Atlas

Skill plans Amarr Empire

Amarr Pirate

7d 10h of training from scratch, 321,413 SP across 33 Skills. Every level can be trained as Alpha.

Milestones

Plan in CCP’s order: 76 steps
Spaceship Command I
Mechanics I
Gunnery I
Navigation I
CPU Management I
Small Energy Turret I
Afterburner I
Amarr Frigate I
Hull Upgrades I
Navigation II
Gunnery II
CPU Management II
Afterburner II
Weapon Upgrades I
Hull Upgrades II
Navigation III
CPU Management III
Afterburner III
Propulsion Jamming I
Hull Upgrades III
High Speed Maneuvering I
Amarr Frigate II
Amarr Frigate III
Infomorph Psychology I
Science I
Biology I
Science II
Biology II
Science III
Biology III
Cybernetics I
Power Grid Management I
Target Management I
Signature Analysis I
Warp Drive Operation I
Capacitor Systems Operation I
Power Grid Management II
Mechanics II
Spaceship Command II
Small Energy Turret II
Target Management II
Capacitor Systems Operation II
Controlled Bursts I
Motion Prediction I
Rapid Firing I
Sharpshooter I
Long Range Targeting I
Evasive Maneuvering I
Energy Grid Upgrades I
Electronics Upgrades I
Motion Prediction II
Rapid Firing II
Controlled Bursts II
Sharpshooter II
Weapon Upgrades II
Gunnery III
Power Grid Management III
Mechanics III
Small Energy Turret III
Target Management III
Capacitor Systems Operation III
Capacitor Management I
Acceleration Control I
Propulsion Jamming II
Motion Prediction III
Rapid Firing III
Controlled Bursts III
Sharpshooter III
Weapon Upgrades III
Gunnery IV
Surgical Strike I
Trajectory Analysis I
Surgical Strike II
Trajectory Analysis II
Surgical Strike III
Trajectory Analysis III

In the client: skill queue, “Add skills listed in clipboard”.

Description

Amarr Soldiers of Fortune focused on piracy start their career flying tech 1 Amarr combat frigates, such as the Punisher: Amarr Soldier of Fortune. Pirates roam around New Eden, hunting other capsuleers in low-security space for infamy and ISK, while running from security forces such as CONCORD.

Pirates will train skills focusing on combat and survivability, and the use of boosters to give themselves an edge in combat.

To join other capsuleers in a fleet, head to the Fleet Up! panel in the Agency. Caution is advised. Other pirates might misuse your trust.

Ship in the plan