Atlas
Hubris

To fly it

230d 8h of training from scratch, 9,952,057 SP across 21 skills. At least one level needs Omega.

Plan to copy: 80 steps
Gunnery I
Gunnery II
Navigation I
Navigation II
Navigation III
Navigation IV
Navigation V
Power Grid Management I
Power Grid Management II
Power Grid Management III
Power Grid Management IV
Power Grid Management V
Science I
Science II
Science III
Science IV
Science V
Spaceship Command I
Spaceship Command II
Spaceship Command III
Spaceship Command IV
Spaceship Command V
Advanced Spaceship Command I
Advanced Spaceship Command II
Advanced Spaceship Command III
Advanced Spaceship Command IV
Advanced Spaceship Command V
Gallente Frigate I
Gallente Frigate II
Gallente Frigate III
High Energy Physics I
High Energy Physics II
High Energy Physics III
High Energy Physics IV
Warp Drive Operation I
Warp Drive Operation II
Warp Drive Operation III
Warp Drive Operation IV
Warp Drive Operation V
Weapon Upgrades I
Weapon Upgrades II
Weapon Upgrades III
Weapon Upgrades IV
Advanced Weapon Upgrades I
Advanced Weapon Upgrades II
Advanced Weapon Upgrades III
Advanced Weapon Upgrades IV
Advanced Weapon Upgrades V
Capital Ships I
Capital Ships II
Capital Ships III
Capital Ships IV
Gallente Destroyer I
Gallente Destroyer II
Gallente Destroyer III
Jump Drive Operation I
Jump Drive Operation II
Jump Drive Operation III
Jump Drive Operation IV
Jump Drive Operation V
Gallente Cruiser I
Gallente Cruiser II
Gallente Cruiser III
Jump Drive Calibration I
Tactical Weapon Reconfiguration I
Tactical Weapon Reconfiguration II
Tactical Weapon Reconfiguration III
Tactical Weapon Reconfiguration IV
Gallente Battlecruiser I
Gallente Battlecruiser II
Gallente Battlecruiser III
Lancer Dreadnoughts I
Gallente Battleship I
Gallente Battleship II
Gallente Battleship III
Gallente Dreadnought I
Gallente Dreadnought II
Gallente Dreadnought III
Gallente Dreadnought IV
Gallente Dreadnought V

In the client: skill queue, “Add skills listed in clipboard”.

Mastery

Mastery I: 300d 7h from scratch, 12,972,882 SP. 69d 22h on top of flying it.

Plan for Mastery I from scratch: 121 steps
CPU Management I
Gunnery I
Gunnery II
Gunnery III
Gunnery IV
Gunnery V
Mechanics I
Mechanics II
Mechanics III
Mechanics IV
Mechanics V
Navigation I
Navigation II
Navigation III
Navigation IV
Navigation V
Power Grid Management I
Power Grid Management II
Power Grid Management III
Power Grid Management IV
Power Grid Management V
Science I
Science II
Science III
Science IV
Science V
Spaceship Command I
Spaceship Command II
Spaceship Command III
Spaceship Command IV
Spaceship Command V
Advanced Spaceship Command I
Advanced Spaceship Command II
Advanced Spaceship Command III
Advanced Spaceship Command IV
Advanced Spaceship Command V
Capacitor Systems Operation I
Controlled Bursts I
Gallente Frigate I
Gallente Frigate II
Gallente Frigate III
High Energy Physics I
High Energy Physics II
High Energy Physics III
High Energy Physics IV
Hull Upgrades I
Hull Upgrades II
Hull Upgrades III
Hull Upgrades IV
Hull Upgrades V
Motion Prediction I
Rapid Firing I
Repair Systems I
Repair Systems II
Repair Systems III
Repair Systems IV
Repair Systems V
Sharpshooter I
Small Hybrid Turret I
Small Hybrid Turret II
Small Hybrid Turret III
Surgical Strike I
Target Management I
Trajectory Analysis I
Warp Drive Operation I
Warp Drive Operation II
Warp Drive Operation III
Warp Drive Operation IV
Warp Drive Operation V
Weapon Upgrades I
Weapon Upgrades II
Weapon Upgrades III
Weapon Upgrades IV
Weapon Upgrades V
Advanced Weapon Upgrades I
Advanced Weapon Upgrades II
Advanced Weapon Upgrades III
Advanced Weapon Upgrades IV
Advanced Weapon Upgrades V
Capital Repair Systems I
Capital Ships I
Capital Ships II
Capital Ships III
Capital Ships IV
Gallente Destroyer I
Gallente Destroyer II
Gallente Destroyer III
Jump Drive Operation I
Jump Drive Operation II
Jump Drive Operation III
Jump Drive Operation IV
Jump Drive Operation V
Medium Hybrid Turret I
Medium Hybrid Turret II
Medium Hybrid Turret III
Gallente Cruiser I
Gallente Cruiser II
Gallente Cruiser III
Jump Drive Calibration I
Large Hybrid Turret I
Large Hybrid Turret II
Large Hybrid Turret III
Large Hybrid Turret IV
Large Hybrid Turret V
Tactical Weapon Reconfiguration I
Tactical Weapon Reconfiguration II
Tactical Weapon Reconfiguration III
Tactical Weapon Reconfiguration IV
Capital Hybrid Turret I
Gallente Battlecruiser I
Gallente Battlecruiser II
Gallente Battlecruiser III
Lancer Dreadnoughts I
Gallente Battleship I
Gallente Battleship II
Gallente Battleship III
Gallente Dreadnought I
Gallente Dreadnought II
Gallente Dreadnought III
Gallente Dreadnought IV
Gallente Dreadnought V

In the client: skill queue, “Add skills listed in clipboard”.

Bonuses

Gallente Dreadnought per skill level

Lancer Dreadnoughts per skill level

Role bonus

  • Can fit a Siege module
  • Can fit a Disruptive Lance
  • 5× penalty to Entosis Link cycle time

Description

”You, my friends, are the beating heart of this great Federation’s industrial and military might. Without you, there would be no ships for our navy of liberation and security to wield as the instruments of Gallente freedom and ultimate peace under democratic rule. My friends, I congratulate you on your hard work to date and look forward to that which is to come!“
– Former President Jacus Roden in speech to Roden Shipyards workers, May YC125

While the reach of the Federation Navy is popularly supposed to be based heavily on the use of drones and automation, the true power of the Federation’s military has long rested on one of the most powerful capital ship fleets in existence. Drones and automation are leveraged on this mighty foundation, enabling it to function and project power rapidly and precisely. To this end, the heavy-industrial powerhouse of Roden Shipyards put forward designs for an advanced dreadnought using new lance technology. Alongside an armament of hybrid turrets, the Hubris-class Lancer Dreadnought is equipped to use the new “Disruptive Lance” weaponry, a capability rumored to have been developed with the assistance of Jacus Roden’s peerless industrial espionage organization.