To fly it
3d 21h of training from scratch, 168,972 SP across 9 skills. Every level can be trained as Alpha.
- Spaceship Command
- Amarr Frigate
- Minmatar Frigate
- Amarr Destroyer
- Minmatar Destroyer
- Amarr Cruiser
- Minmatar Cruiser
- Amarr Battlecruiser
- Minmatar Battlecruiser
Plan to copy: 25 steps
Spaceship Command I Spaceship Command II Spaceship Command III Amarr Frigate I Amarr Frigate II Amarr Frigate III Minmatar Frigate I Minmatar Frigate II Minmatar Frigate III Amarr Destroyer I Amarr Destroyer II Amarr Destroyer III Minmatar Destroyer I Minmatar Destroyer II Minmatar Destroyer III Amarr Cruiser I Amarr Cruiser II Amarr Cruiser III Minmatar Cruiser I Minmatar Cruiser II Minmatar Cruiser III Amarr Battlecruiser I Amarr Battlecruiser II Minmatar Battlecruiser I Minmatar Battlecruiser II
In the client: skill queue, “Add skills listed in clipboard”.
Mastery
Mastery I: 10d 18h from scratch, 465,472 SP. 6d 20h on top of flying it.
Core Spaceship Operation
Large Energy Turret
Core Weapon Fitting
Armor Tanking
Radar Target Management
Navigation
Plan for Mastery I from scratch: 53 steps
CPU Management I Gunnery I Gunnery II Gunnery III Gunnery IV Gunnery V Mechanics I Navigation I Power Grid Management I Science I Spaceship Command I Spaceship Command II Spaceship Command III Amarr Frigate I Amarr Frigate II Amarr Frigate III Capacitor Systems Operation I Controlled Bursts I Hull Upgrades I Minmatar Frigate I Minmatar Frigate II Minmatar Frigate III Motion Prediction I Rapid Firing I Repair Systems I Sharpshooter I Small Energy Turret I Small Energy Turret II Small Energy Turret III Surgical Strike I Target Management I Trajectory Analysis I Weapon Upgrades I Amarr Destroyer I Amarr Destroyer II Amarr Destroyer III Medium Energy Turret I Medium Energy Turret II Medium Energy Turret III Minmatar Destroyer I Minmatar Destroyer II Minmatar Destroyer III Amarr Cruiser I Amarr Cruiser II Amarr Cruiser III Large Energy Turret I Minmatar Cruiser I Minmatar Cruiser II Minmatar Cruiser III Amarr Battlecruiser I Amarr Battlecruiser II Minmatar Battlecruiser I Minmatar Battlecruiser II
In the client: skill queue, “Add skills listed in clipboard”.
Mastery II: 16d 15h from scratch, 719,137 SP. 5d 20h on top of level I.
Core Spaceship Operation
Large Energy Turret
Core Weapon Fitting
Armor Tanking
Radar Target Management
Plan for Mastery II from scratch: 93 steps
CPU Management I CPU Management II CPU Management III Gunnery I Gunnery II Gunnery III Gunnery IV Gunnery V Mechanics I Mechanics II Mechanics III Navigation I Navigation II Navigation III Power Grid Management I Power Grid Management II Power Grid Management III Science I Spaceship Command I Spaceship Command II Spaceship Command III Acceleration Control I Afterburner I Amarr Frigate I Amarr Frigate II Amarr Frigate III Capacitor Management I Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Controlled Bursts I Controlled Bursts II Controlled Bursts III Electronics Upgrades I Energy Grid Upgrades I Evasive Maneuvering I Hull Upgrades I Hull Upgrades II Hull Upgrades III Long Range Targeting I Minmatar Frigate I Minmatar Frigate II Minmatar Frigate III Motion Prediction I Motion Prediction II Motion Prediction III Rapid Firing I Rapid Firing II Rapid Firing III Repair Systems I Repair Systems II Sharpshooter I Sharpshooter II Sharpshooter III Signature Analysis I Small Energy Turret I Small Energy Turret II Small Energy Turret III Surgical Strike I Surgical Strike II Surgical Strike III Target Management I Target Management II Target Management III Trajectory Analysis I Trajectory Analysis II Trajectory Analysis III Warp Drive Operation I Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Amarr Destroyer I Amarr Destroyer II Amarr Destroyer III Medium Energy Turret I Medium Energy Turret II Medium Energy Turret III Minmatar Destroyer I Minmatar Destroyer II Minmatar Destroyer III Amarr Cruiser I Amarr Cruiser II Amarr Cruiser III Large Energy Turret I Large Energy Turret II Large Energy Turret III Minmatar Cruiser I Minmatar Cruiser II Minmatar Cruiser III Amarr Battlecruiser I Amarr Battlecruiser II Minmatar Battlecruiser I Minmatar Battlecruiser II
In the client: skill queue, “Add skills listed in clipboard”.
