Zum Fliegen
3 T 21 Std Training ab null, 168.972 SP in 9 Skills. Alle Stufen sind auch als Alpha trainierbar.
- Spaceship Command
- Amarr Frigate
- Minmatar Frigate
- Amarr Destroyer
- Minmatar Destroyer
- Amarr Cruiser
- Minmatar Cruiser
- Amarr Battlecruiser
- Minmatar Battlecruiser
Plan zum Kopieren: 25 Schritte
Spaceship Command I Spaceship Command II Spaceship Command III Amarr Frigate I Amarr Frigate II Amarr Frigate III Minmatar Frigate I Minmatar Frigate II Minmatar Frigate III Amarr Destroyer I Amarr Destroyer II Amarr Destroyer III Minmatar Destroyer I Minmatar Destroyer II Minmatar Destroyer III Amarr Cruiser I Amarr Cruiser II Amarr Cruiser III Minmatar Cruiser I Minmatar Cruiser II Minmatar Cruiser III Amarr Battlecruiser I Amarr Battlecruiser II Minmatar Battlecruiser I Minmatar Battlecruiser II
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery
Mastery I: 10 T 18 Std ab null, 465.472 SP. 6 T 20 Std zusätzlich zum Fliegen.
Allgemeine Raumschiffsteuerung
Große Energiegeschütztürme
Basis-Waffenausrüstung
Armor Tanking
Radar-Zielerfassung
Navigation
Plan für Mastery I ab null: 53 Schritte
CPU Management I Gunnery I Gunnery II Gunnery III Gunnery IV Gunnery V Mechanics I Navigation I Power Grid Management I Science I Spaceship Command I Spaceship Command II Spaceship Command III Amarr Frigate I Amarr Frigate II Amarr Frigate III Capacitor Systems Operation I Controlled Bursts I Hull Upgrades I Minmatar Frigate I Minmatar Frigate II Minmatar Frigate III Motion Prediction I Rapid Firing I Repair Systems I Sharpshooter I Small Energy Turret I Small Energy Turret II Small Energy Turret III Surgical Strike I Target Management I Trajectory Analysis I Weapon Upgrades I Amarr Destroyer I Amarr Destroyer II Amarr Destroyer III Medium Energy Turret I Medium Energy Turret II Medium Energy Turret III Minmatar Destroyer I Minmatar Destroyer II Minmatar Destroyer III Amarr Cruiser I Amarr Cruiser II Amarr Cruiser III Large Energy Turret I Minmatar Cruiser I Minmatar Cruiser II Minmatar Cruiser III Amarr Battlecruiser I Amarr Battlecruiser II Minmatar Battlecruiser I Minmatar Battlecruiser II
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery II: 16 T 15 Std ab null, 719.137 SP. 5 T 20 Std zusätzlich zu Stufe I.
Allgemeine Raumschiffsteuerung
Große Energiegeschütztürme
Basis-Waffenausrüstung
Armor Tanking
Radar-Zielerfassung
Plan für Mastery II ab null: 93 Schritte
CPU Management I CPU Management II CPU Management III Gunnery I Gunnery II Gunnery III Gunnery IV Gunnery V Mechanics I Mechanics II Mechanics III Navigation I Navigation II Navigation III Power Grid Management I Power Grid Management II Power Grid Management III Science I Spaceship Command I Spaceship Command II Spaceship Command III Acceleration Control I Afterburner I Amarr Frigate I Amarr Frigate II Amarr Frigate III Capacitor Management I Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Controlled Bursts I Controlled Bursts II Controlled Bursts III Electronics Upgrades I Energy Grid Upgrades I Evasive Maneuvering I Hull Upgrades I Hull Upgrades II Hull Upgrades III Long Range Targeting I Minmatar Frigate I Minmatar Frigate II Minmatar Frigate III Motion Prediction I Motion Prediction II Motion Prediction III Rapid Firing I Rapid Firing II Rapid Firing III Repair Systems I Repair Systems II Sharpshooter I Sharpshooter II Sharpshooter III Signature Analysis I Small Energy Turret I Small Energy Turret II Small Energy Turret III Surgical Strike I Surgical Strike II Surgical Strike III Target Management I Target Management II Target Management III Trajectory Analysis I Trajectory Analysis II Trajectory Analysis III Warp Drive Operation I Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Amarr Destroyer I Amarr Destroyer II Amarr Destroyer III Medium Energy Turret I Medium Energy Turret II Medium Energy Turret III Minmatar Destroyer I Minmatar Destroyer II Minmatar Destroyer III Amarr Cruiser I Amarr Cruiser II Amarr Cruiser III Large Energy Turret I Large Energy Turret II Large Energy Turret III Minmatar Cruiser I Minmatar Cruiser II Minmatar Cruiser III Amarr Battlecruiser I Amarr Battlecruiser II Minmatar Battlecruiser I Minmatar Battlecruiser II
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery III: 57 T 20 Std ab null, 2.499.622 SP. 41 T 5 Std zusätzlich zu Stufe II.
