gegenüber. Der Verlust von Kaiserin Jamyl Sarum an die feindliche und mysteriöse Drifter-Flotte, gefolgt von weiteren Drifter-Übergriffen im Imperium, ließen die Navy überfordert zurück, kaum fähig mit den Anforderungen zur Verteidigung der Thronwelten mitzuhalten. Als Antwort auf diese Herausforderungen hat sich das Imperium für Hilfe in Krisenzeiten an seine Verbündeten unter den Kapselpiloten gewandt.
Die Crucifier Navy Issue ist das erste Navy-Schiff, das in erster Linie für die Benutzung durch Kapselpiloten und erst an zweiter Stelle für den traditionellen Gebraucht durch die Navy entwickelt wurde. Sie kombiniert starke Lasersysteme mit überwältigender Waffenstörung auf kurze Reichweite und wurde entworfen, um sich der Realität von Kapselpilotenschlachten in umkämpften Regionen des Niedersicherheitsraums zu stellen, wo die Grenzen des Imperiums die meiste Unterstützung benötigen.