Atlas
Marshal

To fly it

81d 10h of training from scratch, 3,518,579 SP across 29 skills. At least one level needs Omega.

Plan to copy: 90 steps
CPU Management I
CPU Management II
CPU Management III
CPU Management IV
Navigation I
Navigation II
Navigation III
Navigation IV
Navigation V
Science I
Science II
Science III
Science IV
Science V
Spaceship Command I
Spaceship Command II
Spaceship Command III
Spaceship Command IV
Spaceship Command V
Amarr Frigate I
Amarr Frigate II
Amarr Frigate III
Caldari Frigate I
Caldari Frigate II
Caldari Frigate III
Cloaking I
Cloaking II
Cloaking III
Cloaking IV
Gallente Frigate I
Gallente Frigate II
Gallente Frigate III
Minmatar Frigate I
Minmatar Frigate II
Minmatar Frigate III
Warp Drive Operation I
Warp Drive Operation II
Warp Drive Operation III
Warp Drive Operation IV
Warp Drive Operation V
Amarr Destroyer I
Amarr Destroyer II
Amarr Destroyer III
Caldari Destroyer I
Caldari Destroyer II
Caldari Destroyer III
Gallente Destroyer I
Gallente Destroyer II
Gallente Destroyer III
Jump Drive Operation I
Jump Drive Operation II
Jump Drive Operation III
Jump Drive Operation IV
Jump Drive Operation V
Minmatar Destroyer I
Minmatar Destroyer II
Minmatar Destroyer III
Amarr Cruiser I
Amarr Cruiser II
Amarr Cruiser III
Caldari Cruiser I
Caldari Cruiser II
Caldari Cruiser III
Gallente Cruiser I
Gallente Cruiser II
Gallente Cruiser III
Jump Drive Calibration I
Jump Drive Calibration II
Jump Drive Calibration III
Jump Drive Calibration IV
Minmatar Cruiser I
Minmatar Cruiser II
Minmatar Cruiser III
Amarr Battlecruiser I
Amarr Battlecruiser II
Amarr Battlecruiser III
Black Ops I
Caldari Battlecruiser I
Caldari Battlecruiser II
Caldari Battlecruiser III
Gallente Battlecruiser I
Gallente Battlecruiser II
Gallente Battlecruiser III
Minmatar Battlecruiser I
Minmatar Battlecruiser II
Minmatar Battlecruiser III
Amarr Battleship I
Caldari Battleship I
Gallente Battleship I
Minmatar Battleship I

In the client: skill queue, “Add skills listed in clipboard”.

Mastery

Mastery I: 81d 11h from scratch, 3,520,079 SP. 50m on top of flying it.

Plan for Mastery I from scratch: 94 steps
CPU Management I
CPU Management II
CPU Management III
CPU Management IV
Navigation I
Navigation II
Navigation III
Navigation IV
Navigation V
Power Grid Management I
Science I
Science II
Science III
Science IV
Science V
Spaceship Command I
Spaceship Command II
Spaceship Command III
Spaceship Command IV
Spaceship Command V
Amarr Frigate I
Amarr Frigate II
Amarr Frigate III
Caldari Frigate I
Caldari Frigate II
Caldari Frigate III
Capacitor Systems Operation I
Cloaking I
Cloaking II
Cloaking III
Cloaking IV
Gallente Frigate I
Gallente Frigate II
Gallente Frigate III
Minmatar Frigate I
Minmatar Frigate II
Minmatar Frigate III
Propulsion Jamming I
Target Management I
Warp Drive Operation I
Warp Drive Operation II
Warp Drive Operation III
Warp Drive Operation IV
Warp Drive Operation V
Amarr Destroyer I
Amarr Destroyer II
Amarr Destroyer III
Caldari Destroyer I
Caldari Destroyer II
Caldari Destroyer III
Gallente Destroyer I
Gallente Destroyer II
Gallente Destroyer III
Jump Drive Operation I
Jump Drive Operation II
Jump Drive Operation III
Jump Drive Operation IV
Jump Drive Operation V
Minmatar Destroyer I
Minmatar Destroyer II
Minmatar Destroyer III
Amarr Cruiser I
Amarr Cruiser II
Amarr Cruiser III
Caldari Cruiser I
Caldari Cruiser II
Caldari Cruiser III
Gallente Cruiser I
Gallente Cruiser II
Gallente Cruiser III
Jump Drive Calibration I
Jump Drive Calibration II
Jump Drive Calibration III
Jump Drive Calibration IV
Minmatar Cruiser I
Minmatar Cruiser II
Minmatar Cruiser III
Amarr Battlecruiser I
Amarr Battlecruiser II
Amarr Battlecruiser III
Black Ops I
Caldari Battlecruiser I
Caldari Battlecruiser II
Caldari Battlecruiser III
Gallente Battlecruiser I
Gallente Battlecruiser II
Gallente Battlecruiser III
Minmatar Battlecruiser I
Minmatar Battlecruiser II
Minmatar Battlecruiser III
Amarr Battleship I
Caldari Battleship I
Gallente Battleship I
Minmatar Battleship I

In the client: skill queue, “Add skills listed in clipboard”.

Bonuses

Gallente Battleship per skill level

Minmatar Battleship per skill level

Caldari Battleship per skill level

Amarr Battleship per skill level

Black Ops per skill level

  • 10% bonus to Warp Scrambler and Warp Disruptor optimal range
  • 20% bonus to Stasis Webifier optimal range
  • 10% bonus to warp speed and acceleration

Role bonus

  • Can fit Cynosural Field Generator, Covert Cynosural Field Generator, and Covert Jump Portal Generator modules
  • No targeting delay after Cloaking Device deactivation
  • Cloak reactivation delay reduced to 5 seconds
  • 75% reduction to effective distance traveled for jump fatigue
  • 10% bonus to security status gains from destruction of non-capsuleer pirates while flying this ship
  • Armor Repairer and Shield Booster effectiveness increased by a percentage equal to 10x pilot security status, with a floor of 0% and ceiling of 50%
  • 650% bonus to ship max velocity when using Cloaking Devices
  • 100% bonus to Shield Extender hitpoints
  • 50% bonus to Armor Plate hitpoints
  • 5% additional bonus to Reinforced Bulkhead hitpoints
  • 50% reduction in Cynosural Field Generator and Covert Cynosural Field Generator duration

Description

The venerable Marshal series of battleships have made up the backbone of CONCORD's fleets for a century, in various marks and iterations of a design originally built around the subframe and keel of the Amarr Empire's Apocalypse-class battleship. The appearance of a response force led by Marshal-class battleships invariably ends in the destruction of criminals and terrorists daring to try their luck in high-security space.

Over the course of the Drifter Crisis, the Directive Enforcement Department assessed that the aged design, improved only incrementally over the decades, could no longer meet the challenges facing CONCORD. The Marshal was therefore included in CONCORD Aerospace's "Force Majeure Program" to develop enhanced and totally overhauled versions of its core inventory of police action and combat vessels.

While CONCORD Aerospace successfully upgraded the Marshal and other DED vessels with hyper-advanced technology, the program became a severe drain on CONCORD's resources. Consequently, the Inner Circle authorized a limited release of the Marshal, stripped of CONCORD's advanced rapid-deployment and electronic warfare suites, to the capsuleer market via authorized dealers.