Atlas

Skill plans Amarr Empire

Amarr Mission Runner

9d 18h of training from scratch, 422,667 SP across 35 Skills. Every level can be trained as Alpha.

Milestones

Plan in CCP’s order: 83 steps
Gunnery I
Spaceship Command I
Mechanics I
Science I
Power Grid Management I
Navigation I
Small Energy Turret I
Repair Systems I
Afterburner I
Amarr Frigate I
Gunnery II
Power Grid Management II
Weapon Upgrades I
Energy Grid Upgrades I
Amarr Frigate II
Energy Grid Upgrades II
Amarr Frigate III
Amarr Destroyer I
Energy Grid Upgrades III
Energy Grid Upgrades IV
Amarr Destroyer II
Amarr Destroyer III
Social I
Infomorph Psychology I
Negotiation I
Social II
Science II
Negotiation II
Social III
Science III
Connections I
Cybernetics I
Connections II
CPU Management I
Capacitor Systems Operation I
Target Management I
Signature Analysis I
Warp Drive Operation I
Hull Upgrades I
Spaceship Command II
Mechanics II
CPU Management II
Navigation II
Small Energy Turret II
Repair Systems II
Capacitor Systems Operation II
Target Management II
Rapid Firing I
Sharpshooter I
Motion Prediction I
Controlled Bursts I
Long Range Targeting I
Evasive Maneuvering I
Hull Upgrades II
Electronics Upgrades I
Rapid Firing II
Sharpshooter II
Motion Prediction II
Controlled Bursts II
Weapon Upgrades II
Gunnery III
Mechanics III
Power Grid Management III
CPU Management III
Navigation III
Small Energy Turret III
Capacitor Systems Operation III
Target Management III
Capacitor Management I
Acceleration Control I
Hull Upgrades III
Rapid Firing III
Sharpshooter III
Motion Prediction III
Controlled Bursts III
Weapon Upgrades III
Gunnery IV
Surgical Strike I
Trajectory Analysis I
Surgical Strike II
Trajectory Analysis II
Surgical Strike III
Trajectory Analysis III

In the client: skill queue, “Add skills listed in clipboard”.

Description

Amarr Enforcers focused on mission running start their career flying Tech 1 Amarr frigates before moving on to destroyers, such as the Coercer: Amarr Enforcer. Mission Runner combat performance benefits from numerous skills enhancing weapons, defenses, and ship handling.

Mission Runners will also gain an advantage by training social skills to improve their relations with agents, increase access to missions, and enhance the rewards for their work.

To find suitable mission agents, head to the Security Agents panel in the Agency.

Ship in the plan