Skill plans Amarr Empire
Amarr Mission Runner
9d 18h of training from scratch, 422,667 SP across 35 Skills. Every level can be trained as Alpha.
Milestones
- Coercer
- Amarr Destroyer
- Capacitor Power Relay II
- Negotiation
- Connections
Plan in CCP’s order: 83 steps
Gunnery I Spaceship Command I Mechanics I Science I Power Grid Management I Navigation I Small Energy Turret I Repair Systems I Afterburner I Amarr Frigate I Gunnery II Power Grid Management II Weapon Upgrades I Energy Grid Upgrades I Amarr Frigate II Energy Grid Upgrades II Amarr Frigate III Amarr Destroyer I Energy Grid Upgrades III Energy Grid Upgrades IV Amarr Destroyer II Amarr Destroyer III Social I Infomorph Psychology I Negotiation I Social II Science II Negotiation II Social III Science III Connections I Cybernetics I Connections II CPU Management I Capacitor Systems Operation I Target Management I Signature Analysis I Warp Drive Operation I Hull Upgrades I Spaceship Command II Mechanics II CPU Management II Navigation II Small Energy Turret II Repair Systems II Capacitor Systems Operation II Target Management II Rapid Firing I Sharpshooter I Motion Prediction I Controlled Bursts I Long Range Targeting I Evasive Maneuvering I Hull Upgrades II Electronics Upgrades I Rapid Firing II Sharpshooter II Motion Prediction II Controlled Bursts II Weapon Upgrades II Gunnery III Mechanics III Power Grid Management III CPU Management III Navigation III Small Energy Turret III Capacitor Systems Operation III Target Management III Capacitor Management I Acceleration Control I Hull Upgrades III Rapid Firing III Sharpshooter III Motion Prediction III Controlled Bursts III Weapon Upgrades III Gunnery IV Surgical Strike I Trajectory Analysis I Surgical Strike II Trajectory Analysis II Surgical Strike III Trajectory Analysis III
In the client: skill queue, “Add skills listed in clipboard”.
Description
Amarr Enforcers focused on mission running start their career flying Tech 1 Amarr frigates before moving on to destroyers, such as the Coercer: Amarr Enforcer. Mission Runner combat performance benefits from numerous skills enhancing weapons, defenses, and ship handling.
Mission Runners will also gain an advantage by training social skills to improve their relations with agents, increase access to missions, and enhance the rewards for their work.
To find suitable mission agents, head to the Security Agents panel in the Agency.