Atlas
Svipul

Minmatar Republic Tactical Destroyer

Svipul

Tactical Destroyer Tech III

To fly it

12d 5h of training from scratch, 529,000 SP across 4 skills. At least one level needs Omega.

Plan to copy: 10 steps
Spaceship Command I
Minmatar Frigate I
Minmatar Frigate II
Minmatar Frigate III
Minmatar Destroyer I
Minmatar Destroyer II
Minmatar Destroyer III
Minmatar Destroyer IV
Minmatar Destroyer V
Minmatar Tactical Destroyer I

In the client: skill queue, “Add skills listed in clipboard”.

Mastery

Mastery I: 12d 17h from scratch, 550,665 SP. 12h 3m on top of flying it.

Plan for Mastery I from scratch: 29 steps
CPU Management I
CPU Management II
CPU Management III
Gunnery I
Gunnery II
Gunnery III
Navigation I
Navigation II
Power Grid Management I
Science I
Spaceship Command I
Capacitor Systems Operation I
Minmatar Frigate I
Minmatar Frigate II
Minmatar Frigate III
Motion Prediction I
Propulsion Jamming I
Rapid Firing I
Sharpshooter I
Shield Operation I
Small Projectile Turret I
Target Management I
Weapon Upgrades I
Minmatar Destroyer I
Minmatar Destroyer II
Minmatar Destroyer III
Minmatar Destroyer IV
Minmatar Destroyer V
Minmatar Tactical Destroyer I

In the client: skill queue, “Add skills listed in clipboard”.

Bonuses

Minmatar Tactical Destroyer per skill level

Other bonuses

  • 33% bonus to Small Projectile Turret damage
  • 95% reduction in Scan Probe Launcher and Survey Probe Launcher CPU requirements
  • Additional bonuses are available while one of three Tactical Destroyer Modes are active. Modes may be switched no more than once every 10 seconds.
  • Defense Mode
  • 33.3% bonus to all shield and armor resistances while Defense Mode is enabled
  • 66.6% reduction in Microwarpdrive signature radius penalty while Defense Mode is active
  • 33.3% bonus to Remote Shield Booster repair amount and reduction in activation cost while Defense Mode is enabled
  • Propulsion Mode
  • 66.6% bonus to Afterburner and Microwarpdrive speed boost while Propulsion Mode is enabled
  • 33.3% bonus to ship inertia modifier while Propulsion Mode is enabled
  • Sharpshooter Mode
  • 33.3% bonus to Small Projectile Turret tracking speed while Sharpshooter Mode is enabled
  • 33.3% bonus to Small Projectile Turret damage while Sharpshooter Mode is enabled
  • 100% bonus to sensor strength and targeting range while Sharpshooter Mode is enabled
  • 66.6% increased resistances against hostile Sensor Dampeners and Weapon Disruptors while Sharpshooter Mode is enabled

Description

Released in YC 117 as the result of the first Republic Fleet joint research project to include engineers from all seven Minmatar tribes, the Svipul is a powerful symbol of inter-tribal unity for many Republic citizens.

Although the contributions of engineers from the Nefantar and Starkmanir tribes were fairly minor, a large delegation from the Vo-Lakat Thukker caravan and donations from Republic loyalist capsuleers across the cluster were invaluable to the development of this incredibly adaptable warship.