Skill plans Amarr Empire
Amarr Treasure Hunter
4d 1h of training from scratch, 176,222 SP across 29 Skills. Every level can be trained as Alpha.
Milestones
Plan in CCP’s order: 58 steps
Spaceship Command I Mechanics I Science I Power Grid Management I CPU Management I Drones I Navigation I Afterburner I Survey I Light Drone Operation I Amarr Frigate I Hull Upgrades I Mechanics II Science II Power Grid Management II CPU Management II Navigation II Afterburner II Survey II Electronics Upgrades I Electronics Upgrades II Mechanics III Science III Navigation III Afterburner III Survey III Astrometrics I Archaeology I Salvaging I High Speed Maneuvering I Electronics Upgrades III Hacking I Amarr Frigate II Amarr Frigate III Infomorph Psychology I Cybernetics I Archaeology II Hacking II Archaeology III Hacking III Capacitor Systems Operation I Target Management I Signature Analysis I Warp Drive Operation I Spaceship Command II Capacitor Systems Operation II Target Management II Evasive Maneuvering I Energy Grid Upgrades I Power Grid Management III CPU Management III Capacitor Systems Operation III Target Management III Capacitor Management I Acceleration Control I Astrometric Rangefinding I Astrometrics II Astrometric Rangefinding II
In the client: skill queue, “Add skills listed in clipboard”.
Description
Amarr Explorers focused on treasure hunting start by flying Tech 1 Amarr frigates, specializing in ships designed for exploration, such as the Magnate: Amarr Explorer. A Treasure Hunter's ability to discover valuable resources will be improved by skills for probe scanning, a vital tool for explorers.
Treasure Hunters will also gain an advantage by training hacking and archaeology skills that improve their ability to delve into data and relic sites containing the loot they seek.
To learn more about exploration and discover related activities, head to the Cosmic Signatures panel in the Agency.