Atlas
Salvation

Amarr Empire Command Carrier

Salvation

Command Carrier Tech II

To fly it

230d 12h of training from scratch, 9,958,607 SP across 18 skills. At least one level needs Omega.

Plan to copy: 72 steps
Drones I
Drones II
Drones III
Drones IV
Drones V
Navigation I
Navigation II
Navigation III
Navigation IV
Navigation V
Science I
Science II
Science III
Science IV
Science V
Spaceship Command I
Spaceship Command II
Spaceship Command III
Spaceship Command IV
Spaceship Command V
Advanced Spaceship Command I
Advanced Spaceship Command II
Advanced Spaceship Command III
Advanced Spaceship Command IV
Advanced Spaceship Command V
Amarr Frigate I
Amarr Frigate II
Amarr Frigate III
Drone Interfacing I
Drone Interfacing II
Drone Interfacing III
Drone Interfacing IV
Drone Interfacing V
Warp Drive Operation I
Warp Drive Operation II
Warp Drive Operation III
Warp Drive Operation IV
Warp Drive Operation V
Amarr Destroyer I
Amarr Destroyer II
Amarr Destroyer III
Capital Ships I
Capital Ships II
Capital Ships III
Capital Ships IV
Jump Drive Operation I
Jump Drive Operation II
Jump Drive Operation III
Jump Drive Operation IV
Jump Drive Operation V
Amarr Cruiser I
Amarr Cruiser II
Amarr Cruiser III
Jump Drive Calibration I
Jump Drive Calibration II
Jump Drive Calibration III
Jump Fuel Conservation I
Jump Fuel Conservation II
Jump Fuel Conservation III
Jump Fuel Conservation IV
Amarr Battlecruiser I
Amarr Battlecruiser II
Amarr Battlecruiser III
Command Carriers I
Amarr Battleship I
Amarr Battleship II
Amarr Battleship III
Amarr Carrier I
Amarr Carrier II
Amarr Carrier III
Amarr Carrier IV
Amarr Carrier V

In the client: skill queue, “Add skills listed in clipboard”.

Mastery

Mastery I: 260d 12h from scratch, 11,254,357 SP. 29d 23h on top of flying it.

Plan for Mastery I from scratch: 104 steps
CPU Management I
Drones I
Drones II
Drones III
Drones IV
Drones V
Leadership I
Leadership II
Leadership III
Leadership IV
Leadership V
Mechanics I
Mechanics II
Mechanics III
Mechanics IV
Mechanics V
Navigation I
Navigation II
Navigation III
Navigation IV
Navigation V
Power Grid Management I
Science I
Science II
Science III
Science IV
Science V
Spaceship Command I
Spaceship Command II
Spaceship Command III
Spaceship Command IV
Spaceship Command V
Advanced Spaceship Command I
Advanced Spaceship Command II
Advanced Spaceship Command III
Advanced Spaceship Command IV
Advanced Spaceship Command V
Amarr Frigate I
Amarr Frigate II
Amarr Frigate III
Capacitor Systems Operation I
Drone Durability I
Drone Interfacing I
Drone Interfacing II
Drone Interfacing III
Drone Interfacing IV
Drone Interfacing V
Drone Navigation I
Drone Sharpshooting I
Hull Upgrades I
Hull Upgrades II
Hull Upgrades III
Hull Upgrades IV
Hull Upgrades V
Repair Systems I
Repair Systems II
Repair Systems III
Repair Systems IV
Repair Systems V
Target Management I
Warp Drive Operation I
Warp Drive Operation II
Warp Drive Operation III
Warp Drive Operation IV
Warp Drive Operation V
Amarr Destroyer I
Amarr Destroyer II
Amarr Destroyer III
Capital Repair Systems I
Capital Ships I
Capital Ships II
Capital Ships III
Capital Ships IV
Fighters I
Jump Drive Operation I
Jump Drive Operation II
Jump Drive Operation III
Jump Drive Operation IV
Jump Drive Operation V
Amarr Cruiser I
Amarr Cruiser II
Amarr Cruiser III
Fighter Hangar Management I
Jump Drive Calibration I
Jump Drive Calibration II
Jump Drive Calibration III
Jump Fuel Conservation I
Jump Fuel Conservation II
Jump Fuel Conservation III
Jump Fuel Conservation IV
Light Fighters I
Support Fighters I
Amarr Battlecruiser I
Amarr Battlecruiser II
Amarr Battlecruiser III
Command Carriers I
Amarr Battleship I
Amarr Battleship II
Amarr Battleship III
Amarr Carrier I
Amarr Carrier II
Amarr Carrier III
Amarr Carrier IV
Amarr Carrier V

In the client: skill queue, “Add skills listed in clipboard”.

Bonuses

Amarr Carrier per skill level

Command Carriers per skill level

  • 5% bonus to Armored Command and Information Command burst strength and duration
  • 5% reduction in Capital Micro Jump Drive and Capital Micro Jump Field Generator spool up time

Role bonus

  • Can fit Integrated Sensor Array
  • Can fit Capital Micro Jump Drive and Capital Micro Jump Field Generator
  • Can fit three Command Burst modules
  • 200% bonus to Command Burst area of effect range
  • 20% bonus to Capital Micro Jump Field Generator maximum ship jump cap
  • Can launch Light and Support Fighters
  • Can lock at extended ranges
  • Conduit Jump capable
  • 5× penalty to Entosis Link duration

Description

As the dust settled following the Warpath conflict of YC128, many smaller holdings on the fringes of the Amarr Empire fell into chaos. The constant onslaughts of Minmatar Republic strike teams had left these communities exposed to pirate attacks and vulnerable to internal revolt. Local holders sought a means to reimpose control while relying on their own fleets, which unlike the Imperial Navy, were largely made up of small and medium-sized ships.

They needed a way to improve the operational efficiency of these fleets while also demonstrating the awesome power of the Empire that backs them. Carthum Conglomerate’s solution to this problem was the Salvation. An advanced support carrier with robust command burst functions, it was capable of elevating a group of lesser vessels into an unstoppable armada.