Skill plans Amarr Empire
Amarr Pirate
7d 10h of training from scratch, 321,413 SP across 33 Skills. Every level can be trained as Alpha.
Milestones
Plan in CCP’s order: 76 steps
Spaceship Command I Mechanics I Gunnery I Navigation I CPU Management I Small Energy Turret I Afterburner I Amarr Frigate I Hull Upgrades I Navigation II Gunnery II CPU Management II Afterburner II Weapon Upgrades I Hull Upgrades II Navigation III CPU Management III Afterburner III Propulsion Jamming I Hull Upgrades III High Speed Maneuvering I Amarr Frigate II Amarr Frigate III Infomorph Psychology I Science I Biology I Science II Biology II Science III Biology III Cybernetics I Power Grid Management I Target Management I Signature Analysis I Warp Drive Operation I Capacitor Systems Operation I Power Grid Management II Mechanics II Spaceship Command II Small Energy Turret II Target Management II Capacitor Systems Operation II Controlled Bursts I Motion Prediction I Rapid Firing I Sharpshooter I Long Range Targeting I Evasive Maneuvering I Energy Grid Upgrades I Electronics Upgrades I Motion Prediction II Rapid Firing II Controlled Bursts II Sharpshooter II Weapon Upgrades II Gunnery III Power Grid Management III Mechanics III Small Energy Turret III Target Management III Capacitor Systems Operation III Capacitor Management I Acceleration Control I Propulsion Jamming II Motion Prediction III Rapid Firing III Controlled Bursts III Sharpshooter III Weapon Upgrades III Gunnery IV Surgical Strike I Trajectory Analysis I Surgical Strike II Trajectory Analysis II Surgical Strike III Trajectory Analysis III
In the client: skill queue, “Add skills listed in clipboard”.
Description
Amarr Soldiers of Fortune focused on piracy start their career flying tech 1 Amarr combat frigates, such as the Punisher: Amarr Soldier of Fortune. Pirates roam around New Eden, hunting other capsuleers in low-security space for infamy and ISK, while running from security forces such as CONCORD.
Pirates will train skills focusing on combat and survivability, and the use of boosters to give themselves an edge in combat.
To join other capsuleers in a fleet, head to the Fleet Up! panel in the Agency. Caution is advised. Other pirates might misuse your trust.