Atlas
Bane

Amarr Empire Lancer-Dreadnought

Bane

Lancer-Dreadnought Tech II

Zum Fliegen

230 T 8 Std Training ab null, 9.952.057 SP in 21 Skills. Mindestens eine Stufe nur mit Omega.

Plan zum Kopieren: 80 Schritte
Gunnery I
Gunnery II
Navigation I
Navigation II
Navigation III
Navigation IV
Navigation V
Power Grid Management I
Power Grid Management II
Power Grid Management III
Power Grid Management IV
Power Grid Management V
Science I
Science II
Science III
Science IV
Science V
Spaceship Command I
Spaceship Command II
Spaceship Command III
Spaceship Command IV
Spaceship Command V
Advanced Spaceship Command I
Advanced Spaceship Command II
Advanced Spaceship Command III
Advanced Spaceship Command IV
Advanced Spaceship Command V
Amarr Frigate I
Amarr Frigate II
Amarr Frigate III
High Energy Physics I
High Energy Physics II
High Energy Physics III
High Energy Physics IV
Warp Drive Operation I
Warp Drive Operation II
Warp Drive Operation III
Warp Drive Operation IV
Warp Drive Operation V
Weapon Upgrades I
Weapon Upgrades II
Weapon Upgrades III
Weapon Upgrades IV
Advanced Weapon Upgrades I
Advanced Weapon Upgrades II
Advanced Weapon Upgrades III
Advanced Weapon Upgrades IV
Advanced Weapon Upgrades V
Amarr Destroyer I
Amarr Destroyer II
Amarr Destroyer III
Capital Ships I
Capital Ships II
Capital Ships III
Capital Ships IV
Jump Drive Operation I
Jump Drive Operation II
Jump Drive Operation III
Jump Drive Operation IV
Jump Drive Operation V
Amarr Cruiser I
Amarr Cruiser II
Amarr Cruiser III
Jump Drive Calibration I
Tactical Weapon Reconfiguration I
Tactical Weapon Reconfiguration II
Tactical Weapon Reconfiguration III
Tactical Weapon Reconfiguration IV
Amarr Battlecruiser I
Amarr Battlecruiser II
Amarr Battlecruiser III
Lancer Dreadnoughts I
Amarr Battleship I
Amarr Battleship II
Amarr Battleship III
Amarr Dreadnought I
Amarr Dreadnought II
Amarr Dreadnought III
Amarr Dreadnought IV
Amarr Dreadnought V

Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.

Mastery

Mastery I: 324 T 6 Std ab null, 14.008.797 SP. 93 T 21 Std zusätzlich zum Fliegen.

Plan für Mastery I ab null: 129 Schritte
CPU Management I
Gunnery I
Gunnery II
Mechanics I
Mechanics II
Mechanics III
Mechanics IV
Mechanics V
Missile Launcher Operation I
Missile Launcher Operation II
Missile Launcher Operation III
Missile Launcher Operation IV
Missile Launcher Operation V
Navigation I
Navigation II
Navigation III
Navigation IV
Navigation V
Power Grid Management I
Power Grid Management II
Power Grid Management III
Power Grid Management IV
Power Grid Management V
Science I
Science II
Science III
Science IV
Science V
Spaceship Command I
Spaceship Command II
Spaceship Command III
Spaceship Command IV
Spaceship Command V
Advanced Spaceship Command I
Advanced Spaceship Command II
Advanced Spaceship Command III
Advanced Spaceship Command IV
Advanced Spaceship Command V
Amarr Frigate I
Amarr Frigate II
Amarr Frigate III
Capacitor Systems Operation I
Guided Missile Precision I
High Energy Physics I
High Energy Physics II
High Energy Physics III
High Energy Physics IV
Hull Upgrades I
Hull Upgrades II
Hull Upgrades III
Hull Upgrades IV
Hull Upgrades V
Light Missiles I
Light Missiles II
Light Missiles III
Missile Bombardment I
Missile Projection I
Rapid Launch I
Repair Systems I
Repair Systems II
Repair Systems III
Repair Systems IV
Repair Systems V
Target Management I
Target Navigation Prediction I
Warhead Upgrades I
Warp Drive Operation I
Warp Drive Operation II
Warp Drive Operation III
Warp Drive Operation IV
Warp Drive Operation V
Weapon Upgrades I
Weapon Upgrades II
Weapon Upgrades III
Weapon Upgrades IV
Weapon Upgrades V
Advanced Weapon Upgrades I
Advanced Weapon Upgrades II
Advanced Weapon Upgrades III
Advanced Weapon Upgrades IV
Advanced Weapon Upgrades V
Amarr Destroyer I
Amarr Destroyer II
Amarr Destroyer III
Capital Repair Systems I
Capital Ships I
Capital Ships II
Capital Ships III
Capital Ships IV
Heavy Missiles I
Heavy Missiles II
Heavy Missiles III
Jump Drive Operation I
Jump Drive Operation II
Jump Drive Operation III
Jump Drive Operation IV
Jump Drive Operation V
Amarr Cruiser I
Amarr Cruiser II
Amarr Cruiser III
Cruise Missiles I
Cruise Missiles II
Cruise Missiles III
Cruise Missiles IV
Cruise Missiles V
Jump Drive Calibration I
Tactical Weapon Reconfiguration I
Tactical Weapon Reconfiguration II
Tactical Weapon Reconfiguration III
Tactical Weapon Reconfiguration IV
Torpedoes I
Torpedoes II
Torpedoes III
Torpedoes IV
Torpedoes V
Amarr Battlecruiser I
Amarr Battlecruiser II
Amarr Battlecruiser III
Lancer Dreadnoughts I
XL Cruise Missiles I
XL Torpedoes I
Amarr Battleship I
Amarr Battleship II
Amarr Battleship III
Amarr Dreadnought I
Amarr Dreadnought II
Amarr Dreadnought III
Amarr Dreadnought IV
Amarr Dreadnought V

Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.

Boni

Amarr Dreadnought je Skillstufe

Lancer Dreadnoughts je Skillstufe

Rollenbonus

  • Kann ein Belagerungsmodul ausrüsten
  • Kann eine Störlanze ausrüsten
  • 5× Abzug auf Durchlaufzeit von Entosis-Netzwerk

Beschreibung

„Und so erschlugen die Rächer des Herrn die falschen Führer der Fehlgeleiteten, durchbohrten sie mit Lanzen aus heiligem Licht und warfen sie zu Boden, denn der Herr ist aller Verführer und falschen Mächte Untergang.“ – Die Heiligen Schriften, Buch II, Apokalypse 10:47 Der Lancer-Dreadnought der Bane-Klasse wurde unter strengster Geheimhaltung als Gemeinschaftsprojekt der Imperial Navy und der Royal Khanid Navy entwickelt und nutzt das gesammelte Fachwissen der Schiffsbauer und Waffeningenieure der Khanid, um den eindrucksvollen Revelation-Rumpf mit hochmodernen Lenkwaffen und gebündelten Energiewaffen zu kombinieren. Wie alle Lancer-Dreadnoughts ist der Bane in der Lage, die neue Störlanzen-Variante der Lanzenbewaffnung einzusetzen. Die Sekundärbewaffnung dieses schwer gepanzerten Schiffes setzt sich aus den von Khanid-Ingenieuren bevorzugten Lenkwaffe zusammen, um den enormen Energiehunger der Lanzenwaffe auszugleichen.