Zum Fliegen
102 T 8 Std Training ab null, 4.421.175 SP in 23 Skills. Mindestens eine Stufe nur mit Omega.
- Gunnery
- Navigation
- Science
- Spaceship Command
- Advanced Spaceship Command
- Amarr Frigate
- Minmatar Frigate
- Warp Drive Operation
- Weapon Upgrades
- Advanced Weapon Upgrades
- Amarr Destroyer
- Capital Ships
- Jump Drive Operation
- Minmatar Destroyer
- Amarr Cruiser
- Minmatar Cruiser
- Tactical Weapon Reconfiguration
- Amarr Battlecruiser
- Minmatar Battlecruiser
- Amarr Battleship
- Minmatar Battleship
- Amarr Dreadnought
- Minmatar Dreadnought
Plan zum Kopieren: 73 Schritte
Gunnery I Gunnery II Navigation I Navigation II Navigation III Navigation IV Navigation V Science I Science II Science III Science IV Science V Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Advanced Spaceship Command I Advanced Spaceship Command II Advanced Spaceship Command III Advanced Spaceship Command IV Advanced Spaceship Command V Amarr Frigate I Amarr Frigate II Amarr Frigate III Minmatar Frigate I Minmatar Frigate II Minmatar Frigate III Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Warp Drive Operation V Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Advanced Weapon Upgrades I Advanced Weapon Upgrades II Advanced Weapon Upgrades III Advanced Weapon Upgrades IV Advanced Weapon Upgrades V Amarr Destroyer I Amarr Destroyer II Amarr Destroyer III Capital Ships I Capital Ships II Capital Ships III Jump Drive Operation I Minmatar Destroyer I Minmatar Destroyer II Minmatar Destroyer III Amarr Cruiser I Amarr Cruiser II Amarr Cruiser III Minmatar Cruiser I Minmatar Cruiser II Minmatar Cruiser III Tactical Weapon Reconfiguration I Amarr Battlecruiser I Amarr Battlecruiser II Amarr Battlecruiser III Minmatar Battlecruiser I Minmatar Battlecruiser II Minmatar Battlecruiser III Amarr Battleship I Amarr Battleship II Amarr Battleship III Minmatar Battleship I Minmatar Battleship II Minmatar Battleship III Amarr Dreadnought I Minmatar Dreadnought I
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery
Mastery I: 172 T 11 Std ab null, 7.450.500 SP. 70 T 2 Std zusätzlich zum Fliegen.
Allgemeine Raumschiffsteuerung
Energiespeicher-Ausstoß
Capital-Energiegeschütztürme
Sprungantriebe
Neukalibrierung von taktischen Waffen
Basis-Waffenausrüstung
Capital Armor Tanking
Radar-Zielerfassung
Navigation von Capital-Schiffen
Plan für Mastery I ab null: 118 Schritte
CPU Management I Gunnery I Gunnery II Gunnery III Gunnery IV Gunnery V Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Science I Science II Science III Science IV Science V Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Advanced Spaceship Command I Advanced Spaceship Command II Advanced Spaceship Command III Advanced Spaceship Command IV Advanced Spaceship Command V Amarr Frigate I Amarr Frigate II Amarr Frigate III Capacitor Emission Systems I Capacitor Systems Operation I Controlled Bursts I Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Hull Upgrades V Minmatar Frigate I Minmatar Frigate II Minmatar Frigate III Motion Prediction I Rapid Firing I Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Repair Systems V Sharpshooter I Small Energy Turret I Small Energy Turret II Small Energy Turret III Surgical Strike I Target Management I Trajectory Analysis I Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Warp Drive Operation V Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Weapon Upgrades V Advanced Weapon Upgrades I Advanced Weapon Upgrades II Advanced Weapon Upgrades III Advanced Weapon Upgrades IV Advanced Weapon Upgrades V Amarr Destroyer I Amarr Destroyer II Amarr Destroyer III Capital Repair Systems I Capital Ships I Capital Ships II Capital Ships III Jump Drive Operation I Medium Energy Turret I Medium Energy Turret II Medium Energy Turret III Minmatar Destroyer I Minmatar Destroyer II Minmatar Destroyer III Amarr Cruiser I Amarr Cruiser II Amarr Cruiser III Large Energy Turret I Large Energy Turret II Large Energy Turret III Large Energy Turret IV Large Energy Turret V Minmatar Cruiser I Minmatar Cruiser II Minmatar Cruiser III Tactical Weapon Reconfiguration I Amarr Battlecruiser I Amarr Battlecruiser II Amarr Battlecruiser III Capital Energy Turret I Minmatar Battlecruiser I Minmatar Battlecruiser II Minmatar Battlecruiser III Amarr Battleship I Amarr Battleship II Amarr Battleship III Minmatar Battleship I Minmatar Battleship II Minmatar Battleship III Amarr Dreadnought I Minmatar Dreadnought I
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery II: 179 T 5 Std ab null, 7.743.107 SP. 6 T 18 Std zusätzlich zu Stufe I.