Mastery III: 57d 20h from scratch, 2,499,622 SP. 41d 5h on top of level II.
Core Spaceship Operation
Large Energy Turret
Core Weapon Fitting
Armor Tanking
Radar Target Management
Plan for Mastery III from scratch: 138 steps
CPU Management I CPU Management II CPU Management III CPU Management IV Gunnery I Gunnery II Gunnery III Gunnery IV Gunnery V Mechanics I Mechanics II Mechanics III Mechanics IV Navigation I Navigation II Navigation III Navigation IV Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Science I Spaceship Command I Spaceship Command II Spaceship Command III Acceleration Control I Acceleration Control II Acceleration Control III Afterburner I Afterburner II Afterburner III Amarr Frigate I Amarr Frigate II Amarr Frigate III Armor Layering I Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Controlled Bursts I Controlled Bursts II Controlled Bursts III Controlled Bursts IV Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Long Range Targeting I Long Range Targeting II Long Range Targeting III Minmatar Frigate I Minmatar Frigate II Minmatar Frigate III Motion Prediction I Motion Prediction II Motion Prediction III Motion Prediction IV Radar Sensor Compensation I Radar Sensor Compensation II Radar Sensor Compensation III Rapid Firing I Rapid Firing II Rapid Firing III Rapid Firing IV Repair Systems I Repair Systems II Repair Systems III Sharpshooter I Sharpshooter II Sharpshooter III Sharpshooter IV Signature Analysis I Signature Analysis II Signature Analysis III Small Energy Turret I Small Energy Turret II Small Energy Turret III Surgical Strike I Surgical Strike II Surgical Strike III Surgical Strike IV Target Management I Target Management II Target Management III Target Management IV Trajectory Analysis I Trajectory Analysis II Trajectory Analysis III Trajectory Analysis IV Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Weapon Upgrades V Advanced Weapon Upgrades I Amarr Destroyer I Amarr Destroyer II Amarr Destroyer III EM Armor Compensation I Explosive Armor Compensation I Fuel Conservation I Kinetic Armor Compensation I Medium Energy Turret I Medium Energy Turret II Medium Energy Turret III Minmatar Destroyer I Minmatar Destroyer II Minmatar Destroyer III Thermal Armor Compensation I Amarr Cruiser I Amarr Cruiser II Amarr Cruiser III Large Energy Turret I Large Energy Turret II Large Energy Turret III Large Energy Turret IV Minmatar Cruiser I Minmatar Cruiser II Minmatar Cruiser III Amarr Battlecruiser I Amarr Battlecruiser II Minmatar Battlecruiser I Minmatar Battlecruiser II
In the client: skill queue, “Add skills listed in clipboard”.
Mastery IV: 176d 6h from scratch, 7,614,717 SP. 118d 9h on top of level III.
