To fly it
230d 8h of training from scratch, 9,952,057 SP across 21 skills. At least one level needs Omega.
- Gunnery
- Navigation
- Power Grid Management
- Science
- Spaceship Command
- Advanced Spaceship Command
- Gallente Frigate
- High Energy Physics
- Warp Drive Operation
- Weapon Upgrades
- Advanced Weapon Upgrades
- Capital Ships
- Gallente Destroyer
- Jump Drive Operation
- Gallente Cruiser
- Jump Drive Calibration
- Tactical Weapon Reconfiguration
- Gallente Battlecruiser
- Lancer Dreadnoughts
- Gallente Battleship
- Gallente Dreadnought
Plan to copy: 80 steps
Gunnery I Gunnery II Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Power Grid Management V Science I Science II Science III Science IV Science V Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Advanced Spaceship Command I Advanced Spaceship Command II Advanced Spaceship Command III Advanced Spaceship Command IV Advanced Spaceship Command V Gallente Frigate I Gallente Frigate II Gallente Frigate III High Energy Physics I High Energy Physics II High Energy Physics III High Energy Physics IV Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Warp Drive Operation V Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Advanced Weapon Upgrades I Advanced Weapon Upgrades II Advanced Weapon Upgrades III Advanced Weapon Upgrades IV Advanced Weapon Upgrades V Capital Ships I Capital Ships II Capital Ships III Capital Ships IV Gallente Destroyer I Gallente Destroyer II Gallente Destroyer III Jump Drive Operation I Jump Drive Operation II Jump Drive Operation III Jump Drive Operation IV Jump Drive Operation V Gallente Cruiser I Gallente Cruiser II Gallente Cruiser III Jump Drive Calibration I Tactical Weapon Reconfiguration I Tactical Weapon Reconfiguration II Tactical Weapon Reconfiguration III Tactical Weapon Reconfiguration IV Gallente Battlecruiser I Gallente Battlecruiser II Gallente Battlecruiser III Lancer Dreadnoughts I Gallente Battleship I Gallente Battleship II Gallente Battleship III Gallente Dreadnought I Gallente Dreadnought II Gallente Dreadnought III Gallente Dreadnought IV Gallente Dreadnought V
In the client: skill queue, “Add skills listed in clipboard”.
Mastery
Mastery I: 300d 7h from scratch, 12,972,882 SP. 69d 22h on top of flying it.
Core Spaceship Operation
Capital Hybrid Turret
Magnetometric Target Management
Tactical Weapon Reconfiguration
Core Weapon Fitting
Capital Armor Tanking
Capital Navigation
Plan for Mastery I from scratch: 121 steps
CPU Management I Gunnery I Gunnery II Gunnery III Gunnery IV Gunnery V Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Power Grid Management V Science I Science II Science III Science IV Science V Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Advanced Spaceship Command I Advanced Spaceship Command II Advanced Spaceship Command III Advanced Spaceship Command IV Advanced Spaceship Command V Capacitor Systems Operation I Controlled Bursts I Gallente Frigate I Gallente Frigate II Gallente Frigate III High Energy Physics I High Energy Physics II High Energy Physics III High Energy Physics IV Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Hull Upgrades V Motion Prediction I Rapid Firing I Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Repair Systems V Sharpshooter I Small Hybrid Turret I Small Hybrid Turret II Small Hybrid Turret III Surgical Strike I Target Management I Trajectory Analysis I Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Warp Drive Operation V Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Weapon Upgrades V Advanced Weapon Upgrades I Advanced Weapon Upgrades II Advanced Weapon Upgrades III Advanced Weapon Upgrades IV Advanced Weapon Upgrades V Capital Repair Systems I Capital Ships I Capital Ships II Capital Ships III Capital Ships IV Gallente Destroyer I Gallente Destroyer II Gallente Destroyer III Jump Drive Operation I Jump Drive Operation II Jump Drive Operation III Jump Drive Operation IV Jump Drive Operation V Medium Hybrid Turret I Medium Hybrid Turret II Medium Hybrid Turret III Gallente Cruiser I Gallente Cruiser II Gallente Cruiser III Jump Drive Calibration I Large Hybrid Turret I Large Hybrid Turret II Large Hybrid Turret III Large Hybrid Turret IV Large Hybrid Turret V Tactical Weapon Reconfiguration I Tactical Weapon Reconfiguration II Tactical Weapon Reconfiguration III Tactical Weapon Reconfiguration IV Capital Hybrid Turret I Gallente Battlecruiser I Gallente Battlecruiser II Gallente Battlecruiser III Lancer Dreadnoughts I Gallente Battleship I Gallente Battleship II Gallente Battleship III Gallente Dreadnought I Gallente Dreadnought II Gallente Dreadnought III Gallente Dreadnought IV Gallente Dreadnought V
In the client: skill queue, “Add skills listed in clipboard”.