Allgemeine Raumschiffsteuerung
Energiespeicher-Ausstoß
Capital-Energiegeschütztürme
Neukalibrierung von taktischen Waffen
Basis-Waffenausrüstung
Capital Armor Tanking
Radar-Zielerfassung
Navigation von Capital-Schiffen
Plan für Mastery II ab null: 156 Schritte
CPU Management I CPU Management II CPU Management III Gunnery I Gunnery II Gunnery III Gunnery IV Gunnery V Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Science I Science II Science III Science IV Science V Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Advanced Spaceship Command I Advanced Spaceship Command II Advanced Spaceship Command III Advanced Spaceship Command IV Advanced Spaceship Command V Amarr Frigate I Amarr Frigate II Amarr Frigate III Capacitor Emission Systems I Capacitor Emission Systems II Capacitor Management I Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Controlled Bursts I Controlled Bursts II Controlled Bursts III Electronics Upgrades I Energy Grid Upgrades I Evasive Maneuvering I Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Hull Upgrades V Long Range Targeting I Minmatar Frigate I Minmatar Frigate II Minmatar Frigate III Motion Prediction I Motion Prediction II Motion Prediction III Rapid Firing I Rapid Firing II Rapid Firing III Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Repair Systems V Sharpshooter I Sharpshooter II Sharpshooter III Signature Analysis I Small Energy Turret I Small Energy Turret II Small Energy Turret III Surgical Strike I Surgical Strike II Surgical Strike III Target Management I Target Management II Target Management III Trajectory Analysis I Trajectory Analysis II Trajectory Analysis III Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Warp Drive Operation V Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Weapon Upgrades V Advanced Weapon Upgrades I Advanced Weapon Upgrades II Advanced Weapon Upgrades III Advanced Weapon Upgrades IV Advanced Weapon Upgrades V Amarr Destroyer I Amarr Destroyer II Amarr Destroyer III Capital Repair Systems I Capital Repair Systems II Capital Ships I Capital Ships II Capital Ships III EM Armor Compensation I Explosive Armor Compensation I Jump Drive Operation I Jump Drive Operation II Jump Drive Operation III Kinetic Armor Compensation I Medium Energy Turret I Medium Energy Turret II Medium Energy Turret III Minmatar Destroyer I Minmatar Destroyer II Minmatar Destroyer III Resistance Phasing I Thermal Armor Compensation I Amarr Cruiser I Amarr Cruiser II Amarr Cruiser III Jump Fuel Conservation I Jump Fuel Conservation II Jump Fuel Conservation III Large Energy Turret I Large Energy Turret II Large Energy Turret III Large Energy Turret IV Large Energy Turret V Minmatar Cruiser I Minmatar Cruiser II Minmatar Cruiser III Tactical Weapon Reconfiguration I Tactical Weapon Reconfiguration II Amarr Battlecruiser I Amarr Battlecruiser II Amarr Battlecruiser III Capital Energy Turret I Capital Energy Turret II Minmatar Battlecruiser I Minmatar Battlecruiser II Minmatar Battlecruiser III Amarr Battleship I Amarr Battleship II Amarr Battleship III Minmatar Battleship I Minmatar Battleship II Minmatar Battleship III Amarr Dreadnought I Minmatar Dreadnought I
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery III: 243 T ab null, 10.499.154 SP. 63 T 19 Std zusätzlich zu Stufe II.
