Atlas
Chemosh

Blood Raider-Bund Dreadnoughts

Chemosh

Dreadnought Fraktion

Zum Fliegen

102 T 8 Std Training ab null, 4.421.175 SP in 23 Skills. Mindestens eine Stufe nur mit Omega.

Plan zum Kopieren: 73 Schritte
Gunnery I
Gunnery II
Navigation I
Navigation II
Navigation III
Navigation IV
Navigation V
Science I
Science II
Science III
Science IV
Science V
Spaceship Command I
Spaceship Command II
Spaceship Command III
Spaceship Command IV
Spaceship Command V
Advanced Spaceship Command I
Advanced Spaceship Command II
Advanced Spaceship Command III
Advanced Spaceship Command IV
Advanced Spaceship Command V
Amarr Frigate I
Amarr Frigate II
Amarr Frigate III
Minmatar Frigate I
Minmatar Frigate II
Minmatar Frigate III
Warp Drive Operation I
Warp Drive Operation II
Warp Drive Operation III
Warp Drive Operation IV
Warp Drive Operation V
Weapon Upgrades I
Weapon Upgrades II
Weapon Upgrades III
Weapon Upgrades IV
Advanced Weapon Upgrades I
Advanced Weapon Upgrades II
Advanced Weapon Upgrades III
Advanced Weapon Upgrades IV
Advanced Weapon Upgrades V
Amarr Destroyer I
Amarr Destroyer II
Amarr Destroyer III
Capital Ships I
Capital Ships II
Capital Ships III
Jump Drive Operation I
Minmatar Destroyer I
Minmatar Destroyer II
Minmatar Destroyer III
Amarr Cruiser I
Amarr Cruiser II
Amarr Cruiser III
Minmatar Cruiser I
Minmatar Cruiser II
Minmatar Cruiser III
Tactical Weapon Reconfiguration I
Amarr Battlecruiser I
Amarr Battlecruiser II
Amarr Battlecruiser III
Minmatar Battlecruiser I
Minmatar Battlecruiser II
Minmatar Battlecruiser III
Amarr Battleship I
Amarr Battleship II
Amarr Battleship III
Minmatar Battleship I
Minmatar Battleship II
Minmatar Battleship III
Amarr Dreadnought I
Minmatar Dreadnought I

Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.

Mastery

Mastery I: 172 T 11 Std ab null, 7.450.500 SP. 70 T 2 Std zusätzlich zum Fliegen.

Plan für Mastery I ab null: 118 Schritte
CPU Management I
Gunnery I
Gunnery II
Gunnery III
Gunnery IV
Gunnery V
Mechanics I
Mechanics II
Mechanics III
Mechanics IV
Mechanics V
Navigation I
Navigation II
Navigation III
Navigation IV
Navigation V
Power Grid Management I
Power Grid Management II
Power Grid Management III
Science I
Science II
Science III
Science IV
Science V
Spaceship Command I
Spaceship Command II
Spaceship Command III
Spaceship Command IV
Spaceship Command V
Advanced Spaceship Command I
Advanced Spaceship Command II
Advanced Spaceship Command III
Advanced Spaceship Command IV
Advanced Spaceship Command V
Amarr Frigate I
Amarr Frigate II
Amarr Frigate III
Capacitor Emission Systems I
Capacitor Systems Operation I
Controlled Bursts I
Hull Upgrades I
Hull Upgrades II
Hull Upgrades III
Hull Upgrades IV
Hull Upgrades V
Minmatar Frigate I
Minmatar Frigate II
Minmatar Frigate III
Motion Prediction I
Rapid Firing I
Repair Systems I
Repair Systems II
Repair Systems III
Repair Systems IV
Repair Systems V
Sharpshooter I
Small Energy Turret I
Small Energy Turret II
Small Energy Turret III
Surgical Strike I
Target Management I
Trajectory Analysis I
Warp Drive Operation I
Warp Drive Operation II
Warp Drive Operation III
Warp Drive Operation IV
Warp Drive Operation V
Weapon Upgrades I
Weapon Upgrades II
Weapon Upgrades III
Weapon Upgrades IV
Weapon Upgrades V
Advanced Weapon Upgrades I
Advanced Weapon Upgrades II
Advanced Weapon Upgrades III
Advanced Weapon Upgrades IV
Advanced Weapon Upgrades V
Amarr Destroyer I
Amarr Destroyer II
Amarr Destroyer III
Capital Repair Systems I
Capital Ships I
Capital Ships II
Capital Ships III
Jump Drive Operation I
Medium Energy Turret I
Medium Energy Turret II
Medium Energy Turret III
Minmatar Destroyer I
Minmatar Destroyer II
Minmatar Destroyer III
Amarr Cruiser I
Amarr Cruiser II
Amarr Cruiser III
Large Energy Turret I
Large Energy Turret II
Large Energy Turret III
Large Energy Turret IV
Large Energy Turret V
Minmatar Cruiser I
Minmatar Cruiser II
Minmatar Cruiser III
Tactical Weapon Reconfiguration I
Amarr Battlecruiser I
Amarr Battlecruiser II
Amarr Battlecruiser III
Capital Energy Turret I
Minmatar Battlecruiser I
Minmatar Battlecruiser II
Minmatar Battlecruiser III
Amarr Battleship I
Amarr Battleship II
Amarr Battleship III
Minmatar Battleship I
Minmatar Battleship II
Minmatar Battleship III
Amarr Dreadnought I
Minmatar Dreadnought I

Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.

Boni

Amarr Dreadnought je Skillstufe

Minmatar Dreadnought je Skillstufe

  • 20 % Bonus auf die optimale Reichweite von Stasisnetzen

Rollenbonus

  • Es kann ein Belagerungsmodul eingebaut werden
  • Nosferatu-Module, die in dieses Schiff eingebaut werden, ziehen dem als Ziel aufgeschaltetem Schiff Energie ab, unabhängig von Ihrem eigenen Energiespeicher-Level
  • Capital-Energie-Nosferatu, die auf diesem Schiff ausgerüstet sind, leeren den Energiespeicher des anvisierten Schiffes unabhängig von dessen Signaturradius
  • 37,5 % Bonus auf den Schaden von Capital-Energiegeschütztürmen
  • 5× Abzug auf die Durchlaufzeit von Entosis-Netzwerken

Beschreibung

In Anbetracht der fortwährenden Konflikte mit der Amarr Navy und Kapselpiloten sah sich der Bund der Blood Raider gezwungen, sich den technischen Möglichkeiten beider Gegner anzupassen. Omir Sarikusa hat seine fanatischen Gefolgsleute angewiesen, sich gegen die zunehmende Verbreitung von Capital-Schiffen in der Weltraumkriegsführung zu wappnen, indem sie ihre eigenen Varianten entwickeln - die typische Perversion des Schiffdesigns der Amarr entsprechend der Schlachtdoktrinen der Raider-Flotten. Die Dreadnought der Chemosh-Klasse ist eines dieser Schiffe und verfügt über die für die Blood Raiders typische Energie-Nosferatu-Technologie.