Atlas
Crusader

Amarr Empire Interceptor

Crusader

Interceptor Tech II

To fly it

23d 22h of training from scratch, 1,034,415 SP across 5 skills. At least one level needs Omega.

Plan to copy: 16 steps
Navigation I
Navigation II
Spaceship Command I
Spaceship Command II
Spaceship Command III
Amarr Frigate I
Amarr Frigate II
Amarr Frigate III
Amarr Frigate IV
Amarr Frigate V
Evasive Maneuvering I
Evasive Maneuvering II
Evasive Maneuvering III
Evasive Maneuvering IV
Evasive Maneuvering V
Interceptors I

In the client: skill queue, “Add skills listed in clipboard”.

Mastery

Mastery I: 24d 10h from scratch, 1,055,915 SP. 11h 57m on top of flying it.

Plan for Mastery I from scratch: 36 steps
CPU Management I
CPU Management II
CPU Management III
Gunnery I
Gunnery II
Gunnery III
Mechanics I
Navigation I
Navigation II
Power Grid Management I
Science I
Spaceship Command I
Spaceship Command II
Spaceship Command III
Amarr Frigate I
Amarr Frigate II
Amarr Frigate III
Amarr Frigate IV
Amarr Frigate V
Capacitor Systems Operation I
Controlled Bursts I
Evasive Maneuvering I
Evasive Maneuvering II
Evasive Maneuvering III
Evasive Maneuvering IV
Evasive Maneuvering V
Hull Upgrades I
Motion Prediction I
Propulsion Jamming I
Rapid Firing I
Repair Systems I
Sharpshooter I
Small Energy Turret I
Target Management I
Weapon Upgrades I
Interceptors I

In the client: skill queue, “Add skills listed in clipboard”.

Bonuses

Amarr Frigate per skill level

Interceptors per skill level

Role bonus

  • 80% reduction in Propulsion Jamming systems activation cost
  • 100% bonus to the benefits of overheating Afterburners and Microwarpdrives
  • 60% bonus to warp speed and warp acceleration

Description

Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.

More ships of this class Interceptor