Allgemeine Raumschiffsteuerung
Energiespeicher-Ausstoß
Capital-Energiegeschütztürme
Sprungantriebe
Neukalibrierung von taktischen Waffen
Basis-Waffenausrüstung
Capital Armor Tanking
Radar-Zielerfassung
Navigation von Capital-Schiffen
Plan für Mastery III ab null: 200 Schritte
CPU Management I CPU Management II CPU Management III CPU Management IV Gunnery I Gunnery II Gunnery III Gunnery IV Gunnery V Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Science I Science II Science III Science IV Science V Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Advanced Spaceship Command I Advanced Spaceship Command II Advanced Spaceship Command III Advanced Spaceship Command IV Advanced Spaceship Command V Amarr Frigate I Amarr Frigate II Amarr Frigate III Capacitor Emission Systems I Capacitor Emission Systems II Capacitor Emission Systems III Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Controlled Bursts I Controlled Bursts II Controlled Bursts III Controlled Bursts IV Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Evasive Maneuvering IV Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Hull Upgrades V Long Range Targeting I Long Range Targeting II Long Range Targeting III Minmatar Frigate I Minmatar Frigate II Minmatar Frigate III Motion Prediction I Motion Prediction II Motion Prediction III Motion Prediction IV Radar Sensor Compensation I Radar Sensor Compensation II Radar Sensor Compensation III Rapid Firing I Rapid Firing II Rapid Firing III Rapid Firing IV Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Repair Systems V Sharpshooter I Sharpshooter II Sharpshooter III Sharpshooter IV Signature Analysis I Signature Analysis II Signature Analysis III Small Energy Turret I Small Energy Turret II Small Energy Turret III Surgical Strike I Surgical Strike II Surgical Strike III Surgical Strike IV Target Management I Target Management II Target Management III Target Management IV Trajectory Analysis I Trajectory Analysis II Trajectory Analysis III Trajectory Analysis IV Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Warp Drive Operation V Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Weapon Upgrades V Advanced Weapon Upgrades I Advanced Weapon Upgrades II Advanced Weapon Upgrades III Advanced Weapon Upgrades IV Advanced Weapon Upgrades V Amarr Destroyer I Amarr Destroyer II Amarr Destroyer III Capital Repair Systems I Capital Repair Systems II Capital Repair Systems III Capital Ships I Capital Ships II Capital Ships III EM Armor Compensation I EM Armor Compensation II EM Armor Compensation III Explosive Armor Compensation I Explosive Armor Compensation II Explosive Armor Compensation III Jump Drive Operation I Jump Drive Operation II Jump Drive Operation III Jump Drive Operation IV Jump Drive Operation V Kinetic Armor Compensation I Kinetic Armor Compensation II Kinetic Armor Compensation III Medium Energy Turret I Medium Energy Turret II Medium Energy Turret III Minmatar Destroyer I Minmatar Destroyer II Minmatar Destroyer III Resistance Phasing I Resistance Phasing II Resistance Phasing III Thermal Armor Compensation I Thermal Armor Compensation II Thermal Armor Compensation III Amarr Cruiser I Amarr Cruiser II Amarr Cruiser III Jump Drive Calibration I Jump Fuel Conservation I Jump Fuel Conservation II Jump Fuel Conservation III Jump Fuel Conservation IV Large Energy Turret I Large Energy Turret II Large Energy Turret III Large Energy Turret IV Large Energy Turret V Minmatar Cruiser I Minmatar Cruiser II Minmatar Cruiser III Tactical Weapon Reconfiguration I Tactical Weapon Reconfiguration II Tactical Weapon Reconfiguration III Amarr Battlecruiser I Amarr Battlecruiser II Amarr Battlecruiser III Capital Energy Turret I Capital Energy Turret II Capital Energy Turret III Minmatar Battlecruiser I Minmatar Battlecruiser II Minmatar Battlecruiser III Amarr Battleship I Amarr Battleship II Amarr Battleship III Minmatar Battleship I Minmatar Battleship II Minmatar Battleship III Amarr Dreadnought I Minmatar Dreadnought I
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery IV: 440 T 6 Std ab null, 19.019.786 SP. 197 T 5 Std zusätzlich zu Stufe III.