Mastery II: 305d 21h from scratch, 13,215,096 SP. 5d 14h on top of level I.
Core Spaceship Operation
Capital Hybrid Turret
Magnetometric Target Management
Tactical Weapon Reconfiguration
Core Weapon Fitting
Capital Armor Tanking
Plan for Mastery II from scratch: 155 steps
CPU Management I CPU Management II CPU Management III Gunnery I Gunnery II Gunnery III Gunnery IV Gunnery V Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Power Grid Management V Science I Science II Science III Science IV Science V Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Advanced Spaceship Command I Advanced Spaceship Command II Advanced Spaceship Command III Advanced Spaceship Command IV Advanced Spaceship Command V Capacitor Management I Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Controlled Bursts I Controlled Bursts II Controlled Bursts III Electronics Upgrades I Energy Grid Upgrades I Evasive Maneuvering I Gallente Frigate I Gallente Frigate II Gallente Frigate III High Energy Physics I High Energy Physics II High Energy Physics III High Energy Physics IV Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Hull Upgrades V Long Range Targeting I Motion Prediction I Motion Prediction II Motion Prediction III Rapid Firing I Rapid Firing II Rapid Firing III Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Repair Systems V Sharpshooter I Sharpshooter II Sharpshooter III Signature Analysis I Small Hybrid Turret I Small Hybrid Turret II Small Hybrid Turret III Surgical Strike I Surgical Strike II Surgical Strike III Target Management I Target Management II Target Management III Trajectory Analysis I Trajectory Analysis II Trajectory Analysis III Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Warp Drive Operation V Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Weapon Upgrades V Advanced Weapon Upgrades I Advanced Weapon Upgrades II Advanced Weapon Upgrades III Advanced Weapon Upgrades IV Advanced Weapon Upgrades V Capital Repair Systems I Capital Repair Systems II Capital Ships I Capital Ships II Capital Ships III Capital Ships IV EM Armor Compensation I Explosive Armor Compensation I Gallente Destroyer I Gallente Destroyer II Gallente Destroyer III Jump Drive Operation I Jump Drive Operation II Jump Drive Operation III Jump Drive Operation IV Jump Drive Operation V Kinetic Armor Compensation I Medium Hybrid Turret I Medium Hybrid Turret II Medium Hybrid Turret III Resistance Phasing I Thermal Armor Compensation I Gallente Cruiser I Gallente Cruiser II Gallente Cruiser III Jump Drive Calibration I Jump Fuel Conservation I Jump Fuel Conservation II Jump Fuel Conservation III Large Hybrid Turret I Large Hybrid Turret II Large Hybrid Turret III Large Hybrid Turret IV Large Hybrid Turret V Tactical Weapon Reconfiguration I Tactical Weapon Reconfiguration II Tactical Weapon Reconfiguration III Tactical Weapon Reconfiguration IV Capital Hybrid Turret I Capital Hybrid Turret II Gallente Battlecruiser I Gallente Battlecruiser II Gallente Battlecruiser III Lancer Dreadnoughts I Gallente Battleship I Gallente Battleship II Gallente Battleship III Gallente Dreadnought I Gallente Dreadnought II Gallente Dreadnought III Gallente Dreadnought IV Gallente Dreadnought V
In the client: skill queue, “Add skills listed in clipboard”.
