Atlas
Heretic

Amarr Empire Interdictor

Heretic

Interdictor Tech II

To fly it

43d 4h of training from scratch, 1,865,170 SP across 10 skills. At least one level needs Omega.

Plan to copy: 34 steps
CPU Management I
CPU Management II
CPU Management III
Navigation I
Navigation II
Power Grid Management I
Power Grid Management II
Power Grid Management III
Power Grid Management IV
Power Grid Management V
Science I
Science II
Science III
Science IV
Science V
Spaceship Command I
Spaceship Command II
Spaceship Command III
Spaceship Command IV
Amarr Frigate I
Amarr Frigate II
Amarr Frigate III
Graviton Physics I
Propulsion Jamming I
Propulsion Jamming II
Propulsion Jamming III
Propulsion Jamming IV
Propulsion Jamming V
Amarr Destroyer I
Amarr Destroyer II
Amarr Destroyer III
Amarr Destroyer IV
Amarr Destroyer V
Interdictors I

In the client: skill queue, “Add skills listed in clipboard”.

Mastery

Mastery I: 43d 12h from scratch, 1,879,835 SP. 8h 9m on top of flying it.

Plan for Mastery I from scratch: 51 steps
CPU Management I
CPU Management II
CPU Management III
Gunnery I
Gunnery II
Mechanics I
Missile Launcher Operation I
Missile Launcher Operation II
Missile Launcher Operation III
Navigation I
Navigation II
Power Grid Management I
Power Grid Management II
Power Grid Management III
Power Grid Management IV
Power Grid Management V
Science I
Science II
Science III
Science IV
Science V
Spaceship Command I
Spaceship Command II
Spaceship Command III
Spaceship Command IV
Amarr Frigate I
Amarr Frigate II
Amarr Frigate III
Capacitor Systems Operation I
Graviton Physics I
Hull Upgrades I
Light Missiles I
Missile Bombardment I
Missile Projection I
Propulsion Jamming I
Propulsion Jamming II
Propulsion Jamming III
Propulsion Jamming IV
Propulsion Jamming V
Rapid Launch I
Repair Systems I
Rockets I
Target Management I
Target Navigation Prediction I
Weapon Upgrades I
Amarr Destroyer I
Amarr Destroyer II
Amarr Destroyer III
Amarr Destroyer IV
Amarr Destroyer V
Interdictors I

In the client: skill queue, “Add skills listed in clipboard”.

Bonuses

Interdictors per skill level

  • 4% bonus to all armor resistances
  • 10% reduction in Microwarpdrive signature radius penalty

Amarr Destroyer per skill level

  • 15% bonus to armor hitpoints
  • 5% bonus to Light Missile launcher and Rocket launcher rate of fire

Role bonus

  • Can fit Interdiction Sphere Launcher
  • 25% bonus to warp speed and warp acceleration

Description

Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.