To fly it
230d 8h of training from scratch, 9,952,057 SP across 21 skills. At least one level needs Omega.
- Gunnery
- Navigation
- Power Grid Management
- Science
- Spaceship Command
- Advanced Spaceship Command
- Amarr Frigate
- High Energy Physics
- Warp Drive Operation
- Weapon Upgrades
- Advanced Weapon Upgrades
- Amarr Destroyer
- Capital Ships
- Jump Drive Operation
- Amarr Cruiser
- Jump Drive Calibration
- Tactical Weapon Reconfiguration
- Amarr Battlecruiser
- Lancer Dreadnoughts
- Amarr Battleship
- Amarr Dreadnought
Plan to copy: 80 steps
Gunnery I Gunnery II Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Power Grid Management V Science I Science II Science III Science IV Science V Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Advanced Spaceship Command I Advanced Spaceship Command II Advanced Spaceship Command III Advanced Spaceship Command IV Advanced Spaceship Command V Amarr Frigate I Amarr Frigate II Amarr Frigate III High Energy Physics I High Energy Physics II High Energy Physics III High Energy Physics IV Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Warp Drive Operation V Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Advanced Weapon Upgrades I Advanced Weapon Upgrades II Advanced Weapon Upgrades III Advanced Weapon Upgrades IV Advanced Weapon Upgrades V Amarr Destroyer I Amarr Destroyer II Amarr Destroyer III Capital Ships I Capital Ships II Capital Ships III Capital Ships IV Jump Drive Operation I Jump Drive Operation II Jump Drive Operation III Jump Drive Operation IV Jump Drive Operation V Amarr Cruiser I Amarr Cruiser II Amarr Cruiser III Jump Drive Calibration I Tactical Weapon Reconfiguration I Tactical Weapon Reconfiguration II Tactical Weapon Reconfiguration III Tactical Weapon Reconfiguration IV Amarr Battlecruiser I Amarr Battlecruiser II Amarr Battlecruiser III Lancer Dreadnoughts I Amarr Battleship I Amarr Battleship II Amarr Battleship III Amarr Dreadnought I Amarr Dreadnought II Amarr Dreadnought III Amarr Dreadnought IV Amarr Dreadnought V
In the client: skill queue, “Add skills listed in clipboard”.
Mastery
Mastery I: 324d 6h from scratch, 14,008,797 SP. 93d 21h on top of flying it.
Core Spaceship Operation
Capital Missiles
Tactical Weapon Reconfiguration
Core Weapon Fitting
Capital Armor Tanking
Radar Target Management
Capital Navigation
Plan for Mastery I from scratch: 129 steps
CPU Management I Gunnery I Gunnery II Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Missile Launcher Operation I Missile Launcher Operation II Missile Launcher Operation III Missile Launcher Operation IV Missile Launcher Operation V Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Power Grid Management V Science I Science II Science III Science IV Science V Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Advanced Spaceship Command I Advanced Spaceship Command II Advanced Spaceship Command III Advanced Spaceship Command IV Advanced Spaceship Command V Amarr Frigate I Amarr Frigate II Amarr Frigate III Capacitor Systems Operation I Guided Missile Precision I High Energy Physics I High Energy Physics II High Energy Physics III High Energy Physics IV Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Hull Upgrades V Light Missiles I Light Missiles II Light Missiles III Missile Bombardment I Missile Projection I Rapid Launch I Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Repair Systems V Target Management I Target Navigation Prediction I Warhead Upgrades I Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Warp Drive Operation V Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Weapon Upgrades V Advanced Weapon Upgrades I Advanced Weapon Upgrades II Advanced Weapon Upgrades III Advanced Weapon Upgrades IV Advanced Weapon Upgrades V Amarr Destroyer I Amarr Destroyer II Amarr Destroyer III Capital Repair Systems I Capital Ships I Capital Ships II Capital Ships III Capital Ships IV Heavy Missiles I Heavy Missiles II Heavy Missiles III Jump Drive Operation I Jump Drive Operation II Jump Drive Operation III Jump Drive Operation IV Jump Drive Operation V Amarr Cruiser I Amarr Cruiser II Amarr Cruiser III Cruise Missiles I Cruise Missiles II Cruise Missiles III Cruise Missiles IV Cruise Missiles V Jump Drive Calibration I Tactical Weapon Reconfiguration I Tactical Weapon Reconfiguration II Tactical Weapon Reconfiguration III Tactical Weapon Reconfiguration IV Torpedoes I Torpedoes II Torpedoes III Torpedoes IV Torpedoes V Amarr Battlecruiser I Amarr Battlecruiser II Amarr Battlecruiser III Lancer Dreadnoughts I XL Cruise Missiles I XL Torpedoes I Amarr Battleship I Amarr Battleship II Amarr Battleship III Amarr Dreadnought I Amarr Dreadnought II Amarr Dreadnought III Amarr Dreadnought IV Amarr Dreadnought V
In the client: skill queue, “Add skills listed in clipboard”.