Mastery III: 338d 13h from scratch, 14,625,781 SP. 32d 15h on top of level II.
Core Spaceship Operation
Capital Hybrid Turret
Magnetometric Target Management
Jump Drive
Tactical Weapon Reconfiguration
Core Weapon Fitting
Capital Armor Tanking
Plan for Mastery III from scratch: 193 steps
CPU Management I CPU Management II CPU Management III CPU Management IV Gunnery I Gunnery II Gunnery III Gunnery IV Gunnery V Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Power Grid Management V Science I Science II Science III Science IV Science V Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Advanced Spaceship Command I Advanced Spaceship Command II Advanced Spaceship Command III Advanced Spaceship Command IV Advanced Spaceship Command V Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Controlled Bursts I Controlled Bursts II Controlled Bursts III Controlled Bursts IV Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Evasive Maneuvering IV Gallente Frigate I Gallente Frigate II Gallente Frigate III High Energy Physics I High Energy Physics II High Energy Physics III High Energy Physics IV Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Hull Upgrades V Long Range Targeting I Long Range Targeting II Long Range Targeting III Magnetometric Sensor Compensation I Magnetometric Sensor Compensation II Magnetometric Sensor Compensation III Motion Prediction I Motion Prediction II Motion Prediction III Motion Prediction IV Rapid Firing I Rapid Firing II Rapid Firing III Rapid Firing IV Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Repair Systems V Sharpshooter I Sharpshooter II Sharpshooter III Sharpshooter IV Signature Analysis I Signature Analysis II Signature Analysis III Small Hybrid Turret I Small Hybrid Turret II Small Hybrid Turret III Surgical Strike I Surgical Strike II Surgical Strike III Surgical Strike IV Target Management I Target Management II Target Management III Target Management IV Trajectory Analysis I Trajectory Analysis II Trajectory Analysis III Trajectory Analysis IV Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Warp Drive Operation V Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Weapon Upgrades V Advanced Weapon Upgrades I Advanced Weapon Upgrades II Advanced Weapon Upgrades III Advanced Weapon Upgrades IV Advanced Weapon Upgrades V Capital Repair Systems I Capital Repair Systems II Capital Repair Systems III Capital Ships I Capital Ships II Capital Ships III Capital Ships IV EM Armor Compensation I EM Armor Compensation II EM Armor Compensation III Explosive Armor Compensation I Explosive Armor Compensation II Explosive Armor Compensation III Gallente Destroyer I Gallente Destroyer II Gallente Destroyer III Jump Drive Operation I Jump Drive Operation II Jump Drive Operation III Jump Drive Operation IV Jump Drive Operation V Kinetic Armor Compensation I Kinetic Armor Compensation II Kinetic Armor Compensation III Medium Hybrid Turret I Medium Hybrid Turret II Medium Hybrid Turret III Resistance Phasing I Resistance Phasing II Resistance Phasing III Thermal Armor Compensation I Thermal Armor Compensation II Thermal Armor Compensation III Gallente Cruiser I Gallente Cruiser II Gallente Cruiser III Jump Drive Calibration I Jump Fuel Conservation I Jump Fuel Conservation II Jump Fuel Conservation III Jump Fuel Conservation IV Large Hybrid Turret I Large Hybrid Turret II Large Hybrid Turret III Large Hybrid Turret IV Large Hybrid Turret V Tactical Weapon Reconfiguration I Tactical Weapon Reconfiguration II Tactical Weapon Reconfiguration III Tactical Weapon Reconfiguration IV Capital Hybrid Turret I Capital Hybrid Turret II Capital Hybrid Turret III Gallente Battlecruiser I Gallente Battlecruiser II Gallente Battlecruiser III Lancer Dreadnoughts I Gallente Battleship I Gallente Battleship II Gallente Battleship III Gallente Dreadnought I Gallente Dreadnought II Gallente Dreadnought III Gallente Dreadnought IV Gallente Dreadnought V
In the client: skill queue, “Add skills listed in clipboard”.
