Atlas
Sentinel

Amarr Empire Electronic Attack Ship

Sentinel

Electronic Attack Ship Tech II

To fly it

23d 22h of training from scratch, 1,034,415 SP across 5 skills. At least one level needs Omega.

Plan to copy: 16 steps
CPU Management I
CPU Management II
Spaceship Command I
Spaceship Command II
Spaceship Command III
Amarr Frigate I
Amarr Frigate II
Amarr Frigate III
Amarr Frigate IV
Amarr Frigate V
Long Range Targeting I
Long Range Targeting II
Long Range Targeting III
Long Range Targeting IV
Long Range Targeting V
Electronic Attack Ships I

In the client: skill queue, “Add skills listed in clipboard”.

Mastery

Mastery I: 24d 9h from scratch, 1,053,915 SP. 10h 50m on top of flying it.

Plan for Mastery I from scratch: 31 steps
CPU Management I
CPU Management II
CPU Management III
Mechanics I
Navigation I
Power Grid Management I
Power Grid Management II
Power Grid Management III
Science I
Science II
Spaceship Command I
Spaceship Command II
Spaceship Command III
Amarr Frigate I
Amarr Frigate II
Amarr Frigate III
Amarr Frigate IV
Amarr Frigate V
Capacitor Emission Systems I
Capacitor Systems Operation I
Electronic Warfare I
Hull Upgrades I
Long Range Targeting I
Long Range Targeting II
Long Range Targeting III
Long Range Targeting IV
Long Range Targeting V
Repair Systems I
Target Management I
Weapon Disruption I
Electronic Attack Ships I

In the client: skill queue, “Add skills listed in clipboard”.

Bonuses

Amarr Frigate per skill level

Electronic Attack Ships per skill level

Description

Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.