Allgemeine Raumschiffsteuerung
Große Energiegeschütztürme
Basis-Waffenausrüstung
Armor Tanking
Radar-Zielerfassung
Plan für Mastery III ab null: 138 Schritte
CPU Management I CPU Management II CPU Management III CPU Management IV Gunnery I Gunnery II Gunnery III Gunnery IV Gunnery V Mechanics I Mechanics II Mechanics III Mechanics IV Navigation I Navigation II Navigation III Navigation IV Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Science I Spaceship Command I Spaceship Command II Spaceship Command III Acceleration Control I Acceleration Control II Acceleration Control III Afterburner I Afterburner II Afterburner III Amarr Frigate I Amarr Frigate II Amarr Frigate III Armor Layering I Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Controlled Bursts I Controlled Bursts II Controlled Bursts III Controlled Bursts IV Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Long Range Targeting I Long Range Targeting II Long Range Targeting III Minmatar Frigate I Minmatar Frigate II Minmatar Frigate III Motion Prediction I Motion Prediction II Motion Prediction III Motion Prediction IV Radar Sensor Compensation I Radar Sensor Compensation II Radar Sensor Compensation III Rapid Firing I Rapid Firing II Rapid Firing III Rapid Firing IV Repair Systems I Repair Systems II Repair Systems III Sharpshooter I Sharpshooter II Sharpshooter III Sharpshooter IV Signature Analysis I Signature Analysis II Signature Analysis III Small Energy Turret I Small Energy Turret II Small Energy Turret III Surgical Strike I Surgical Strike II Surgical Strike III Surgical Strike IV Target Management I Target Management II Target Management III Target Management IV Trajectory Analysis I Trajectory Analysis II Trajectory Analysis III Trajectory Analysis IV Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Weapon Upgrades V Advanced Weapon Upgrades I Amarr Destroyer I Amarr Destroyer II Amarr Destroyer III EM Armor Compensation I Explosive Armor Compensation I Fuel Conservation I Kinetic Armor Compensation I Medium Energy Turret I Medium Energy Turret II Medium Energy Turret III Minmatar Destroyer I Minmatar Destroyer II Minmatar Destroyer III Thermal Armor Compensation I Amarr Cruiser I Amarr Cruiser II Amarr Cruiser III Large Energy Turret I Large Energy Turret II Large Energy Turret III Large Energy Turret IV Minmatar Cruiser I Minmatar Cruiser II Minmatar Cruiser III Amarr Battlecruiser I Amarr Battlecruiser II Minmatar Battlecruiser I Minmatar Battlecruiser II
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery IV: 176 T 6 Std ab null, 7.614.717 SP. 118 T 9 Std zusätzlich zu Stufe III.