Mastery II: 330d 14h from scratch, 14,282,411 SP. 6d 8h on top of level I.
Core Spaceship Operation
Capital Missiles
Tactical Weapon Reconfiguration
Core Weapon Fitting
Capital Armor Tanking
Radar Target Management
Plan for Mastery II from scratch: 164 steps
CPU Management I CPU Management II CPU Management III Gunnery I Gunnery II Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Missile Launcher Operation I Missile Launcher Operation II Missile Launcher Operation III Missile Launcher Operation IV Missile Launcher Operation V Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Power Grid Management V Science I Science II Science III Science IV Science V Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Advanced Spaceship Command I Advanced Spaceship Command II Advanced Spaceship Command III Advanced Spaceship Command IV Advanced Spaceship Command V Amarr Frigate I Amarr Frigate II Amarr Frigate III Capacitor Management I Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Electronics Upgrades I Energy Grid Upgrades I Evasive Maneuvering I Guided Missile Precision I Guided Missile Precision II Guided Missile Precision III High Energy Physics I High Energy Physics II High Energy Physics III High Energy Physics IV Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Hull Upgrades V Light Missiles I Light Missiles II Light Missiles III Long Range Targeting I Missile Bombardment I Missile Bombardment II Missile Bombardment III Missile Projection I Missile Projection II Missile Projection III Rapid Launch I Rapid Launch II Rapid Launch III Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Repair Systems V Signature Analysis I Target Management I Target Management II Target Management III Target Navigation Prediction I Target Navigation Prediction II Target Navigation Prediction III Warhead Upgrades I Warhead Upgrades II Warhead Upgrades III Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Warp Drive Operation V Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Weapon Upgrades V Advanced Weapon Upgrades I Advanced Weapon Upgrades II Advanced Weapon Upgrades III Advanced Weapon Upgrades IV Advanced Weapon Upgrades V Amarr Destroyer I Amarr Destroyer II Amarr Destroyer III Capital Repair Systems I Capital Repair Systems II Capital Ships I Capital Ships II Capital Ships III Capital Ships IV EM Armor Compensation I Explosive Armor Compensation I Heavy Missiles I Heavy Missiles II Heavy Missiles III Jump Drive Operation I Jump Drive Operation II Jump Drive Operation III Jump Drive Operation IV Jump Drive Operation V Kinetic Armor Compensation I Resistance Phasing I Thermal Armor Compensation I Amarr Cruiser I Amarr Cruiser II Amarr Cruiser III Cruise Missiles I Cruise Missiles II Cruise Missiles III Cruise Missiles IV Cruise Missiles V Jump Drive Calibration I Jump Fuel Conservation I Jump Fuel Conservation II Jump Fuel Conservation III Tactical Weapon Reconfiguration I Tactical Weapon Reconfiguration II Tactical Weapon Reconfiguration III Tactical Weapon Reconfiguration IV Torpedoes I Torpedoes II Torpedoes III Torpedoes IV Torpedoes V Amarr Battlecruiser I Amarr Battlecruiser II Amarr Battlecruiser III Lancer Dreadnoughts I XL Cruise Missiles I XL Cruise Missiles II XL Torpedoes I XL Torpedoes II Amarr Battleship I Amarr Battleship II Amarr Battleship III Amarr Dreadnought I Amarr Dreadnought II Amarr Dreadnought III Amarr Dreadnought IV Amarr Dreadnought V
In the client: skill queue, “Add skills listed in clipboard”.
