To fly it
23d 22h of training from scratch, 1,034,415 SP across 5 skills. At least one level needs Omega.
Plan to copy: 16 steps
CPU Management I CPU Management II Spaceship Command I Spaceship Command II Spaceship Command III Amarr Frigate I Amarr Frigate II Amarr Frigate III Amarr Frigate IV Amarr Frigate V Long Range Targeting I Long Range Targeting II Long Range Targeting III Long Range Targeting IV Long Range Targeting V Electronic Attack Ships I
In the client: skill queue, “Add skills listed in clipboard”.
Mastery
Mastery I: 24d 9h from scratch, 1,053,915 SP. 10h 50m on top of flying it.
Core Spaceship Operation
Capacitor Emission
Tracking Disruption
Armor Tanking
Radar Target Management
Navigation
Plan for Mastery I from scratch: 31 steps
CPU Management I CPU Management II CPU Management III Mechanics I Navigation I Power Grid Management I Power Grid Management II Power Grid Management III Science I Science II Spaceship Command I Spaceship Command II Spaceship Command III Amarr Frigate I Amarr Frigate II Amarr Frigate III Amarr Frigate IV Amarr Frigate V Capacitor Emission Systems I Capacitor Systems Operation I Electronic Warfare I Hull Upgrades I Long Range Targeting I Long Range Targeting II Long Range Targeting III Long Range Targeting IV Long Range Targeting V Repair Systems I Target Management I Weapon Disruption I Electronic Attack Ships I
In the client: skill queue, “Add skills listed in clipboard”.
Mastery II: 25d 19h from scratch, 1,114,481 SP. 1d 9h on top of level I.
Core Spaceship Operation
Capacitor Emission
Tracking Disruption
Armor Tanking
Radar Target Management
Plan for Mastery II from scratch: 54 steps
CPU Management I CPU Management II CPU Management III Mechanics I Mechanics II Mechanics III Navigation I Navigation II Navigation III Power Grid Management I Power Grid Management II Power Grid Management III Science I Science II Spaceship Command I Spaceship Command II Spaceship Command III Acceleration Control I Afterburner I Amarr Frigate I Amarr Frigate II Amarr Frigate III Amarr Frigate IV Amarr Frigate V Capacitor Emission Systems I Capacitor Emission Systems II Capacitor Management I Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Electronic Warfare I Electronic Warfare II Electronics Upgrades I Energy Grid Upgrades I Evasive Maneuvering I Hull Upgrades I Hull Upgrades II Hull Upgrades III Long Range Targeting I Long Range Targeting II Long Range Targeting III Long Range Targeting IV Long Range Targeting V Repair Systems I Repair Systems II Signature Analysis I Target Management I Target Management II Target Management III Warp Drive Operation I Weapon Disruption I Weapon Disruption II Electronic Attack Ships I Frequency Modulation I
In the client: skill queue, “Add skills listed in clipboard”.
Mastery III: 38d 12h from scratch, 1,663,705 SP. 12d 17h on top of level II.
Core Spaceship Operation
Capacitor Emission
Tracking Disruption
Armor Tanking
Radar Target Management
Plan for Mastery III from scratch: 95 steps
CPU Management I CPU Management II CPU Management III CPU Management IV Mechanics I Mechanics II Mechanics III Mechanics IV Navigation I Navigation II Navigation III Navigation IV Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Science I Science II Spaceship Command I Spaceship Command II Spaceship Command III Acceleration Control I Acceleration Control II Acceleration Control III Afterburner I Afterburner II Afterburner III Amarr Frigate I Amarr Frigate II Amarr Frigate III Amarr Frigate IV Amarr Frigate V Armor Layering I Capacitor Emission Systems I Capacitor Emission Systems II Capacitor Emission Systems III Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Electronic Warfare I Electronic Warfare II Electronic Warfare III Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Long Range Targeting I Long Range Targeting II Long Range Targeting III Long Range Targeting IV Long Range Targeting V Radar Sensor Compensation I Radar Sensor Compensation II Radar Sensor Compensation III Repair Systems I Repair Systems II Repair Systems III Signature Analysis I Signature Analysis II Signature Analysis III Target Management I Target Management II Target Management III Target Management IV Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Weapon Disruption I Weapon Disruption II Weapon Disruption III EM Armor Compensation I Electronic Attack Ships I Explosive Armor Compensation I Frequency Modulation I Frequency Modulation II Frequency Modulation III Fuel Conservation I Kinetic Armor Compensation I Long Distance Jamming I Long Distance Jamming II Long Distance Jamming III Thermal Armor Compensation I
In the client: skill queue, “Add skills listed in clipboard”.
Mastery IV: 120d 12h from scratch, 5,206,890 SP. 82d on top of level III.