Core Spaceship Operation
Large Energy Turret
Core Weapon Fitting
Armor Tanking
Radar Target Management
Plan for Mastery IV from scratch: 184 steps
CPU Management I CPU Management II CPU Management III CPU Management IV CPU Management V Gunnery I Gunnery II Gunnery III Gunnery IV Gunnery V Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Power Grid Management V Science I Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Acceleration Control I Acceleration Control II Acceleration Control III Acceleration Control IV Afterburner I Afterburner II Afterburner III Afterburner IV Amarr Frigate I Amarr Frigate II Amarr Frigate III Armor Layering I Armor Layering II Armor Layering III Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Management IV Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Capacitor Systems Operation V Controlled Bursts I Controlled Bursts II Controlled Bursts III Controlled Bursts IV Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Electronics Upgrades IV Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Energy Grid Upgrades IV Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Evasive Maneuvering IV Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Hull Upgrades V Long Range Targeting I Long Range Targeting II Long Range Targeting III Long Range Targeting IV Minmatar Frigate I Minmatar Frigate II Minmatar Frigate III Motion Prediction I Motion Prediction II Motion Prediction III Motion Prediction IV Motion Prediction V Radar Sensor Compensation I Radar Sensor Compensation II Radar Sensor Compensation III Radar Sensor Compensation IV Rapid Firing I Rapid Firing II Rapid Firing III Rapid Firing IV Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Sharpshooter I Sharpshooter II Sharpshooter III Sharpshooter IV Sharpshooter V Signature Analysis I Signature Analysis II Signature Analysis III Signature Analysis IV Small Energy Turret I Small Energy Turret II Small Energy Turret III Surgical Strike I Surgical Strike II Surgical Strike III Surgical Strike IV Target Management I Target Management II Target Management III Target Management IV Target Management V Trajectory Analysis I Trajectory Analysis II Trajectory Analysis III Trajectory Analysis IV Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Weapon Upgrades V Advanced Weapon Upgrades I Advanced Weapon Upgrades II Advanced Weapon Upgrades III Advanced Weapon Upgrades IV Amarr Destroyer I Amarr Destroyer II Amarr Destroyer III EM Armor Compensation I EM Armor Compensation II EM Armor Compensation III EM Armor Compensation IV Explosive Armor Compensation I Explosive Armor Compensation II Explosive Armor Compensation III Explosive Armor Compensation IV Fuel Conservation I Fuel Conservation II Fuel Conservation III High Speed Maneuvering I High Speed Maneuvering II High Speed Maneuvering III Kinetic Armor Compensation I Kinetic Armor Compensation II Kinetic Armor Compensation III Kinetic Armor Compensation IV Medium Energy Turret I Medium Energy Turret II Medium Energy Turret III Minmatar Destroyer I Minmatar Destroyer II Minmatar Destroyer III Thermal Armor Compensation I Thermal Armor Compensation II Thermal Armor Compensation III Thermal Armor Compensation IV Amarr Cruiser I Amarr Cruiser II Amarr Cruiser III Large Energy Turret I Large Energy Turret II Large Energy Turret III Large Energy Turret IV Large Energy Turret V Minmatar Cruiser I Minmatar Cruiser II Minmatar Cruiser III Amarr Battlecruiser I Amarr Battlecruiser II Large Beam Laser Specialization I Large Pulse Laser Specialization I Minmatar Battlecruiser I Minmatar Battlecruiser II
In the client: skill queue, “Add skills listed in clipboard”.
Mastery V: 591d 3h from scratch, 25,537,222 SP. 414d 20h on top of level IV.
Core Spaceship Operation
Large Energy Turret
Shield Reinforcement
Core Weapon Fitting
Armor Tanking
Radar Target Management
Plan for Mastery V from scratch: 229 steps
CPU Management I CPU Management II CPU Management III CPU Management IV CPU Management V Gunnery I Gunnery II Gunnery III Gunnery IV Gunnery V Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Power Grid Management V Science I Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Acceleration Control I Acceleration Control II Acceleration Control III Acceleration Control IV Acceleration Control V Afterburner I Afterburner II Afterburner III Afterburner IV Afterburner V Amarr Frigate I Amarr Frigate II Amarr Frigate III Armor Layering I Armor Layering II Armor Layering III Armor Layering IV Armor Layering V Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Management IV Capacitor Management V Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Capacitor Systems Operation V Controlled Bursts I Controlled Bursts II Controlled Bursts III Controlled Bursts IV Controlled Bursts V Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Electronics