Atlas
Magnate Navy Issue

Amarr Empire Navy Frigate

Magnate Navy Issue

Frigate Faction

To fly it

1h 43m of training from scratch, 3,079 SP across 2 skills. Every level can be trained as Alpha.

Plan to copy: 3 steps
Spaceship Command I
Amarr Frigate I
Amarr Frigate II

In the client: skill queue, “Add skills listed in clipboard”.

Mastery

Mastery I: 1d from scratch, 43,909 SP. 22h 41m on top of flying it.

Plan for Mastery I from scratch: 26 steps
CPU Management I
CPU Management II
Mechanics I
Navigation I
Power Grid Management I
Power Grid Management II
Science I
Science II
Science III
Spaceship Command I
Amarr Frigate I
Amarr Frigate II
Astrometric Rangefinding I
Astrometrics I
Capacitor Systems Operation I
Electronics Upgrades I
Electronics Upgrades II
Electronics Upgrades III
Hull Upgrades I
Repair Systems I
Survey I
Survey II
Survey III
Target Management I
Archaeology I
Hacking I

In the client: skill queue, “Add skills listed in clipboard”.

Bonuses

Amarr Frigate per skill level

Role bonus

  • 99% reduction in Scan Probe Launcher CPU requirement
  • +5 bonus to Relic and Data Analyzer virus strength

Description

The Magnate's history as a pet project of imperial engineers affected by the fashions and foibles of Amarr nobles has been brought under control by a rejuvenated Ministry of War and an Imperial Navy with very definite opinions as to the requirements for a naval scout and exploration frigate.

To that end, dedicated processing capacity for scan probe launchers has been included together with improved energy weapon systems. The Imperial Navy has no interest in salvaging until it has swept the enemy from space and has happily sacrificed specialized salvaging systems.

More ships of this class Navy Frigate