Mastery III: 366d 22h from scratch, 15,850,961 SP. 36d 7h on top of level II.
Core Spaceship Operation
Capital Missiles
Jump Drive
Tactical Weapon Reconfiguration
Core Weapon Fitting
Capital Armor Tanking
Radar Target Management
Plan for Mastery III from scratch: 203 steps
CPU Management I CPU Management II CPU Management III CPU Management IV Gunnery I Gunnery II Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Missile Launcher Operation I Missile Launcher Operation II Missile Launcher Operation III Missile Launcher Operation IV Missile Launcher Operation V Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Power Grid Management V Science I Science II Science III Science IV Science V Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Advanced Spaceship Command I Advanced Spaceship Command II Advanced Spaceship Command III Advanced Spaceship Command IV Advanced Spaceship Command V Amarr Frigate I Amarr Frigate II Amarr Frigate III Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Evasive Maneuvering IV Guided Missile Precision I Guided Missile Precision II Guided Missile Precision III Guided Missile Precision IV High Energy Physics I High Energy Physics II High Energy Physics III High Energy Physics IV Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Hull Upgrades V Light Missiles I Light Missiles II Light Missiles III Long Range Targeting I Long Range Targeting II Long Range Targeting III Missile Bombardment I Missile Bombardment II Missile Bombardment III Missile Bombardment IV Missile Projection I Missile Projection II Missile Projection III Missile Projection IV Radar Sensor Compensation I Radar Sensor Compensation II Radar Sensor Compensation III Rapid Launch I Rapid Launch II Rapid Launch III Rapid Launch IV Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Repair Systems V Signature Analysis I Signature Analysis II Signature Analysis III Target Management I Target Management II Target Management III Target Management IV Target Navigation Prediction I Target Navigation Prediction II Target Navigation Prediction III Target Navigation Prediction IV Warhead Upgrades I Warhead Upgrades II Warhead Upgrades III Warhead Upgrades IV Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Warp Drive Operation V Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Weapon Upgrades V Advanced Weapon Upgrades I Advanced Weapon Upgrades II Advanced Weapon Upgrades III Advanced Weapon Upgrades IV Advanced Weapon Upgrades V Amarr Destroyer I Amarr Destroyer II Amarr Destroyer III Capital Repair Systems I Capital Repair Systems II Capital Repair Systems III Capital Ships I Capital Ships II Capital Ships III Capital Ships IV EM Armor Compensation I EM Armor Compensation II EM Armor Compensation III Explosive Armor Compensation I Explosive Armor Compensation II Explosive Armor Compensation III Heavy Missiles I Heavy Missiles II Heavy Missiles III Jump Drive Operation I Jump Drive Operation II Jump Drive Operation III Jump Drive Operation IV Jump Drive Operation V Kinetic Armor Compensation I Kinetic Armor Compensation II Kinetic Armor Compensation III Resistance Phasing I Resistance Phasing II Resistance Phasing III Thermal Armor Compensation I Thermal Armor Compensation II Thermal Armor Compensation III Amarr Cruiser I Amarr Cruiser II Amarr Cruiser III Cruise Missiles I Cruise Missiles II Cruise Missiles III Cruise Missiles IV Cruise Missiles V Jump Drive Calibration I Jump Fuel Conservation I Jump Fuel Conservation II Jump Fuel Conservation III Jump Fuel Conservation IV Tactical Weapon Reconfiguration I Tactical Weapon Reconfiguration II Tactical Weapon Reconfiguration III Tactical Weapon Reconfiguration IV Torpedoes I Torpedoes II Torpedoes III Torpedoes IV Torpedoes V Amarr Battlecruiser I Amarr Battlecruiser II Amarr Battlecruiser III Lancer Dreadnoughts I XL Cruise Missiles I XL Cruise Missiles II XL Cruise Missiles III XL Torpedoes I XL Torpedoes II XL Torpedoes III Amarr Battleship I Amarr Battleship II Amarr Battleship III Amarr Dreadnought I Amarr Dreadnought II Amarr Dreadnought III Amarr Dreadnought IV Amarr Dreadnought V
In the client: skill queue, “Add skills listed in clipboard”.