Allgemeine Raumschiffsteuerung
Große Energiegeschütztürme
Basis-Waffenausrüstung
Armor Tanking
Radar-Zielerfassung
Plan für Mastery IV ab null: 184 Schritte
CPU Management I CPU Management II CPU Management III CPU Management IV CPU Management V Gunnery I Gunnery II Gunnery III Gunnery IV Gunnery V Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Power Grid Management V Science I Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Acceleration Control I Acceleration Control II Acceleration Control III Acceleration Control IV Afterburner I Afterburner II Afterburner III Afterburner IV Amarr Frigate I Amarr Frigate II Amarr Frigate III Armor Layering I Armor Layering II Armor Layering III Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Management IV Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Capacitor Systems Operation V Controlled Bursts I Controlled Bursts II Controlled Bursts III Controlled Bursts IV Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Electronics Upgrades IV Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Energy Grid Upgrades IV Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Evasive Maneuvering IV Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Hull Upgrades V Long Range Targeting I Long Range Targeting II Long Range Targeting III Long Range Targeting IV Minmatar Frigate I Minmatar Frigate II Minmatar Frigate III Motion Prediction I Motion Prediction II Motion Prediction III Motion Prediction IV Motion Prediction V Radar Sensor Compensation I Radar Sensor Compensation II Radar Sensor Compensation III Radar Sensor Compensation IV Rapid Firing I Rapid Firing II Rapid Firing III Rapid Firing IV Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Sharpshooter I Sharpshooter II Sharpshooter III Sharpshooter IV Sharpshooter V Signature Analysis I Signature Analysis II Signature Analysis III Signature Analysis IV Small Energy Turret I Small Energy Turret II Small Energy Turret III Surgical Strike I Surgical Strike II Surgical Strike III Surgical Strike IV Target Management I Target Management II Target Management III Target Management IV Target Management V Trajectory Analysis I Trajectory Analysis II Trajectory Analysis III Trajectory Analysis IV Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Weapon Upgrades V Advanced Weapon Upgrades I Advanced Weapon Upgrades II Advanced Weapon Upgrades III Advanced Weapon Upgrades IV Amarr Destroyer I Amarr Destroyer II Amarr Destroyer III EM Armor Compensation I EM Armor Compensation II EM Armor Compensation III EM Armor Compensation IV Explosive Armor Compensation I Explosive Armor Compensation II Explosive Armor Compensation III Explosive Armor Compensation IV Fuel Conservation I Fuel Conservation II Fuel Conservation III High Speed Maneuvering I High Speed Maneuvering II High Speed Maneuvering III Kinetic Armor Compensation I Kinetic Armor Compensation II Kinetic Armor Compensation III Kinetic Armor Compensation IV Medium Energy Turret I Medium Energy Turret II Medium Energy Turret III Minmatar Destroyer I Minmatar Destroyer II Minmatar Destroyer III Thermal Armor Compensation I Thermal Armor Compensation II Thermal Armor Compensation III Thermal Armor Compensation IV Amarr Cruiser I Amarr Cruiser II Amarr Cruiser III Large Energy Turret I Large Energy Turret II Large Energy Turret III Large Energy Turret IV Large Energy Turret V Minmatar Cruiser I Minmatar Cruiser II Minmatar Cruiser III Amarr Battlecruiser I Amarr Battlecruiser II Large Beam Laser Specialization I Large Pulse Laser Specialization I Minmatar Battlecruiser I Minmatar Battlecruiser II
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery V: 591 T 3 Std ab null, 25.537.222 SP. 414 T 20 Std zusätzlich zu Stufe IV.
Allgemeine Raumschiffsteuerung
Große Energiegeschütztürme
Schildverstärkung
Basis-Waffenausrüstung
Armor Tanking
Radar-Zielerfassung
Plan für Mastery V ab null: 229 Schritte
CPU Management I CPU Management II CPU Management III CPU Management IV CPU Management V Gunnery I Gunnery II Gunnery III Gunnery IV Gunnery V Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Power Grid Management V Science I Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Acceleration Control I Acceleration Control II Acceleration Control III Acceleration Control IV Acceleration Control V Afterburner I Afterburner II Afterburner III Afterburner IV Afterburner V Amarr Frigate I Amarr Frigate II Amarr Frigate III Armor Layering I Armor Layering II Armor Layering III Armor Layering IV Armor Layering V Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Management IV Capacitor Management V Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Capacitor Systems Operation V Controlled Bursts I Controlled Bursts II Controlled Bursts III Controlled Bursts IV Controlled Bursts V Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Electronics