Upgrades IV Electronics Upgrades V Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Energy Grid Upgrades IV Energy Grid Upgrades V Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Evasive Maneuvering IV Evasive Maneuvering V Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Hull Upgrades V Long Range Targeting I Long Range Targeting II Long Range Targeting III Long Range Targeting IV Long Range Targeting V Minmatar Frigate I Minmatar Frigate II Minmatar Frigate III Motion Prediction I Motion Prediction II Motion Prediction III Motion Prediction IV Motion Prediction V Radar Sensor Compensation I Radar Sensor Compensation II Radar Sensor Compensation III Radar Sensor Compensation IV Radar Sensor Compensation V Rapid Firing I Rapid Firing II Rapid Firing III Rapid Firing IV Rapid Firing V Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Repair Systems V Sharpshooter I Sharpshooter II Sharpshooter III Sharpshooter IV Sharpshooter V Shield Management I Shield Management II Shield Management III Shield Management IV Shield Management V Shield Operation I Shield Operation II Shield Operation III Shield Operation IV Shield Operation V Signature Analysis I Signature Analysis II Signature Analysis III Signature Analysis IV Signature Analysis V Small Energy Turret I Small Energy Turret II Small Energy Turret III Surgical Strike I Surgical Strike II Surgical Strike III Surgical Strike IV Surgical Strike V Target Management I Target Management II Target Management III Target Management IV Target Management V Trajectory Analysis I Trajectory Analysis II Trajectory Analysis III Trajectory Analysis IV Trajectory Analysis V Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Warp Drive Operation V Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Weapon Upgrades V Advanced Weapon Upgrades I Advanced Weapon Upgrades II Advanced Weapon Upgrades III Advanced Weapon Upgrades IV Advanced Weapon Upgrades V Amarr Destroyer I Amarr Destroyer II Amarr Destroyer III EM Armor Compensation I EM Armor Compensation II EM Armor Compensation III EM Armor Compensation IV EM Armor Compensation V Explosive Armor Compensation I Explosive Armor Compensation II Explosive Armor Compensation III Explosive Armor Compensation IV Explosive Armor Compensation V Fuel Conservation I Fuel Conservation II Fuel Conservation III Fuel Conservation IV Fuel Conservation V High Speed Maneuvering I High Speed Maneuvering II High Speed Maneuvering III High Speed Maneuvering IV High Speed Maneuvering V Kinetic Armor Compensation I Kinetic Armor Compensation II Kinetic Armor Compensation III Kinetic Armor Compensation IV Kinetic Armor Compensation V Medium Energy Turret I Medium Energy Turret II Medium Energy Turret III Minmatar Destroyer I Minmatar Destroyer II Minmatar Destroyer III Thermal Armor Compensation I Thermal Armor Compensation II Thermal Armor Compensation III Thermal Armor Compensation IV Thermal Armor Compensation V Amarr Cruiser I Amarr Cruiser II Amarr Cruiser III Large Energy Turret I Large Energy Turret II Large Energy Turret III Large Energy Turret IV Large Energy Turret V Minmatar Cruiser I Minmatar Cruiser II Minmatar Cruiser III Amarr Battlecruiser I Amarr Battlecruiser II Large Beam Laser Specialization I Large Beam Laser Specialization II Large Beam Laser Specialization III Large Beam Laser Specialization IV Large Beam Laser Specialization V Large Pulse Laser Specialization I Large Pulse Laser Specialization II Large Pulse Laser Specialization III Large Pulse Laser Specialization IV Large Pulse Laser Specialization V Minmatar Battlecruiser I Minmatar Battlecruiser II
In the client: skill queue, “Add skills listed in clipboard”.
Bonuses
Amarr Battlecruiser per skill level
- 15% bonus to Energy Nosferatu and Energy Neutralizer drain amount
- 20% bonus to Energy Nosferatu and Energy Neutralizer optimal range
- 10% bonus to Energy Nosferatu and Energy Neutralizer falloff range
Minmatar Battlecruiser per skill level
- 20% bonus to Stasis Webifier range
Role bonus
- Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level
- 125% bonus to Large Energy Turret damage
- 95% reduction in Large Energy Turret powergrid requirement
- 50% reduction in Large Energy Turret CPU requirement
- 50% reduction in Large Energy Turret activation cost
Description
In YC128, as the stability of Pochven wavered, the Blood Raiders saw an opportunity to plunder the region for the secrets of Triglavian biotech. The Akoman was constructed to help them take advantage of that opportunity.
Facing off against an inarguably more advanced foe, the Blood Raiders needed a vessel that represented the best of their own technical prowess. This attack battlecruiser allowed Blood Raider fleets to form stronger frontline assaults as they struck at the heart of Triglavian territory.