Atlas
Inquisitor

To fly it

25m of training from scratch, 750 SP across 2 skills. Every level can be trained as Alpha.

Plan to copy: 2 steps
Spaceship Command I
Amarr Frigate I

In the client: skill queue, “Add skills listed in clipboard”.

Mastery

Mastery I: 7h 3m from scratch, 12,665 SP. 6h 38m on top of flying it.

Plan for Mastery I from scratch: 15 steps
CPU Management I
Mechanics I
Mechanics II
Mechanics III
Navigation I
Power Grid Management I
Science I
Spaceship Command I
Amarr Frigate I
Capacitor Systems Operation I
Hull Upgrades I
Repair Systems I
Repair Systems II
Target Management I
Remote Armor Repair Systems I

In the client: skill queue, “Add skills listed in clipboard”.

Bonuses

Amarr Frigate per skill level

Role bonus

Description

In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. In the Amarr Empire, this led to the redesign and redeployment of the Inquisitor.

The Inquisitor was originally an example of how the Amarr Imperial Navy modeled their design to counter specific tactics employed by the other empires. After its redesign, it was exclusively devoted to the role of a support frigate, and its formerly renowned missile capabilities gave way to a focus on remote armor repair.

More ships of this class Frigate