Atlas

Skill plans Amarr Empire

AIR Amarr Enforcer

6d 2h of training from scratch, 263,149 SP across 29 Skills. Every level can be trained as Alpha.

Milestones

Plan in CCP’s order: 69 steps
Spaceship Command I
Mechanics I
Navigation I
Power Grid Management I
Science I
Gunnery I
Afterburner I
Small Energy Turret I
Amarr Frigate I
Power Grid Management II
Gunnery II
Weapon Upgrades I
Energy Grid Upgrades I
Repair Systems I
Amarr Frigate II
Energy Grid Upgrades II
Amarr Frigate III
Energy Grid Upgrades III
Science II
Science III
Cybernetics I
CPU Management I
Target Management I
Signature Analysis I
Warp Drive Operation I
Capacitor Systems Operation I
Hull Upgrades I
CPU Management II
Navigation II
Mechanics II
Spaceship Command II
Repair Systems II
Small Energy Turret II
Target Management II
Capacitor Systems Operation II
Motion Prediction I
Rapid Firing I
Controlled Bursts I
Sharpshooter I
Long Range Targeting I
Evasive Maneuvering I
Hull Upgrades II
Electronics Upgrades I
Motion Prediction II
Rapid Firing II
Controlled Bursts II
Sharpshooter II
Weapon Upgrades II
Gunnery III
Navigation III
Power Grid Management III
Mechanics III
CPU Management III
Small Energy Turret III
Target Management III
Capacitor Systems Operation III
Capacitor Management I
Hull Upgrades III
Motion Prediction III
Rapid Firing III
Controlled Bursts III
Sharpshooter III
Weapon Upgrades III
Gunnery IV
Surgical Strike I
Trajectory Analysis I
Surgical Strike II
Trajectory Analysis II
Repair Systems III

In the client: skill queue, “Add skills listed in clipboard”.

Description

Completion of this AIR skill plan gives a basic grounding in skills useful to the Amarr capsuleer embarking on a career as an Enforcer. Further development in skills suitable for bounty-hunting and mission-running in New Eden can be achieved by training the certified skill plans for Enforcers.

Punisher: AIR Amarr Enforcer is the suggested starting ship for this career.

Ship in the plan