Atlas
Devoter

Amarr Empire Heavy Interdiction Cruiser

Devoter

Heavy Interdiction Cruiser Tech II

To fly it

71d 10h of training from scratch, 3,085,190 SP across 11 skills. At least one level needs Omega.

Plan to copy: 41 steps
CPU Management I
CPU Management II
CPU Management III
Navigation I
Navigation II
Power Grid Management I
Power Grid Management II
Power Grid Management III
Power Grid Management IV
Power Grid Management V
Science I
Science II
Science III
Science IV
Science V
Spaceship Command I
Spaceship Command II
Spaceship Command III
Spaceship Command IV
Spaceship Command V
Amarr Frigate I
Amarr Frigate II
Amarr Frigate III
Graviton Physics I
Graviton Physics II
Graviton Physics III
Graviton Physics IV
Propulsion Jamming I
Propulsion Jamming II
Propulsion Jamming III
Propulsion Jamming IV
Propulsion Jamming V
Amarr Destroyer I
Amarr Destroyer II
Amarr Destroyer III
Heavy Interdiction Cruisers I
Amarr Cruiser I
Amarr Cruiser II
Amarr Cruiser III
Amarr Cruiser IV
Amarr Cruiser V

In the client: skill queue, “Add skills listed in clipboard”.

Mastery

Mastery I: 71d 21h from scratch, 3,105,940 SP. 11h 32m on top of flying it.

Plan for Mastery I from scratch: 58 steps
CPU Management I
CPU Management II
CPU Management III
Gunnery I
Gunnery II
Gunnery III
Mechanics I
Navigation I
Navigation II
Power Grid Management I
Power Grid Management II
Power Grid Management III
Power Grid Management IV
Power Grid Management V
Science I
Science II
Science III
Science IV
Science V
Spaceship Command I
Spaceship Command II
Spaceship Command III
Spaceship Command IV
Spaceship Command V
Amarr Frigate I
Amarr Frigate II
Amarr Frigate III
Capacitor Systems Operation I
Controlled Bursts I
Graviton Physics I
Graviton Physics II
Graviton Physics III
Graviton Physics IV
Hull Upgrades I
Motion Prediction I
Propulsion Jamming I
Propulsion Jamming II
Propulsion Jamming III
Propulsion Jamming IV
Propulsion Jamming V
Rapid Firing I
Repair Systems I
Sharpshooter I
Small Energy Turret I
Small Energy Turret II
Small Energy Turret III
Target Management I
Weapon Upgrades I
Amarr Destroyer I
Amarr Destroyer II
Amarr Destroyer III
Heavy Interdiction Cruisers I
Medium Energy Turret I
Amarr Cruiser I
Amarr Cruiser II
Amarr Cruiser III
Amarr Cruiser IV
Amarr Cruiser V

In the client: skill queue, “Add skills listed in clipboard”.

Bonuses

Amarr Cruiser per skill level

Heavy Interdiction Cruisers per skill level

Role bonus

  • Can fit Warp Disruption Field Generator and Cynosural Field Generator modules
  • 20% bonus to all armor resistances

Description

Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module that creates a warp disruption field that moves with the origin ship wherever it goes.