Mastery IV: 605d 11h from scratch, 26,156,534 SP. 238d 13h on top of level III.
Core Spaceship Operation
Capital Missiles
Jump Drive
Tactical Weapon Reconfiguration
Core Weapon Fitting
Capital Armor Tanking
Radar Target Management
Plan for Mastery IV from scratch: 234 steps
CPU Management I CPU Management II CPU Management III CPU Management IV CPU Management V Gunnery I Gunnery II Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Missile Launcher Operation I Missile Launcher Operation II Missile Launcher Operation III Missile Launcher Operation IV Missile Launcher Operation V Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Power Grid Management V Science I Science II Science III Science IV Science V Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Advanced Spaceship Command I Advanced Spaceship Command II Advanced Spaceship Command III Advanced Spaceship Command IV Advanced Spaceship Command V Amarr Frigate I Amarr Frigate II Amarr Frigate III Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Management IV Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Capacitor Systems Operation V Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Electronics Upgrades IV Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Energy Grid Upgrades IV Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Evasive Maneuvering IV Evasive Maneuvering V Guided Missile Precision I Guided Missile Precision II Guided Missile Precision III Guided Missile Precision IV Guided Missile Precision V High Energy Physics I High Energy Physics II High Energy Physics III High Energy Physics IV Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Hull Upgrades V Light Missiles I Light Missiles II Light Missiles III Long Range Targeting I Long Range Targeting II Long Range Targeting III Long Range Targeting IV Missile Bombardment I Missile Bombardment II Missile Bombardment III Missile Bombardment IV Missile Bombardment V Missile Projection I Missile Projection II Missile Projection III Missile Projection IV Missile Projection V Radar Sensor Compensation I Radar Sensor Compensation II Radar Sensor Compensation III Radar Sensor Compensation IV Rapid Launch I Rapid Launch II Rapid Launch III Rapid Launch IV Rapid Launch V Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Repair Systems V Signature Analysis I Signature Analysis II Signature Analysis III Signature Analysis IV Target Management I Target Management II Target Management III Target Management IV Target Management V Target Navigation Prediction I Target Navigation Prediction II Target Navigation Prediction III Target Navigation Prediction IV Target Navigation Prediction V Warhead Upgrades I Warhead Upgrades II Warhead Upgrades III Warhead Upgrades IV Warhead Upgrades V Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Warp Drive Operation V Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Weapon Upgrades V Advanced Weapon Upgrades I Advanced Weapon Upgrades II Advanced Weapon Upgrades III Advanced Weapon Upgrades IV Advanced Weapon Upgrades V Amarr Destroyer I Amarr Destroyer II Amarr Destroyer III Capital Repair Systems I Capital Repair Systems II Capital Repair Systems III Capital Repair Systems IV Capital Ships I Capital Ships II Capital Ships III Capital Ships IV EM Armor Compensation I EM Armor Compensation II EM Armor Compensation III EM Armor Compensation IV Explosive Armor Compensation I Explosive Armor Compensation II Explosive Armor Compensation III Explosive Armor Compensation IV Heavy Missiles I Heavy Missiles II Heavy Missiles III Jump Drive Operation I Jump Drive Operation II Jump Drive Operation III Jump Drive Operation IV Jump Drive Operation V Kinetic Armor Compensation I Kinetic Armor Compensation II Kinetic Armor Compensation III Kinetic Armor Compensation IV Resistance Phasing I Resistance Phasing II Resistance Phasing III Resistance Phasing IV Thermal Armor Compensation I Thermal Armor Compensation II Thermal Armor Compensation III Thermal Armor Compensation IV Amarr Cruiser I Amarr Cruiser II Amarr Cruiser III Cruise Missiles I Cruise Missiles II Cruise Missiles III Cruise Missiles IV Cruise Missiles V Jump Drive Calibration I Jump Drive Calibration II Jump Drive Calibration III Jump Drive Calibration IV Jump Fuel Conservation I Jump Fuel Conservation II Jump Fuel Conservation III Jump Fuel Conservation IV Tactical Weapon Reconfiguration I Tactical Weapon Reconfiguration II Tactical Weapon Reconfiguration III Tactical Weapon Reconfiguration IV Torpedoes I Torpedoes II Torpedoes III Torpedoes IV Torpedoes V Amarr Battlecruiser I Amarr Battlecruiser II Amarr Battlecruiser III Lancer Dreadnoughts I XL Cruise Missiles I XL Cruise Missiles II XL Cruise Missiles III XL Cruise Missiles IV XL Cruise Missiles V XL Torpedoes I XL Torpedoes II XL Torpedoes III XL Torpedoes IV XL Torpedoes V Amarr Battleship I Amarr Battleship II Amarr Battleship III XL Cruise Missile Specialization I XL Torpedo Specialization I Amarr Dreadnought I Amarr Dreadnought II Amarr Dreadnought III Amarr Dreadnought IV Amarr Dreadnought V
In the client: skill queue, “Add skills listed in clipboard”.