Core Spaceship Operation
Capacitor Emission
Tracking Disruption
Armor Tanking
Radar Target Management
Plan for Mastery IV from scratch: 140 steps
CPU Management I CPU Management II CPU Management III CPU Management IV CPU Management V Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Power Grid Management V Science I Science II Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Acceleration Control I Acceleration Control II Acceleration Control III Acceleration Control IV Afterburner I Afterburner II Afterburner III Afterburner IV Amarr Frigate I Amarr Frigate II Amarr Frigate III Amarr Frigate IV Amarr Frigate V Armor Layering I Armor Layering II Armor Layering III Capacitor Emission Systems I Capacitor Emission Systems II Capacitor Emission Systems III Capacitor Emission Systems IV Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Management IV Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Capacitor Systems Operation V Electronic Warfare I Electronic Warfare II Electronic Warfare III Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Electronics Upgrades IV Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Energy Grid Upgrades IV Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Evasive Maneuvering IV Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Hull Upgrades V Long Range Targeting I Long Range Targeting II Long Range Targeting III Long Range Targeting IV Long Range Targeting V Radar Sensor Compensation I Radar Sensor Compensation II Radar Sensor Compensation III Radar Sensor Compensation IV Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Signature Analysis I Signature Analysis II Signature Analysis III Signature Analysis IV Target Management I Target Management II Target Management III Target Management IV Target Management V Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Weapon Disruption I Weapon Disruption II Weapon Disruption III Weapon Disruption IV EM Armor Compensation I EM Armor Compensation II EM Armor Compensation III EM Armor Compensation IV Electronic Attack Ships I Explosive Armor Compensation I Explosive Armor Compensation II Explosive Armor Compensation III Explosive Armor Compensation IV Frequency Modulation I Frequency Modulation II Frequency Modulation III Frequency Modulation IV Fuel Conservation I Fuel Conservation II Fuel Conservation III High Speed Maneuvering I High Speed Maneuvering II High Speed Maneuvering III Kinetic Armor Compensation I Kinetic Armor Compensation II Kinetic Armor Compensation III Kinetic Armor Compensation IV Long Distance Jamming I Long Distance Jamming II Long Distance Jamming III Long Distance Jamming IV Thermal Armor Compensation I Thermal Armor Compensation II Thermal Armor Compensation III Thermal Armor Compensation IV Weapon Destabilization I Weapon Destabilization II Weapon Destabilization III Weapon Destabilization IV
In the client: skill queue, “Add skills listed in clipboard”.
Mastery V: 421d 4h from scratch, 18,194,415 SP. 300d 15h on top of level IV.
Core Spaceship Operation
Capacitor Emission
Tracking Disruption
Shield Reinforcement
Armor Tanking
Radar Target Management
Plan for Mastery V from scratch: 176 steps
CPU Management I CPU Management II CPU Management III CPU Management IV CPU Management V Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Power Grid Management V Science I Science II Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Acceleration Control I Acceleration Control II Acceleration Control III Acceleration Control IV Acceleration Control V Afterburner I Afterburner II Afterburner III Afterburner IV Afterburner V Amarr Frigate I Amarr Frigate II Amarr Frigate III Amarr Frigate IV Amarr Frigate V Armor Layering I Armor Layering II Armor Layering III Armor Layering IV Armor Layering V Capacitor Emission Systems I Capacitor Emission Systems II Capacitor Emission Systems III Capacitor Emission Systems IV Capacitor Emission Systems V Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Management IV Capacitor Management V Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Capacitor Systems Operation V Electronic Warfare I Electronic Warfare II Electronic Warfare III Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Electronics Upgrades IV Electronics Upgrades V Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Energy Grid Upgrades IV Energy Grid Upgrades V Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Evasive Maneuvering IV Evasive Maneuvering V Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Hull Upgrades V Long Range Targeting I Long Range Targeting II Long Range Targeting III Long Range Targeting IV Long Range Targeting V Radar Sensor Compensation I Radar Sensor Compensation II Radar Sensor Compensation III Radar Sensor Compensation IV Radar Sensor Compensation V Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Repair Systems V Shield Management I Shield Management II Shield Management III Shield Management IV Shield Management V Shield Operation I Shield Operation II Shield Operation III Shield Operation IV Shield Operation V Signature Analysis I Signature Analysis II Signature Analysis III Signature Analysis IV Signature Analysis V Target Management I Target Management II Target Management III Target Management IV Target Management V Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Warp Drive Operation V Weapon Disruption I Weapon Disruption II Weapon Disruption III Weapon Disruption IV Weapon Disruption V EM Armor Compensation I EM Armor Compensation II EM Armor Compensation III EM Armor Compensation IV EM Armor Compensation V Electronic Attack Ships I Explosive Armor Compensation I Explosive Armor Compensation II Explosive Armor Compensation III Explosive Armor Compensation IV Explosive Armor Compensation V Frequency Modulation I Frequency Modulation II Frequency Modulation III Frequency Modulation IV Frequency Modulation V Fuel Conservation I Fuel Conservation II Fuel Conservation III Fuel Conservation IV Fuel Conservation V High Speed Maneuvering I High Speed Maneuvering II High Speed Maneuvering III High Speed Maneuvering IV High Speed Maneuvering V Kinetic Armor Compensation I Kinetic Armor Compensation II Kinetic Armor Compensation III Kinetic Armor Compensation IV Kinetic Armor Compensation V Long Distance Jamming I Long Distance Jamming II Long Distance Jamming III Long Distance Jamming IV Long Distance Jamming V Thermal Armor Compensation I Thermal Armor Compensation II Thermal Armor Compensation III Thermal Armor Compensation IV Thermal Armor Compensation V Weapon Destabilization I Weapon Destabilization II Weapon Destabilization III Weapon Destabilization IV Weapon Destabilization V
In the client: skill queue, “Add skills listed in clipboard”.
Bonuses
Amarr Frigate per skill level
- 20% bonus to Energy Nosferatu and Energy Neutralizer drain amount
- 7.5% bonus to Weapon Disruptor effectiveness
Electronic Attack Ships per skill level
- 80% bonus to Energy Nosferatu and Energy Neutralizer optimal range
- 40% bonus to Energy Nosferatu and Energy Neutralizer falloff range
- 5% reduction in ship capacitor recharge time
Description
Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.