Atlas

Skill plans Amarr Empire

AIR Amarr Explorer

4d 1h of training from scratch, 174,722 SP across 26 Skills. Every level can be trained as Alpha.

Milestones

Plan in CCP’s order: 55 steps
Spaceship Command I
Mechanics I
Science I
Power Grid Management I
CPU Management I
Drones I
Navigation I
Afterburner I
Survey I
Amarr Frigate I
Hull Upgrades I
Mechanics II
Science II
Power Grid Management II
CPU Management II
Navigation II
Afterburner II
Survey II
Electronics Upgrades I
Electronics Upgrades II
Mechanics III
Science III
Navigation III
Afterburner III
Survey III
Astrometrics I
Archaeology I
Salvaging I
High Speed Maneuvering I
Electronics Upgrades III
Hacking I
Amarr Frigate II
Amarr Frigate III
Cybernetics I
Archaeology II
Hacking II
Archaeology III
Hacking III
Capacitor Systems Operation I
Target Management I
Signature Analysis I
Warp Drive Operation I
Spaceship Command II
Capacitor Systems Operation II
Target Management II
Evasive Maneuvering I
Energy Grid Upgrades I
Power Grid Management III
CPU Management III
Capacitor Systems Operation III
Target Management III
Capacitor Management I
Astrometric Rangefinding I
Astrometrics II
Astrometric Rangefinding II

In the client: skill queue, “Add skills listed in clipboard”.

Description

Completion of this AIR skill plan gives a basic grounding in skills useful to the Amarr capsuleer embarking on a career as an Explorer. Further development in skills suitable for exploration and treasure-hunting in New Eden can be achieved by training the certified skill plans for Explorers.

Magnate: AIR Amarr Explorer is the suggested starting ship for this career.

Ship in the plan