Allgemeine Raumschiffsteuerung
Energiespeicher-Ausstoß
Capital-Energiegeschütztürme
Sprungantriebe
Neukalibrierung von taktischen Waffen
Basis-Waffenausrüstung
Capital Armor Tanking
Radar-Zielerfassung
Navigation von Capital-Schiffen
Plan für Mastery IV ab null: 232 Schritte
CPU Management I CPU Management II CPU Management III CPU Management IV CPU Management V Gunnery I Gunnery II Gunnery III Gunnery IV Gunnery V Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Power Grid Management V Science I Science II Science III Science IV Science V Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Advanced Spaceship Command I Advanced Spaceship Command II Advanced Spaceship Command III Advanced Spaceship Command IV Advanced Spaceship Command V Amarr Frigate I Amarr Frigate II Amarr Frigate III Capacitor Emission Systems I Capacitor Emission Systems II Capacitor Emission Systems III Capacitor Emission Systems IV Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Management IV Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Capacitor Systems Operation V Controlled Bursts I Controlled Bursts II Controlled Bursts III Controlled Bursts IV Controlled Bursts V Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Electronics Upgrades IV Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Energy Grid Upgrades IV Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Evasive Maneuvering IV Evasive Maneuvering V Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Hull Upgrades V Long Range Targeting I Long Range Targeting II Long Range Targeting III Long Range Targeting IV Minmatar Frigate I Minmatar Frigate II Minmatar Frigate III Motion Prediction I Motion Prediction II Motion Prediction III Motion Prediction IV Motion Prediction V Radar Sensor Compensation I Radar Sensor Compensation II Radar Sensor Compensation III Radar Sensor Compensation IV Rapid Firing I Rapid Firing II Rapid Firing III Rapid Firing IV Rapid Firing V Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Repair Systems V Sharpshooter I Sharpshooter II Sharpshooter III Sharpshooter IV Sharpshooter V Signature Analysis I Signature Analysis II Signature Analysis III Signature Analysis IV Small Energy Turret I Small Energy Turret II Small Energy Turret III Surgical Strike I Surgical Strike II Surgical Strike III Surgical Strike IV Surgical Strike V Target Management I Target Management II Target Management III Target Management IV Target Management V Trajectory Analysis I Trajectory Analysis II Trajectory Analysis III Trajectory Analysis IV Trajectory Analysis V Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Warp Drive Operation V Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Weapon Upgrades V Advanced Weapon Upgrades I Advanced Weapon Upgrades II Advanced Weapon Upgrades III Advanced Weapon Upgrades IV Advanced Weapon Upgrades V Amarr Destroyer I Amarr Destroyer II Amarr Destroyer III Capital Repair Systems I Capital Repair Systems II Capital Repair Systems III Capital Repair Systems IV Capital Ships I Capital Ships II Capital Ships III EM Armor Compensation I EM Armor Compensation II EM Armor Compensation III EM Armor Compensation IV Explosive Armor Compensation I Explosive Armor Compensation II Explosive Armor Compensation III Explosive Armor Compensation IV Jump Drive Operation I Jump Drive Operation II Jump Drive Operation III Jump Drive Operation IV Jump Drive Operation V Kinetic Armor Compensation I Kinetic Armor Compensation II Kinetic Armor Compensation III Kinetic Armor Compensation IV Medium Energy Turret I Medium Energy Turret II Medium Energy Turret III Minmatar Destroyer I Minmatar Destroyer II Minmatar Destroyer III Resistance Phasing I Resistance Phasing II Resistance Phasing III Resistance Phasing IV Thermal Armor Compensation I Thermal Armor Compensation II Thermal Armor Compensation III Thermal Armor Compensation IV Amarr Cruiser I Amarr Cruiser II Amarr Cruiser III Jump Drive Calibration I Jump Drive Calibration II Jump Drive Calibration III Jump Drive Calibration IV Jump Fuel Conservation I Jump Fuel Conservation II Jump Fuel Conservation III Jump Fuel Conservation IV Large Energy Turret I Large Energy Turret II Large Energy Turret III Large Energy Turret IV Large Energy Turret V Minmatar Cruiser I Minmatar Cruiser II Minmatar Cruiser III Tactical Weapon Reconfiguration I Tactical Weapon Reconfiguration II Tactical Weapon Reconfiguration III Tactical Weapon Reconfiguration IV Amarr Battlecruiser I Amarr Battlecruiser II Amarr Battlecruiser III Capital Energy Turret I Capital Energy Turret II Capital Energy Turret III Capital Energy Turret IV Capital Energy Turret V Minmatar Battlecruiser I Minmatar Battlecruiser II Minmatar Battlecruiser III Amarr Battleship I Amarr Battleship II Amarr Battleship III Capital Beam Laser Specialization I Capital Pulse Laser Specialization I Minmatar Battleship I Minmatar Battleship II Minmatar Battleship III Amarr Dreadnought I Minmatar Dreadnought I
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery V: 945 T 16 Std ab null, 40.854.000 SP. 505 T 10 Std zusätzlich zu Stufe IV.
