Zum Fliegen
23 T 22 Std Training ab null, 1.034.415 SP in 5 Skills. Mindestens eine Stufe nur mit Omega.
Plan zum Kopieren: 16 Schritte
CPU Management I CPU Management II Spaceship Command I Spaceship Command II Spaceship Command III Gallente Frigate I Gallente Frigate II Gallente Frigate III Gallente Frigate IV Gallente Frigate V Long Range Targeting I Long Range Targeting II Long Range Targeting III Long Range Targeting IV Long Range Targeting V Electronic Attack Ships I
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery
Mastery I: 24 T 4 Std ab null, 1.044.500 SP. 5 Std 37 Min zusätzlich zum Fliegen.
Allgemeine Raumschiffsteuerung
Sensordämpfung
Magnetometrische Zielerfassung
Armor Tanking
Navigation
Plan für Mastery I ab null: 27 Schritte
CPU Management I CPU Management II CPU Management III Mechanics I Navigation I Power Grid Management I Science I Spaceship Command I Spaceship Command II Spaceship Command III Capacitor Systems Operation I Electronic Warfare I Gallente Frigate I Gallente Frigate II Gallente Frigate III Gallente Frigate IV Gallente Frigate V Hull Upgrades I Long Range Targeting I Long Range Targeting II Long Range Targeting III Long Range Targeting IV Long Range Targeting V Repair Systems I Sensor Linking I Target Management I Electronic Attack Ships I
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery II: 25 T 16 Std ab null, 1.110.487 SP. 1 T 12 Std zusätzlich zu Stufe I.
Allgemeine Raumschiffsteuerung
Magnetometrische Zielerfassung
Armor Tanking
Plan für Mastery II ab null: 51 Schritte
CPU Management I CPU Management II CPU Management III Mechanics I Mechanics II Mechanics III Navigation I Navigation II Navigation III Power Grid Management I Power Grid Management II Power Grid Management III Science I Spaceship Command I Spaceship Command II Spaceship Command III Acceleration Control I Afterburner I Capacitor Management I Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Electronic Warfare I Electronic Warfare II Electronics Upgrades I Energy Grid Upgrades I Evasive Maneuvering I Gallente Frigate I Gallente Frigate II Gallente Frigate III Gallente Frigate IV Gallente Frigate V Hull Upgrades I Hull Upgrades II Hull Upgrades III Long Range Targeting I Long Range Targeting II Long Range Targeting III Long Range Targeting IV Long Range Targeting V Repair Systems I Repair Systems II Sensor Linking I Sensor Linking II Signature Analysis I Target Management I Target Management II Target Management III Warp Drive Operation I Electronic Attack Ships I Frequency Modulation I
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery III: 38 T 2 Std ab null, 1.646.540 SP. 12 T 9 Std zusätzlich zu Stufe II.
Allgemeine Raumschiffsteuerung
Sensordämpfung
Magnetometrische Zielerfassung
Armor Tanking
Plan für Mastery III ab null: 91 Schritte
CPU Management I CPU Management II CPU Management III CPU Management IV Mechanics I Mechanics II Mechanics III Mechanics IV Navigation I Navigation II Navigation III Navigation IV Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Science I Spaceship Command I Spaceship Command II Spaceship Command III Acceleration Control I Acceleration Control II Acceleration Control III Afterburner I Afterburner II Afterburner III Armor Layering I Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Electronic Warfare I Electronic Warfare II Electronic Warfare III Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Gallente Frigate I Gallente Frigate II Gallente Frigate III Gallente Frigate IV Gallente Frigate V Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Long Range Targeting I Long Range Targeting II Long Range Targeting III Long Range Targeting IV Long Range Targeting V Magnetometric Sensor Compensation I Magnetometric Sensor Compensation II Magnetometric Sensor Compensation III Repair Systems I Repair Systems II Repair Systems III Sensor Linking I Sensor Linking II Sensor Linking III Signature Analysis I Signature Analysis II Signature Analysis III Target Management I Target Management II Target Management III Target Management IV Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III EM Armor Compensation I Electronic Attack Ships I Explosive Armor Compensation I Frequency Modulation I Frequency Modulation II Frequency Modulation III Fuel Conservation I Kinetic Armor Compensation I Long Distance Jamming I Long Distance Jamming II Long Distance Jamming III Thermal Armor Compensation I
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery IV: 118 T 9 Std ab null, 5.115.215 SP. 80 T 7 Std zusätzlich zu Stufe III.
