Atlas
Chemosh

To fly it

102d 8h of training from scratch, 4,421,175 SP across 23 skills. At least one level needs Omega.

Plan to copy: 73 steps
Gunnery I
Gunnery II
Navigation I
Navigation II
Navigation III
Navigation IV
Navigation V
Science I
Science II
Science III
Science IV
Science V
Spaceship Command I
Spaceship Command II
Spaceship Command III
Spaceship Command IV
Spaceship Command V
Advanced Spaceship Command I
Advanced Spaceship Command II
Advanced Spaceship Command III
Advanced Spaceship Command IV
Advanced Spaceship Command V
Amarr Frigate I
Amarr Frigate II
Amarr Frigate III
Minmatar Frigate I
Minmatar Frigate II
Minmatar Frigate III
Warp Drive Operation I
Warp Drive Operation II
Warp Drive Operation III
Warp Drive Operation IV
Warp Drive Operation V
Weapon Upgrades I
Weapon Upgrades II
Weapon Upgrades III
Weapon Upgrades IV
Advanced Weapon Upgrades I
Advanced Weapon Upgrades II
Advanced Weapon Upgrades III
Advanced Weapon Upgrades IV
Advanced Weapon Upgrades V
Amarr Destroyer I
Amarr Destroyer II
Amarr Destroyer III
Capital Ships I
Capital Ships II
Capital Ships III
Jump Drive Operation I
Minmatar Destroyer I
Minmatar Destroyer II
Minmatar Destroyer III
Amarr Cruiser I
Amarr Cruiser II
Amarr Cruiser III
Minmatar Cruiser I
Minmatar Cruiser II
Minmatar Cruiser III
Tactical Weapon Reconfiguration I
Amarr Battlecruiser I
Amarr Battlecruiser II
Amarr Battlecruiser III
Minmatar Battlecruiser I
Minmatar Battlecruiser II
Minmatar Battlecruiser III
Amarr Battleship I
Amarr Battleship II
Amarr Battleship III
Minmatar Battleship I
Minmatar Battleship II
Minmatar Battleship III
Amarr Dreadnought I
Minmatar Dreadnought I

In the client: skill queue, “Add skills listed in clipboard”.

Mastery

Mastery I: 172d 11h from scratch, 7,450,500 SP. 70d 2h on top of flying it.

Plan for Mastery I from scratch: 118 steps
CPU Management I
Gunnery I
Gunnery II
Gunnery III
Gunnery IV
Gunnery V
Mechanics I
Mechanics II
Mechanics III
Mechanics IV
Mechanics V
Navigation I
Navigation II
Navigation III
Navigation IV
Navigation V
Power Grid Management I
Power Grid Management II
Power Grid Management III
Science I
Science II
Science III
Science IV
Science V
Spaceship Command I
Spaceship Command II
Spaceship Command III
Spaceship Command IV
Spaceship Command V
Advanced Spaceship Command I
Advanced Spaceship Command II
Advanced Spaceship Command III
Advanced Spaceship Command IV
Advanced Spaceship Command V
Amarr Frigate I
Amarr Frigate II
Amarr Frigate III
Capacitor Emission Systems I
Capacitor Systems Operation I
Controlled Bursts I
Hull Upgrades I
Hull Upgrades II
Hull Upgrades III
Hull Upgrades IV
Hull Upgrades V
Minmatar Frigate I
Minmatar Frigate II
Minmatar Frigate III
Motion Prediction I
Rapid Firing I
Repair Systems I
Repair Systems II
Repair Systems III
Repair Systems IV
Repair Systems V
Sharpshooter I
Small Energy Turret I
Small Energy Turret II
Small Energy Turret III
Surgical Strike I
Target Management I
Trajectory Analysis I
Warp Drive Operation I
Warp Drive Operation II
Warp Drive Operation III
Warp Drive Operation IV
Warp Drive Operation V
Weapon Upgrades I
Weapon Upgrades II
Weapon Upgrades III
Weapon Upgrades IV
Weapon Upgrades V
Advanced Weapon Upgrades I
Advanced Weapon Upgrades II
Advanced Weapon Upgrades III
Advanced Weapon Upgrades IV
Advanced Weapon Upgrades V
Amarr Destroyer I
Amarr Destroyer II
Amarr Destroyer III
Capital Repair Systems I
Capital Ships I
Capital Ships II
Capital Ships III
Jump Drive Operation I
Medium Energy Turret I
Medium Energy Turret II
Medium Energy Turret III
Minmatar Destroyer I
Minmatar Destroyer II
Minmatar Destroyer III
Amarr Cruiser I
Amarr Cruiser II
Amarr Cruiser III
Large Energy Turret I
Large Energy Turret II
Large Energy Turret III
Large Energy Turret IV
Large Energy Turret V
Minmatar Cruiser I
Minmatar Cruiser II
Minmatar Cruiser III
Tactical Weapon Reconfiguration I
Amarr Battlecruiser I
Amarr Battlecruiser II
Amarr Battlecruiser III
Capital Energy Turret I
Minmatar Battlecruiser I
Minmatar Battlecruiser II
Minmatar Battlecruiser III
Amarr Battleship I
Amarr Battleship II
Amarr Battleship III
Minmatar Battleship I
Minmatar Battleship II
Minmatar Battleship III
Amarr Dreadnought I
Minmatar Dreadnought I

In the client: skill queue, “Add skills listed in clipboard”.

Bonuses

Amarr Dreadnought per skill level

Minmatar Dreadnought per skill level

  • 20% bonus to Stasis Webifier optimal range

Role bonus

  • Can fit a Siege module
  • Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level
  • Capital Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of their signature radius
  • 37.5% bonus to Capital Energy Turret damage
  • 5× penalty to Entosis Link cycle time

Description

The Blood Raider Covenant has found itself needing to match the capabilities of the Amarr Navy and capsuleer alliances in the face of repeated clashes with both foes. Omir Sarikusa has commanded his fanatical followers to adapt to increased prevalence of capital ships in naval warfare by developing their own, marked by the usual perversion of Amarr ship designs to the battle doctrines of the Blood Raider fleets. The Chemosh class dreadnought is such a ship, sporting the Blood Raiders' signature Energy Nosferatu technology.