Allgemeine Raumschiffsteuerung
Energiespeicher-Ausstoß
Capital-Energiegeschütztürme
Sprungantriebe
Neukalibrierung von taktischen Waffen
Schildverstärkung
Basis-Waffenausrüstung
Capital Armor Tanking
Radar-Zielerfassung
Navigation von Capital-Schiffen
Plan für Mastery V ab null: 268 Schritte
CPU Management I CPU Management II CPU Management III CPU Management IV CPU Management V Gunnery I Gunnery II Gunnery III Gunnery IV Gunnery V Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Power Grid Management V Science I Science II Science III Science IV Science V Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Advanced Spaceship Command I Advanced Spaceship Command II Advanced Spaceship Command III Advanced Spaceship Command IV Advanced Spaceship Command V Amarr Frigate I Amarr Frigate II Amarr Frigate III Capacitor Emission Systems I Capacitor Emission Systems II Capacitor Emission Systems III Capacitor Emission Systems IV Capacitor Emission Systems V Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Management IV Capacitor Management V Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Capacitor Systems Operation V Controlled Bursts I Controlled Bursts II Controlled Bursts III Controlled Bursts IV Controlled Bursts V Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Electronics Upgrades IV Electronics Upgrades V Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Energy Grid Upgrades IV Energy Grid Upgrades V Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Evasive Maneuvering IV Evasive Maneuvering V Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Hull Upgrades V Long Range Targeting I Long Range Targeting II Long Range Targeting III Long Range Targeting IV Long Range Targeting V Minmatar Frigate I Minmatar Frigate II Minmatar Frigate III Motion Prediction I Motion Prediction II Motion Prediction III Motion Prediction IV Motion Prediction V Radar Sensor Compensation I Radar Sensor Compensation II Radar Sensor Compensation III Radar Sensor Compensation IV Radar Sensor Compensation V Rapid Firing I Rapid Firing II Rapid Firing III Rapid Firing IV Rapid Firing V Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Repair Systems V Sharpshooter I Sharpshooter II Sharpshooter III Sharpshooter IV Sharpshooter V Shield Management I Shield Management II Shield Management III Shield Management IV Shield Management V Shield Operation I Shield Operation II Shield Operation III Shield Operation IV Shield Operation V Signature Analysis I Signature Analysis II Signature Analysis III Signature Analysis IV Signature Analysis V Small Energy Turret I Small Energy Turret II Small Energy Turret III Surgical Strike I Surgical Strike II Surgical Strike III Surgical Strike IV Surgical Strike V Target Management I Target Management II Target Management III Target Management IV Target Management V Trajectory Analysis I Trajectory Analysis II Trajectory Analysis III Trajectory Analysis IV Trajectory Analysis V Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Warp Drive Operation V Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Weapon Upgrades V Advanced Weapon Upgrades I Advanced Weapon Upgrades II Advanced Weapon Upgrades III Advanced Weapon Upgrades IV Advanced Weapon Upgrades V Amarr Destroyer I Amarr Destroyer II Amarr Destroyer III Capital Repair Systems I Capital Repair Systems II Capital Repair Systems III Capital Repair Systems IV Capital Repair Systems V Capital Ships I Capital Ships II Capital Ships III Capital Ships IV Capital Ships V EM Armor Compensation I EM Armor Compensation II EM Armor Compensation III EM Armor Compensation IV EM Armor Compensation V Explosive Armor Compensation I Explosive Armor