Atlas
Thrasher Fleet Issue

Minmatar Republic Navy Destroyer

Thrasher Fleet Issue

Destroyer Faction

To fly it

10h 36m of training from scratch, 19,079 SP across 3 skills. Every level can be trained as Alpha.

Plan to copy: 6 steps
Spaceship Command I
Minmatar Frigate I
Minmatar Frigate II
Minmatar Frigate III
Minmatar Destroyer I
Minmatar Destroyer II

In the client: skill queue, “Add skills listed in clipboard”.

Mastery

Mastery I: 22h 39m from scratch, 40,744 SP. 12h 3m on top of flying it.

Plan for Mastery I from scratch: 25 steps
CPU Management I
CPU Management II
CPU Management III
Gunnery I
Gunnery II
Gunnery III
Navigation I
Navigation II
Power Grid Management I
Science I
Spaceship Command I
Capacitor Systems Operation I
Minmatar Frigate I
Minmatar Frigate II
Minmatar Frigate III
Motion Prediction I
Propulsion Jamming I
Rapid Firing I
Sharpshooter I
Shield Operation I
Small Projectile Turret I
Target Management I
Weapon Upgrades I
Minmatar Destroyer I
Minmatar Destroyer II

In the client: skill queue, “Add skills listed in clipboard”.

Bonuses

Minmatar Destroyer per skill level

Role bonus

Description

The Republic Fleet's requirements for an upgraded Thrasher focused on the doctrinal strengths of the Minmatar: speed and unleashing a hailstorm of projectile fire upon any foe in range. To that end, the designers of the Thrasher Fleet Issue paid great attention to the engine systems and reducing the downsides of using high-performance microwarpdrive propulsion modules. The improvements to weapons systems significantly increased projectile rate of fire and the range of effective firing solutions. Increased firepower at range came at the cost of reduced tracking systems and dedicated defensive module support, but additional base shield and armor were crammed into the design by the canny Minmatar designers.

More ships of this class Navy Destroyer