Allgemeine Raumschiffsteuerung
Sensordämpfung
Magnetometrische Zielerfassung
Armor Tanking
Plan für Mastery IV ab null: 135 Schritte
CPU Management I CPU Management II CPU Management III CPU Management IV CPU Management V Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Power Grid Management V Science I Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Acceleration Control I Acceleration Control II Acceleration Control III Acceleration Control IV Afterburner I Afterburner II Afterburner III Afterburner IV Armor Layering I Armor Layering II Armor Layering III Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Management IV Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Capacitor Systems Operation V Electronic Warfare I Electronic Warfare II Electronic Warfare III Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Electronics Upgrades IV Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Energy Grid Upgrades IV Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Evasive Maneuvering IV Gallente Frigate I Gallente Frigate II Gallente Frigate III Gallente Frigate IV Gallente Frigate V Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Hull Upgrades V Long Range Targeting I Long Range Targeting II Long Range Targeting III Long Range Targeting IV Long Range Targeting V Magnetometric Sensor Compensation I Magnetometric Sensor Compensation II Magnetometric Sensor Compensation III Magnetometric Sensor Compensation IV Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Sensor Linking I Sensor Linking II Sensor Linking III Sensor Linking IV Signature Analysis I Signature Analysis II Signature Analysis III Signature Analysis IV Target Management I Target Management II Target Management III Target Management IV Target Management V Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV EM Armor Compensation I EM Armor Compensation II EM Armor Compensation III EM Armor Compensation IV Electronic Attack Ships I Explosive Armor Compensation I Explosive Armor Compensation II Explosive Armor Compensation III Explosive Armor Compensation IV Frequency Modulation I Frequency Modulation II Frequency Modulation III Frequency Modulation IV Fuel Conservation I Fuel Conservation II Fuel Conservation III High Speed Maneuvering I High Speed Maneuvering II High Speed Maneuvering III Kinetic Armor Compensation I Kinetic Armor Compensation II Kinetic Armor Compensation III Kinetic Armor Compensation IV Long Distance Jamming I Long Distance Jamming II Long Distance Jamming III Long Distance Jamming IV Signal Suppression I Signal Suppression II Signal Suppression III Signal Suppression IV Thermal Armor Compensation I Thermal Armor Compensation II Thermal Armor Compensation III Thermal Armor Compensation IV
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery V: 409 T 6 Std ab null, 17.681.250 SP. 290 T 21 Std zusätzlich zu Stufe IV.
Allgemeine Raumschiffsteuerung
Sensordämpfung
Magnetometrische Zielerfassung
Schildverstärkung
Armor Tanking
Plan für Mastery V ab null: 170 Schritte
CPU Management I CPU Management II CPU Management III CPU Management IV CPU Management V Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Power Grid Management V Science I Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Acceleration Control I Acceleration Control II Acceleration Control III Acceleration Control IV Acceleration Control V Afterburner I Afterburner II Afterburner III Afterburner IV Afterburner V Armor Layering I Armor Layering II Armor Layering III Armor Layering IV Armor Layering V Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Management IV Capacitor Management V Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Capacitor Systems Operation V Electronic Warfare I Electronic Warfare II Electronic Warfare III Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Electronics Upgrades IV Electronics Upgrades V Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Energy Grid Upgrades IV Energy Grid Upgrades V Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Evasive Maneuvering IV Evasive Maneuvering V Gallente Frigate I Gallente Frigate II Gallente Frigate III Gallente Frigate IV Gallente Frigate V Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Hull Upgrades V Long Range Targeting I Long Range Targeting II Long Range Targeting III Long Range Targeting IV Long Range Targeting V Magnetometric Sensor Compensation I Magnetometric Sensor Compensation II Magnetometric Sensor Compensation III Magnetometric Sensor Compensation IV Magnetometric Sensor Compensation V Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Repair Systems V Sensor Linking I Sensor Linking II Sensor Linking III Sensor Linking IV Sensor Linking V Shield Management I Shield Management II Shield Management III Shield Management IV Shield Management V Shield Operation I Shield Operation II Shield Operation III Shield Operation IV Shield Operation V Signature Analysis I Signature Analysis II Signature Analysis III Signature Analysis IV Signature Analysis V Target Management I Target Management II Target Management III Target Management IV Target Management V Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Warp Drive Operation V EM Armor Compensation I EM Armor Compensation II EM Armor Compensation III EM Armor Compensation IV EM Armor Compensation V Electronic Attack Ships I Explosive Armor Compensation I Explosive Armor Compensation II Explosive Armor Compensation III Explosive Armor Compensation IV Explosive Armor Compensation V Frequency Modulation I Frequency Modulation II Frequency Modulation III Frequency Modulation IV Frequency Modulation V Fuel Conservation I Fuel Conservation II Fuel Conservation III Fuel Conservation IV Fuel Conservation V High Speed Maneuvering I High Speed Maneuvering II High Speed Maneuvering III High Speed Maneuvering IV High Speed Maneuvering V Kinetic Armor Compensation I Kinetic Armor Compensation II Kinetic Armor Compensation III Kinetic Armor Compensation IV Kinetic Armor Compensation V Long Distance Jamming I Long Distance Jamming II Long Distance Jamming III Long Distance Jamming IV Long Distance Jamming V Signal Suppression I Signal Suppression II Signal Suppression III Signal Suppression IV Signal Suppression V Thermal Armor Compensation I Thermal Armor Compensation II Thermal Armor Compensation III Thermal Armor Compensation IV Thermal Armor Compensation V
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Boni
Gallente Frigate je Skillstufe
- 7,5 % Bonus auf die Effektivität von Sensorferndämpfern
- 10 % Reduktion der Aktivierungskosten von Sensorferndämpfern
Electronic Attack Ships je Skillstufe
- 15 % Bonus auf die optimale Reichweite von Warpunterbrechern und Warpstörern
- 10 % Reduktion der Aktivierungskosten von Warpunterbrechern und Warpstörern
Beschreibung
Elektronische Angriffsschiffe sind mobile, widerstandsfähige Schiffe für die elektronische Kriegsführung. Sie eignen sich zwar für eine Vielzahl von Situationen, entfalten aber ihr volles Potenzial in Gefechten und Flottenbegegnungen, besonders gegen größere Schiffe. Wer die elektronischen Gegenmaßnahmen seiner Flotte dezentralisieren und es nahezu unmöglich machen möchte, sie abzuwehren, wird kaum etwas Besseres finden als ein oder zwei Staffeln dieser kleinen Schiffe.