Atlas
Bane

Amarr Empire Lancer Dreadnought

Bane

Lancer Dreadnought Tech II

To fly it

230d 8h of training from scratch, 9,952,057 SP across 21 skills. At least one level needs Omega.

Plan to copy: 80 steps
Gunnery I
Gunnery II
Navigation I
Navigation II
Navigation III
Navigation IV
Navigation V
Power Grid Management I
Power Grid Management II
Power Grid Management III
Power Grid Management IV
Power Grid Management V
Science I
Science II
Science III
Science IV
Science V
Spaceship Command I
Spaceship Command II
Spaceship Command III
Spaceship Command IV
Spaceship Command V
Advanced Spaceship Command I
Advanced Spaceship Command II
Advanced Spaceship Command III
Advanced Spaceship Command IV
Advanced Spaceship Command V
Amarr Frigate I
Amarr Frigate II
Amarr Frigate III
High Energy Physics I
High Energy Physics II
High Energy Physics III
High Energy Physics IV
Warp Drive Operation I
Warp Drive Operation II
Warp Drive Operation III
Warp Drive Operation IV
Warp Drive Operation V
Weapon Upgrades I
Weapon Upgrades II
Weapon Upgrades III
Weapon Upgrades IV
Advanced Weapon Upgrades I
Advanced Weapon Upgrades II
Advanced Weapon Upgrades III
Advanced Weapon Upgrades IV
Advanced Weapon Upgrades V
Amarr Destroyer I
Amarr Destroyer II
Amarr Destroyer III
Capital Ships I
Capital Ships II
Capital Ships III
Capital Ships IV
Jump Drive Operation I
Jump Drive Operation II
Jump Drive Operation III
Jump Drive Operation IV
Jump Drive Operation V
Amarr Cruiser I
Amarr Cruiser II
Amarr Cruiser III
Jump Drive Calibration I
Tactical Weapon Reconfiguration I
Tactical Weapon Reconfiguration II
Tactical Weapon Reconfiguration III
Tactical Weapon Reconfiguration IV
Amarr Battlecruiser I
Amarr Battlecruiser II
Amarr Battlecruiser III
Lancer Dreadnoughts I
Amarr Battleship I
Amarr Battleship II
Amarr Battleship III
Amarr Dreadnought I
Amarr Dreadnought II
Amarr Dreadnought III
Amarr Dreadnought IV
Amarr Dreadnought V

In the client: skill queue, “Add skills listed in clipboard”.

Mastery

Mastery I: 324d 6h from scratch, 14,008,797 SP. 93d 21h on top of flying it.

Plan for Mastery I from scratch: 129 steps
CPU Management I
Gunnery I
Gunnery II
Mechanics I
Mechanics II
Mechanics III
Mechanics IV
Mechanics V
Missile Launcher Operation I
Missile Launcher Operation II
Missile Launcher Operation III
Missile Launcher Operation IV
Missile Launcher Operation V
Navigation I
Navigation II
Navigation III
Navigation IV
Navigation V
Power Grid Management I
Power Grid Management II
Power Grid Management III
Power Grid Management IV
Power Grid Management V
Science I
Science II
Science III
Science IV
Science V
Spaceship Command I
Spaceship Command II
Spaceship Command III
Spaceship Command IV
Spaceship Command V
Advanced Spaceship Command I
Advanced Spaceship Command II
Advanced Spaceship Command III
Advanced Spaceship Command IV
Advanced Spaceship Command V
Amarr Frigate I
Amarr Frigate II
Amarr Frigate III
Capacitor Systems Operation I
Guided Missile Precision I
High Energy Physics I
High Energy Physics II
High Energy Physics III
High Energy Physics IV
Hull Upgrades I
Hull Upgrades II
Hull Upgrades III
Hull Upgrades IV
Hull Upgrades V
Light Missiles I
Light Missiles II
Light Missiles III
Missile Bombardment I
Missile Projection I
Rapid Launch I
Repair Systems I
Repair Systems II
Repair Systems III
Repair Systems IV
Repair Systems V
Target Management I
Target Navigation Prediction I
Warhead Upgrades I
Warp Drive Operation I
Warp Drive Operation II
Warp Drive Operation III
Warp Drive Operation IV
Warp Drive Operation V
Weapon Upgrades I
Weapon Upgrades II
Weapon Upgrades III
Weapon Upgrades IV
Weapon Upgrades V
Advanced Weapon Upgrades I
Advanced Weapon Upgrades II
Advanced Weapon Upgrades III
Advanced Weapon Upgrades IV
Advanced Weapon Upgrades V
Amarr Destroyer I
Amarr Destroyer II
Amarr Destroyer III
Capital Repair Systems I
Capital Ships I
Capital Ships II
Capital Ships III
Capital Ships IV
Heavy Missiles I
Heavy Missiles II
Heavy Missiles III
Jump Drive Operation I
Jump Drive Operation II
Jump Drive Operation III
Jump Drive Operation IV
Jump Drive Operation V
Amarr Cruiser I
Amarr Cruiser II
Amarr Cruiser III
Cruise Missiles I
Cruise Missiles II
Cruise Missiles III
Cruise Missiles IV
Cruise Missiles V
Jump Drive Calibration I
Tactical Weapon Reconfiguration I
Tactical Weapon Reconfiguration II
Tactical Weapon Reconfiguration III
Tactical Weapon Reconfiguration IV
Torpedoes I
Torpedoes II
Torpedoes III
Torpedoes IV
Torpedoes V
Amarr Battlecruiser I
Amarr Battlecruiser II
Amarr Battlecruiser III
Lancer Dreadnoughts I
XL Cruise Missiles I
XL Torpedoes I
Amarr Battleship I
Amarr Battleship II
Amarr Battleship III
Amarr Dreadnought I
Amarr Dreadnought II
Amarr Dreadnought III
Amarr Dreadnought IV
Amarr Dreadnought V

In the client: skill queue, “Add skills listed in clipboard”.

Bonuses

Amarr Dreadnought per skill level

Lancer Dreadnoughts per skill level

Role bonus

  • Can fit a Siege module
  • Can fit a Disruptive Lance
  • 5× penalty to Entosis Link cycle time

Description

“And finally the Lord’s Avengers slew the false leaders of the misguided
Striking them with spears of holy light and casting them down
For the Lord is the bane of all deceivers and false powers“
– The Scriptures, Book II, Apocalypse 10:47

Developed in utmost secret as a collaboration between the Imperial Navy and Royal Khanid Navy, the Bane-class Lancer Dreadnought uses all the expertise of Khanid shipwrights and weapons engineers to marry the formidable Revelation hull with highly advanced missile and directed energy weapons. Like all Lancer Dreadnoughts, the Bane is capable of using the new “Disruptive Lance” variant of lance weaponry. Heavily armored, its secondary weapons are the missile weapons favored by Khanid designers, a decision that helps alleviate the massive energy requirements of the lance weapon.