Atlas
Valravn

Minmatar Republic Lancer Dreadnought

Valravn

Lancer Dreadnought Tech II

To fly it

230d 8h of training from scratch, 9,952,057 SP across 21 skills. At least one level needs Omega.

Plan to copy: 80 steps
Gunnery I
Gunnery II
Navigation I
Navigation II
Navigation III
Navigation IV
Navigation V
Power Grid Management I
Power Grid Management II
Power Grid Management III
Power Grid Management IV
Power Grid Management V
Science I
Science II
Science III
Science IV
Science V
Spaceship Command I
Spaceship Command II
Spaceship Command III
Spaceship Command IV
Spaceship Command V
Advanced Spaceship Command I
Advanced Spaceship Command II
Advanced Spaceship Command III
Advanced Spaceship Command IV
Advanced Spaceship Command V
High Energy Physics I
High Energy Physics II
High Energy Physics III
High Energy Physics IV
Minmatar Frigate I
Minmatar Frigate II
Minmatar Frigate III
Warp Drive Operation I
Warp Drive Operation II
Warp Drive Operation III
Warp Drive Operation IV
Warp Drive Operation V
Weapon Upgrades I
Weapon Upgrades II
Weapon Upgrades III
Weapon Upgrades IV
Advanced Weapon Upgrades I
Advanced Weapon Upgrades II
Advanced Weapon Upgrades III
Advanced Weapon Upgrades IV
Advanced Weapon Upgrades V
Capital Ships I
Capital Ships II
Capital Ships III
Capital Ships IV
Jump Drive Operation I
Jump Drive Operation II
Jump Drive Operation III
Jump Drive Operation IV
Jump Drive Operation V
Minmatar Destroyer I
Minmatar Destroyer II
Minmatar Destroyer III
Jump Drive Calibration I
Minmatar Cruiser I
Minmatar Cruiser II
Minmatar Cruiser III
Tactical Weapon Reconfiguration I
Tactical Weapon Reconfiguration II
Tactical Weapon Reconfiguration III
Tactical Weapon Reconfiguration IV
Lancer Dreadnoughts I
Minmatar Battlecruiser I
Minmatar Battlecruiser II
Minmatar Battlecruiser III
Minmatar Battleship I
Minmatar Battleship II
Minmatar Battleship III
Minmatar Dreadnought I
Minmatar Dreadnought II
Minmatar Dreadnought III
Minmatar Dreadnought IV
Minmatar Dreadnought V

In the client: skill queue, “Add skills listed in clipboard”.

Mastery

Mastery I: 300d 6h from scratch, 12,972,382 SP. 69d 21h on top of flying it.

Plan for Mastery I from scratch: 115 steps
CPU Management I
Gunnery I
Gunnery II
Gunnery III
Gunnery IV
Gunnery V
Navigation I
Navigation II
Navigation III
Navigation IV
Navigation V
Power Grid Management I
Power Grid Management II
Power Grid Management III
Power Grid Management IV
Power Grid Management V
Science I
Science II
Science III
Science IV
Science V
Spaceship Command I
Spaceship Command II
Spaceship Command III
Spaceship Command IV
Spaceship Command V
Advanced Spaceship Command I
Advanced Spaceship Command II
Advanced Spaceship Command III
Advanced Spaceship Command IV
Advanced Spaceship Command V
Capacitor Systems Operation I
High Energy Physics I
High Energy Physics II
High Energy Physics III
High Energy Physics IV
Minmatar Frigate I
Minmatar Frigate II
Minmatar Frigate III
Motion Prediction I
Rapid Firing I
Sharpshooter I
Shield Management I
Shield Management II
Shield Management III
Shield Management IV
Shield Management V
Shield Operation I
Shield Operation II
Shield Operation III
Shield Operation IV
Shield Operation V
Small Projectile Turret I
Small Projectile Turret II
Small Projectile Turret III
Surgical Strike I
Target Management I
Trajectory Analysis I
Warp Drive Operation I
Warp Drive Operation II
Warp Drive Operation III
Warp Drive Operation IV
Warp Drive Operation V
Weapon Upgrades I
Weapon Upgrades II
Weapon Upgrades III
Weapon Upgrades IV
Weapon Upgrades V
Advanced Weapon Upgrades I
Advanced Weapon Upgrades II
Advanced Weapon Upgrades III
Advanced Weapon Upgrades IV
Advanced Weapon Upgrades V
Capital Shield Operation I
Capital Ships I
Capital Ships II
Capital Ships III
Capital Ships IV
Jump Drive Operation I
Jump Drive Operation II
Jump Drive Operation III
Jump Drive Operation IV
Jump Drive Operation V
Medium Projectile Turret I
Medium Projectile Turret II
Medium Projectile Turret III
Minmatar Destroyer I
Minmatar Destroyer II
Minmatar Destroyer III
Jump Drive Calibration I
Large Projectile Turret I
Large Projectile Turret II
Large Projectile Turret III
Large Projectile Turret IV
Large Projectile Turret V
Minmatar Cruiser I
Minmatar Cruiser II
Minmatar Cruiser III
Tactical Weapon Reconfiguration I
Tactical Weapon Reconfiguration II
Tactical Weapon Reconfiguration III
Tactical Weapon Reconfiguration IV
Capital Projectile Turret I
Lancer Dreadnoughts I
Minmatar Battlecruiser I
Minmatar Battlecruiser II
Minmatar Battlecruiser III
Minmatar Battleship I
Minmatar Battleship II
Minmatar Battleship III
Minmatar Dreadnought I
Minmatar Dreadnought II
Minmatar Dreadnought III
Minmatar Dreadnought IV
Minmatar Dreadnought V

In the client: skill queue, “Add skills listed in clipboard”.

Bonuses

Minmatar Dreadnought per skill level

Lancer Dreadnoughts per skill level

Role bonus

  • Can fit a Siege module
  • Can fit a Disruptive Lance
  • 5× penalty to Entosis Link cycle time

Description

”The meaning of Turnur’s destruction is plain and needs no explanation. We have always known that the Amarr Empire and its evil religion cares not if its ultimate end is to rule over an empire of ashes, blood, and desolation. Its only object is to rule the stars be they bright or be they dark. Never, I say. Never again the long night!”
– Valklear General Kril Efrit, Skarkon Tribal Resistance Army, Broadcast to Republic, March YC125

The Great Caravans of the Thukker Tribe roam ceaselessly across the space of the Republic and beyond in their Great Wildlands territories, and the tribe’s ship architects are renowned across New Eden for their ingenuity. Due to their special requirements and experience, the Thukker have long functioned as a major developer of ships for the Republic, and the secret project to bring an advanced dreadnought to fruition was an ideal task for the shipbuilding circles of the Great Caravans. Close collaboration with their allies in the Republic Security Services, together with their own extensive contacts among the underworld cartels of New Eden, gave the Thukker engineers an up-to-date understanding of the “Disruptive Lance” technology that the Valravn-class Lancer Dreadnought uses alongside its batteries of projectile weapons.