Mastery V: 1089d 1h from scratch, 47,047,690 SP. 483d 14h on top of level IV.
Core Spaceship Operation
Capital Missiles
Jump Drive
Tactical Weapon Reconfiguration
Shield Reinforcement
Core Weapon Fitting
Capital Armor Tanking
Radar Target Management
Plan for Mastery V from scratch: 268 steps
CPU Management I CPU Management II CPU Management III CPU Management IV CPU Management V Gunnery I Gunnery II Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Missile Launcher Operation I Missile Launcher Operation II Missile Launcher Operation III Missile Launcher Operation IV Missile Launcher Operation V Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Power Grid Management V Science I Science II Science III Science IV Science V Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Advanced Spaceship Command I Advanced Spaceship Command II Advanced Spaceship Command III Advanced Spaceship Command IV Advanced Spaceship Command V Amarr Frigate I Amarr Frigate II Amarr Frigate III Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Management IV Capacitor Management V Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Capacitor Systems Operation V Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Electronics Upgrades IV Electronics Upgrades V Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Energy Grid Upgrades IV Energy Grid Upgrades V Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Evasive Maneuvering IV Evasive Maneuvering V Guided Missile Precision I Guided Missile Precision II Guided Missile Precision III Guided Missile Precision IV Guided Missile Precision V High Energy Physics I High Energy Physics II High Energy Physics III High Energy Physics IV Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Hull Upgrades V Light Missiles I Light Missiles II Light Missiles III Long Range Targeting I Long Range Targeting II Long Range Targeting III Long Range Targeting IV Long Range Targeting V Missile Bombardment I Missile Bombardment II Missile Bombardment III Missile Bombardment IV Missile Bombardment V Missile Projection I Missile Projection II Missile Projection III Missile Projection IV Missile Projection V Radar Sensor Compensation I Radar Sensor Compensation II Radar Sensor Compensation III Radar Sensor Compensation IV Radar Sensor Compensation V Rapid Launch I Rapid Launch II Rapid Launch III Rapid Launch IV Rapid Launch V Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Repair Systems V Shield Management I Shield Management II Shield Management III Shield Management IV Shield Management V Shield Operation I Shield Operation II Shield Operation III Shield Operation IV Shield Operation V Signature Analysis I Signature Analysis II Signature Analysis III Signature Analysis IV Signature Analysis V Target Management I Target Management II Target Management III Target Management IV Target Management V Target Navigation Prediction I Target Navigation Prediction II Target Navigation Prediction III Target Navigation Prediction IV Target Navigation Prediction V Warhead Upgrades I Warhead Upgrades II Warhead Upgrades III Warhead Upgrades IV Warhead Upgrades V Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Warp Drive Operation V Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Weapon Upgrades V Advanced Weapon Upgrades I Advanced Weapon Upgrades II Advanced Weapon Upgrades III Advanced Weapon Upgrades IV Advanced Weapon Upgrades V Amarr Destroyer I Amarr Destroyer II Amarr Destroyer III Capital Repair Systems I Capital Repair Systems II Capital Repair Systems III Capital Repair Systems IV Capital Repair Systems V Capital Ships I Capital Ships