Atlas
Keres

To fly it

23d 22h of training from scratch, 1,034,415 SP across 5 skills. At least one level needs Omega.

Plan to copy: 16 steps
CPU Management I
CPU Management II
Spaceship Command I
Spaceship Command II
Spaceship Command III
Gallente Frigate I
Gallente Frigate II
Gallente Frigate III
Gallente Frigate IV
Gallente Frigate V
Long Range Targeting I
Long Range Targeting II
Long Range Targeting III
Long Range Targeting IV
Long Range Targeting V
Electronic Attack Ships I

In the client: skill queue, “Add skills listed in clipboard”.

Mastery

Mastery I: 24d 4h from scratch, 1,044,500 SP. 5h 37m on top of flying it.

Plan for Mastery I from scratch: 27 steps
CPU Management I
CPU Management II
CPU Management III
Mechanics I
Navigation I
Power Grid Management I
Science I
Spaceship Command I
Spaceship Command II
Spaceship Command III
Capacitor Systems Operation I
Electronic Warfare I
Gallente Frigate I
Gallente Frigate II
Gallente Frigate III
Gallente Frigate IV
Gallente Frigate V
Hull Upgrades I
Long Range Targeting I
Long Range Targeting II
Long Range Targeting III
Long Range Targeting IV
Long Range Targeting V
Repair Systems I
Sensor Linking I
Target Management I
Electronic Attack Ships I

In the client: skill queue, “Add skills listed in clipboard”.

Bonuses

Gallente Frigate per skill level

Electronic Attack Ships per skill level

  • 15% bonus to Warp Scrambler and Warp Disruptor optimal range
  • 10% reduction in Warp Scrambler and Warp Disruptor activation cost

Description

Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.