Compensation II Explosive Armor Compensation III Explosive Armor Compensation IV Explosive Armor Compensation V Jump Drive Operation I Jump Drive Operation II Jump Drive Operation III Jump Drive Operation IV Jump Drive Operation V Kinetic Armor Compensation I Kinetic Armor Compensation II Kinetic Armor Compensation III Kinetic Armor Compensation IV Kinetic Armor Compensation V Medium Energy Turret I Medium Energy Turret II Medium Energy Turret III Minmatar Destroyer I Minmatar Destroyer II Minmatar Destroyer III Resistance Phasing I Resistance Phasing II Resistance Phasing III Resistance Phasing IV Resistance Phasing V Thermal Armor Compensation I Thermal Armor Compensation II Thermal Armor Compensation III Thermal Armor Compensation IV Thermal Armor Compensation V Amarr Cruiser I Amarr Cruiser II Amarr Cruiser III Jump Drive Calibration I Jump Drive Calibration II Jump Drive Calibration III Jump Drive Calibration IV Jump Drive Calibration V Jump Fuel Conservation I Jump Fuel Conservation II Jump Fuel Conservation III Jump Fuel Conservation IV Jump Fuel Conservation V Large Energy Turret I Large Energy Turret II Large Energy Turret III Large Energy Turret IV Large Energy Turret V Minmatar Cruiser I Minmatar Cruiser II Minmatar Cruiser III Tactical Weapon Reconfiguration I Tactical Weapon Reconfiguration II Tactical Weapon Reconfiguration III Tactical Weapon Reconfiguration IV Tactical Weapon Reconfiguration V Amarr Battlecruiser I Amarr Battlecruiser II Amarr Battlecruiser III Capital Energy Turret I Capital Energy Turret II Capital Energy Turret III Capital Energy Turret IV Capital Energy Turret V Minmatar Battlecruiser I Minmatar Battlecruiser II Minmatar Battlecruiser III Amarr Battleship I Amarr Battleship II Amarr Battleship III Capital Beam Laser Specialization I Capital Beam Laser Specialization II Capital Beam Laser Specialization III Capital Beam Laser Specialization IV Capital Beam Laser Specialization V Capital Pulse Laser Specialization I Capital Pulse Laser Specialization II Capital Pulse Laser Specialization III Capital Pulse Laser Specialization IV Capital Pulse Laser Specialization V Minmatar Battleship I Minmatar Battleship II Minmatar Battleship III Amarr Dreadnought I Minmatar Dreadnought I
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Boni
Amarr Dreadnought je Skillstufe
- 15 % Bonus auf die Transfermenge von Nosferatu- und Energieneutralisierer-Modulen
Minmatar Dreadnought je Skillstufe
- 20 % Bonus auf die optimale Reichweite von Stasisnetzen
Rollenbonus
- Es kann ein Belagerungsmodul eingebaut werden
- Nosferatu-Module, die in dieses Schiff eingebaut werden, ziehen dem als Ziel aufgeschaltetem Schiff Energie ab, unabhängig von Ihrem eigenen Energiespeicher-Level
- Capital-Energie-Nosferatu, die auf diesem Schiff ausgerüstet sind, leeren den Energiespeicher des anvisierten Schiffes unabhängig von dessen Signaturradius
- 37,5 % Bonus auf den Schaden von Capital-Energiegeschütztürmen
- 5× Abzug auf die Durchlaufzeit von Entosis-Netzwerken
Beschreibung
In Anbetracht der fortwährenden Konflikte mit der Amarr Navy und Kapselpiloten sah sich der Bund der Blood Raider gezwungen, sich den technischen Möglichkeiten beider Gegner anzupassen. Omir Sarikusa hat seine fanatischen Gefolgsleute angewiesen, sich gegen die zunehmende Verbreitung von Capital-Schiffen in der Weltraumkriegsführung zu wappnen, indem sie ihre eigenen Varianten entwickeln - die typische Perversion des Schiffdesigns der Amarr entsprechend der Schlachtdoktrinen der Raider-Flotten. Die Dreadnought der Chemosh-Klasse ist eines dieser Schiffe und verfügt über die für die Blood Raiders typische Energie-Nosferatu-Technologie.