Mastery IV: 522d 7h from scratch, 22,563,119 SP. 183d 17h on top of level III.
Core Spaceship Operation
Capital Hybrid Turret
Magnetometric Target Management
Jump Drive
Tactical Weapon Reconfiguration
Core Weapon Fitting
Capital Armor Tanking
Plan for Mastery IV from scratch: 222 steps
CPU Management I CPU Management II CPU Management III CPU Management IV CPU Management V Gunnery I Gunnery II Gunnery III Gunnery IV Gunnery V Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Power Grid Management V Science I Science II Science III Science IV Science V Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Advanced Spaceship Command I Advanced Spaceship Command II Advanced Spaceship Command III Advanced Spaceship Command IV Advanced Spaceship Command V Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Management IV Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Capacitor Systems Operation V Controlled Bursts I Controlled Bursts II Controlled Bursts III Controlled Bursts IV Controlled Bursts V Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Electronics Upgrades IV Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Energy Grid Upgrades IV Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Evasive Maneuvering IV Evasive Maneuvering V Gallente Frigate I Gallente Frigate II Gallente Frigate III High Energy Physics I High Energy Physics II High Energy Physics III High Energy Physics IV Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Hull Upgrades V Long Range Targeting I Long Range Targeting II Long Range Targeting III Long Range Targeting IV Magnetometric Sensor Compensation I Magnetometric Sensor Compensation II Magnetometric Sensor Compensation III Magnetometric Sensor Compensation IV Motion Prediction I Motion Prediction II Motion Prediction III Motion Prediction IV Motion Prediction V Rapid Firing I Rapid Firing II Rapid Firing III Rapid Firing IV Rapid Firing V Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Repair Systems V Sharpshooter I Sharpshooter II Sharpshooter III Sharpshooter IV Sharpshooter V Signature Analysis I Signature Analysis II Signature Analysis III Signature Analysis IV Small Hybrid Turret I Small Hybrid Turret II Small Hybrid Turret III Surgical Strike I Surgical Strike II Surgical Strike III Surgical Strike IV Surgical Strike V Target Management I Target Management II Target Management III Target Management IV Target Management V Trajectory Analysis I Trajectory Analysis II Trajectory Analysis III Trajectory Analysis IV Trajectory Analysis V Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Warp Drive Operation V Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Weapon Upgrades V Advanced Weapon Upgrades I Advanced Weapon Upgrades II Advanced Weapon Upgrades III Advanced Weapon Upgrades IV Advanced Weapon Upgrades V Capital Repair Systems I Capital Repair Systems II Capital Repair Systems III Capital Repair Systems IV Capital Ships I Capital Ships II Capital Ships III Capital Ships IV EM Armor Compensation I EM Armor Compensation II EM Armor Compensation III EM Armor Compensation IV Explosive Armor Compensation I Explosive Armor Compensation II Explosive Armor Compensation III Explosive Armor Compensation IV Gallente Destroyer I Gallente Destroyer II Gallente Destroyer III Jump Drive Operation I Jump Drive Operation II Jump Drive Operation III Jump Drive Operation IV Jump Drive Operation V Kinetic Armor Compensation I Kinetic Armor Compensation II Kinetic Armor Compensation III Kinetic Armor Compensation IV Medium Hybrid Turret I Medium Hybrid Turret II Medium Hybrid Turret III Resistance Phasing I Resistance Phasing II Resistance Phasing III Resistance Phasing IV Thermal Armor Compensation I Thermal Armor Compensation II Thermal Armor Compensation III Thermal Armor Compensation IV Gallente Cruiser I Gallente Cruiser II Gallente Cruiser III Jump Drive Calibration I Jump Drive Calibration II Jump Drive Calibration III Jump Drive Calibration IV Jump Fuel Conservation I Jump Fuel Conservation II Jump Fuel Conservation III Jump Fuel Conservation IV Large Hybrid Turret I Large Hybrid Turret II Large Hybrid Turret III Large Hybrid Turret IV Large Hybrid Turret V Tactical Weapon Reconfiguration I Tactical Weapon Reconfiguration II Tactical Weapon Reconfiguration III Tactical Weapon Reconfiguration IV Capital Hybrid Turret I Capital Hybrid Turret II Capital Hybrid Turret III Capital Hybrid Turret IV Capital Hybrid Turret V Gallente Battlecruiser I Gallente Battlecruiser II Gallente Battlecruiser III Lancer Dreadnoughts I Capital Blaster Specialization I Capital Railgun Specialization I Gallente Battleship I Gallente Battleship II Gallente Battleship III Gallente Dreadnought I Gallente Dreadnought II Gallente Dreadnought III Gallente Dreadnought IV Gallente Dreadnought V
In the client: skill queue, “Add skills listed in clipboard”.
