Atlas
Akoman

Blood Raider Covenant Battlecruiser

Akoman

Attack Battlecruiser Faction

To fly it

3d 21h of training from scratch, 168,972 SP across 9 skills. Every level can be trained as Alpha.

Plan to copy: 25 steps
Spaceship Command I
Spaceship Command II
Spaceship Command III
Amarr Frigate I
Amarr Frigate II
Amarr Frigate III
Minmatar Frigate I
Minmatar Frigate II
Minmatar Frigate III
Amarr Destroyer I
Amarr Destroyer II
Amarr Destroyer III
Minmatar Destroyer I
Minmatar Destroyer II
Minmatar Destroyer III
Amarr Cruiser I
Amarr Cruiser II
Amarr Cruiser III
Minmatar Cruiser I
Minmatar Cruiser II
Minmatar Cruiser III
Amarr Battlecruiser I
Amarr Battlecruiser II
Minmatar Battlecruiser I
Minmatar Battlecruiser II

In the client: skill queue, “Add skills listed in clipboard”.

Mastery

Mastery I: 10d 18h from scratch, 465,472 SP. 6d 20h on top of flying it.

Plan for Mastery I from scratch: 53 steps
CPU Management I
Gunnery I
Gunnery II
Gunnery III
Gunnery IV
Gunnery V
Mechanics I
Navigation I
Power Grid Management I
Science I
Spaceship Command I
Spaceship Command II
Spaceship Command III
Amarr Frigate I
Amarr Frigate II
Amarr Frigate III
Capacitor Systems Operation I
Controlled Bursts I
Hull Upgrades I
Minmatar Frigate I
Minmatar Frigate II
Minmatar Frigate III
Motion Prediction I
Rapid Firing I
Repair Systems I
Sharpshooter I
Small Energy Turret I
Small Energy Turret II
Small Energy Turret III
Surgical Strike I
Target Management I
Trajectory Analysis I
Weapon Upgrades I
Amarr Destroyer I
Amarr Destroyer II
Amarr Destroyer III
Medium Energy Turret I
Medium Energy Turret II
Medium Energy Turret III
Minmatar Destroyer I
Minmatar Destroyer II
Minmatar Destroyer III
Amarr Cruiser I
Amarr Cruiser II
Amarr Cruiser III
Large Energy Turret I
Minmatar Cruiser I
Minmatar Cruiser II
Minmatar Cruiser III
Amarr Battlecruiser I
Amarr Battlecruiser II
Minmatar Battlecruiser I
Minmatar Battlecruiser II

In the client: skill queue, “Add skills listed in clipboard”.

Bonuses

Amarr Battlecruiser per skill level

Minmatar Battlecruiser per skill level

  • 20% bonus to Stasis Webifier range

Role bonus

Description

In YC128, as the stability of Pochven wavered, the Blood Raiders saw an opportunity to plunder the region for the secrets of Triglavian biotech. The Akoman was constructed to help them take advantage of that opportunity.

Facing off against an inarguably more advanced foe, the Blood Raiders needed a vessel that represented the best of their own technical prowess. This attack battlecruiser allowed Blood Raider fleets to form stronger frontline assaults as they struck at the heart of Triglavian territory.