II Capital Ships III Capital Ships IV Capital Ships V EM Armor Compensation I EM Armor Compensation II EM Armor Compensation III EM Armor Compensation IV EM Armor Compensation V Explosive Armor Compensation I Explosive Armor Compensation II Explosive Armor Compensation III Explosive Armor Compensation IV Explosive Armor Compensation V Heavy Missiles I Heavy Missiles II Heavy Missiles III Jump Drive Operation I Jump Drive Operation II Jump Drive Operation III Jump Drive Operation IV Jump Drive Operation V Kinetic Armor Compensation I Kinetic Armor Compensation II Kinetic Armor Compensation III Kinetic Armor Compensation IV Kinetic Armor Compensation V Resistance Phasing I Resistance Phasing II Resistance Phasing III Resistance Phasing IV Resistance Phasing V Thermal Armor Compensation I Thermal Armor Compensation II Thermal Armor Compensation III Thermal Armor Compensation IV Thermal Armor Compensation V Amarr Cruiser I Amarr Cruiser II Amarr Cruiser III Cruise Missiles I Cruise Missiles II Cruise Missiles III Cruise Missiles IV Cruise Missiles V Jump Drive Calibration I Jump Drive Calibration II Jump Drive Calibration III Jump Drive Calibration IV Jump Drive Calibration V Jump Fuel Conservation I Jump Fuel Conservation II Jump Fuel Conservation III Jump Fuel Conservation IV Jump Fuel Conservation V Tactical Weapon Reconfiguration I Tactical Weapon Reconfiguration II Tactical Weapon Reconfiguration III Tactical Weapon Reconfiguration IV Tactical Weapon Reconfiguration V Torpedoes I Torpedoes II Torpedoes III Torpedoes IV Torpedoes V Amarr Battlecruiser I Amarr Battlecruiser II Amarr Battlecruiser III Lancer Dreadnoughts I XL Cruise Missiles I XL Cruise Missiles II XL Cruise Missiles III XL Cruise Missiles IV XL Cruise Missiles V XL Torpedoes I XL Torpedoes II XL Torpedoes III XL Torpedoes IV XL Torpedoes V Amarr Battleship I Amarr Battleship II Amarr Battleship III XL Cruise Missile Specialization I XL Cruise Missile Specialization II XL Cruise Missile Specialization III XL Cruise Missile Specialization IV XL Cruise Missile Specialization V XL Torpedo Specialization I XL Torpedo Specialization II XL Torpedo Specialization III XL Torpedo Specialization IV XL Torpedo Specialization V Amarr Dreadnought I Amarr Dreadnought II Amarr Dreadnought III Amarr Dreadnought IV Amarr Dreadnought V
In the client: skill queue, “Add skills listed in clipboard”.
Bonuses
Amarr Dreadnought per skill level
- 5% bonus to XL Cruise, XL Torpedo and Torpedo damage
- 5% reduction in XL Cruise, XL Torpedo and Torpedo explosion radius
Lancer Dreadnoughts per skill level
- 10% bonus to Disruptive Lance damage
- 20% bonus to Disruptive Lance maximum range
Role bonus
- Can fit a Siege module
- Can fit a Disruptive Lance
- 5× penalty to Entosis Link cycle time
Description
“And finally the Lord’s Avengers slew the false leaders of the misguided
Striking them with spears of holy light and casting them down
For the Lord is the bane of all deceivers and false powers“
– The Scriptures, Book II, Apocalypse 10:47
Developed in utmost secret as a collaboration between the Imperial Navy and Royal Khanid Navy, the Bane-class Lancer Dreadnought uses all the expertise of Khanid shipwrights and weapons engineers to marry the formidable Revelation hull with highly advanced missile and directed energy weapons. Like all Lancer Dreadnoughts, the Bane is capable of using the new “Disruptive Lance” variant of lance weaponry. Heavily armored, its secondary weapons are the missile weapons favored by Khanid designers, a decision that helps alleviate the massive energy requirements of the lance weapon.