Mastery V: 1005d 21h from scratch, 43,454,275 SP. 483d 14h on top of level IV.
Core Spaceship Operation
Capital Hybrid Turret
Magnetometric Target Management
Jump Drive
Tactical Weapon Reconfiguration
Shield Reinforcement
Core Weapon Fitting
Capital Armor Tanking
Plan for Mastery V from scratch: 256 steps
CPU Management I CPU Management II CPU Management III CPU Management IV CPU Management V Gunnery I Gunnery II Gunnery III Gunnery IV Gunnery V Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Power Grid Management V Science I Science II Science III Science IV Science V Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Advanced Spaceship Command I Advanced Spaceship Command II Advanced Spaceship Command III Advanced Spaceship Command IV Advanced Spaceship Command V Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Management IV Capacitor Management V Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Capacitor Systems Operation V Controlled Bursts I Controlled Bursts II Controlled Bursts III Controlled Bursts IV Controlled Bursts V Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Electronics Upgrades IV Electronics Upgrades V Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Energy Grid Upgrades IV Energy Grid Upgrades V Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Evasive Maneuvering IV Evasive Maneuvering V Gallente Frigate I Gallente Frigate II Gallente Frigate III High Energy Physics I High Energy Physics II High Energy Physics III High Energy Physics IV Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Hull Upgrades V Long Range Targeting I Long Range Targeting II Long Range Targeting III Long Range Targeting IV Long Range Targeting V Magnetometric Sensor Compensation I Magnetometric Sensor Compensation II Magnetometric Sensor Compensation III Magnetometric Sensor Compensation IV Magnetometric Sensor Compensation V Motion Prediction I Motion Prediction II Motion Prediction III Motion Prediction IV Motion Prediction V Rapid Firing I Rapid Firing II Rapid Firing III Rapid Firing IV Rapid Firing V Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Repair Systems V Sharpshooter I Sharpshooter II Sharpshooter III Sharpshooter IV Sharpshooter V Shield Management I Shield Management II Shield Management III Shield Management IV Shield Management V Shield Operation I Shield Operation II Shield Operation III Shield Operation IV Shield Operation V Signature Analysis I Signature Analysis II Signature Analysis III Signature Analysis IV Signature Analysis V Small Hybrid Turret I Small Hybrid Turret II Small Hybrid Turret III Surgical Strike I Surgical Strike II Surgical Strike III Surgical Strike IV Surgical Strike V Target Management I Target Management II Target Management III Target Management IV Target Management V Trajectory Analysis I Trajectory Analysis II Trajectory Analysis III Trajectory Analysis IV Trajectory Analysis V Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Warp Drive Operation V Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Weapon Upgrades V Advanced Weapon Upgrades I Advanced Weapon Upgrades II Advanced Weapon Upgrades III Advanced Weapon Upgrades IV Advanced Weapon Upgrades V Capital Repair Systems I Capital Repair Systems II Capital Repair Systems III Capital Repair Systems IV Capital Repair Systems V Capital Ships I Capital Ships II Capital Ships III Capital Ships IV Capital Ships V EM Armor Compensation I EM Armor Compensation II EM Armor Compensation III EM Armor Compensation IV EM Armor Compensation V Explosive Armor Compensation I Explosive Armor Compensation II Explosive Armor Compensation III Explosive Armor Compensation IV Explosive Armor Compensation V Gallente Destroyer I Gallente Destroyer II Gallente Destroyer III Jump Drive Operation I Jump Drive Operation II Jump Drive Operation III Jump Drive Operation IV Jump Drive Operation V Kinetic Armor Compensation I Kinetic Armor Compensation II Kinetic Armor Compensation III Kinetic Armor Compensation IV Kinetic Armor Compensation V Medium Hybrid Turret I Medium Hybrid Turret II Medium Hybrid Turret III Resistance Phasing I Resistance Phasing II Resistance Phasing III Resistance Phasing IV Resistance Phasing V Thermal Armor Compensation I Thermal Armor Compensation II Thermal Armor Compensation III Thermal Armor Compensation IV Thermal Armor Compensation V Gallente Cruiser I Gallente Cruiser II Gallente Cruiser III Jump Drive Calibration I Jump Drive Calibration II Jump Drive Calibration III Jump Drive Calibration IV Jump Drive Calibration V Jump Fuel Conservation I Jump Fuel Conservation II Jump Fuel Conservation III Jump Fuel Conservation IV Jump Fuel Conservation V Large Hybrid Turret I Large Hybrid Turret II Large Hybrid Turret III Large Hybrid Turret IV Large Hybrid Turret V Tactical Weapon Reconfiguration I Tactical Weapon Reconfiguration II Tactical Weapon Reconfiguration III Tactical Weapon Reconfiguration IV Tactical Weapon Reconfiguration V Capital Hybrid Turret I Capital Hybrid Turret II Capital Hybrid Turret III Capital Hybrid Turret IV Capital Hybrid Turret V Gallente Battlecruiser I Gallente Battlecruiser II Gallente Battlecruiser III Lancer Dreadnoughts I Capital Blaster Specialization I Capital Blaster Specialization II Capital Blaster Specialization III Capital Blaster Specialization IV Capital Blaster Specialization V Capital Railgun Specialization I Capital Railgun Specialization II Capital Railgun Specialization III Capital Railgun Specialization IV Capital Railgun Specialization V Gallente Battleship I Gallente Battleship II Gallente Battleship III Gallente Dreadnought I Gallente Dreadnought II Gallente Dreadnought III Gallente Dreadnought IV Gallente Dreadnought V
In the client: skill queue, “Add skills listed in clipboard”.
Bonuses
Gallente Dreadnought per skill level
- 5% bonus to Capital Hybrid Turret rate of fire
- 5% reduction in Armor Repairer cycle time
- 5% bonus to all hull resistances
Lancer Dreadnoughts per skill level
- 10% bonus to Disruptive Lance damage
- 20% bonus to Disruptive Lance maximum range
Role bonus
- Can fit a Siege module
- Can fit a Disruptive Lance
- 5× penalty to Entosis Link cycle time
Description
”You, my friends, are the beating heart of this great Federation’s industrial and military might. Without you, there would be no ships for our navy of liberation and security to wield as the instruments of Gallente freedom and ultimate peace under democratic rule. My friends, I congratulate you on your hard work to date and look forward to that which is to come!“
– Former President Jacus Roden in speech to Roden Shipyards workers, May YC125
While the reach of the Federation Navy is popularly supposed to be based heavily on the use of drones and automation, the true power of the Federation’s military has long rested on one of the most powerful capital ship fleets in existence. Drones and automation are leveraged on this mighty foundation, enabling it to function and project power rapidly and precisely. To this end, the heavy-industrial powerhouse of Roden Shipyards put forward designs for an advanced dreadnought using new lance technology. Alongside an armament of hybrid turrets, the Hubris-class Lancer Dreadnought is equipped to use the new “Disruptive Lance” weaponry, a capability rumored to have been developed with the assistance of Jacus Roden’s peerless industrial espionage organization.