Upgrades IV Electronics Upgrades V Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Energy Grid Upgrades IV Energy Grid Upgrades V Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Evasive Maneuvering IV Evasive Maneuvering V Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Hull Upgrades V Long Range Targeting I Long Range Targeting II Long Range Targeting III Long Range Targeting IV Long Range Targeting V Minmatar Frigate I Minmatar Frigate II Minmatar Frigate III Motion Prediction I Motion Prediction II Motion Prediction III Motion Prediction IV Motion Prediction V Radar Sensor Compensation I Radar Sensor Compensation II Radar Sensor Compensation III Radar Sensor Compensation IV Radar Sensor Compensation V Rapid Firing I Rapid Firing II Rapid Firing III Rapid Firing IV Rapid Firing V Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Repair Systems V Sharpshooter I Sharpshooter II Sharpshooter III Sharpshooter IV Sharpshooter V Shield Management I Shield Management II Shield Management III Shield Management IV Shield Management V Shield Operation I Shield Operation II Shield Operation III Shield Operation IV Shield Operation V Signature Analysis I Signature Analysis II Signature Analysis III Signature Analysis IV Signature Analysis V Small Energy Turret I Small Energy Turret II Small Energy Turret III Surgical Strike I Surgical Strike II Surgical Strike III Surgical Strike IV Surgical Strike V Target Management I Target Management II Target Management III Target Management IV Target Management V Trajectory Analysis I Trajectory Analysis II Trajectory Analysis III Trajectory Analysis IV Trajectory Analysis V Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Warp Drive Operation V Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Weapon Upgrades V Advanced Weapon Upgrades I Advanced Weapon Upgrades II Advanced Weapon Upgrades III Advanced Weapon Upgrades IV Advanced Weapon Upgrades V Amarr Destroyer I Amarr Destroyer II Amarr Destroyer III EM Armor Compensation I EM Armor Compensation II EM Armor Compensation III EM Armor Compensation IV EM Armor Compensation V Explosive Armor Compensation I Explosive Armor Compensation II Explosive Armor Compensation III Explosive Armor Compensation IV Explosive Armor Compensation V Fuel Conservation I Fuel Conservation II Fuel Conservation III Fuel Conservation IV Fuel Conservation V High Speed Maneuvering I High Speed Maneuvering II High Speed Maneuvering III High Speed Maneuvering IV High Speed Maneuvering V Kinetic Armor Compensation I Kinetic Armor Compensation II Kinetic Armor Compensation III Kinetic Armor Compensation IV Kinetic Armor Compensation V Medium Energy Turret I Medium Energy Turret II Medium Energy Turret III Minmatar Destroyer I Minmatar Destroyer II Minmatar Destroyer III Thermal Armor Compensation I Thermal Armor Compensation II Thermal Armor Compensation III Thermal Armor Compensation IV Thermal Armor Compensation V Amarr Cruiser I Amarr Cruiser II Amarr Cruiser III Large Energy Turret I Large Energy Turret II Large Energy Turret III Large Energy Turret IV Large Energy Turret V Minmatar Cruiser I Minmatar Cruiser II Minmatar Cruiser III Amarr Battlecruiser I Amarr Battlecruiser II Large Beam Laser Specialization I Large Beam Laser Specialization II Large Beam Laser Specialization III Large Beam Laser Specialization IV Large Beam Laser Specialization V Large Pulse Laser Specialization I Large Pulse Laser Specialization II Large Pulse Laser Specialization III Large Pulse Laser Specialization IV Large Pulse Laser Specialization V Minmatar Battlecruiser I Minmatar Battlecruiser II
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Boni
Amarr Battlecruiser je Skillstufe
- 15 % Bonus auf die Transfermenge von Nosferatu- und Energieneutralisierer-Modulen
- 20 % Bonus auf die optimale Reichweite von Energie-Nosferatus und Energieneutralisierern
- 10 % Bonus auf die Präzisionsabfall-Reichweite von Energie-Nosferatu und Energieneutralisierer
Minmatar Battlecruiser je Skillstufe
- 20 % Bonus auf die Reichweite von Stasisnetzen
Rollenbonus
- Energie-Nosferatu, die auf diesem Schiff ausgerüstet sind, leeren den Energiespeicher des anvisierten Schiffes unabhängig von Ihrer eigenen Energiespeicherstufe
- 125 % Bonus auf den Schaden von großen Energiegeschütztürmen
- 95 % Reduktion des Energiebedarfs von großen Energiegeschütztürmen im Stromnetz
- 50 % Reduktion des CPU-Bedarfs von großen Energiegeschütztürmen
- 50 % Reduktion der Aktivierungskosten von großen Energiegeschütztürmen
Beschreibung
Als die Stabilität von Pochven im Jahr YC128 ins Schwanken geriet, sahen die Blood Raiders eine Gelegenheit, die Region nach den Geheimnissen von Triglavia-Biotechnologie zu plündern. Die Akkoman wurde gebaut, um ihnen zu helfen, diese Gelegenheit zu nutzen. Angesichts eines unbestreitbar fortgeschritteneren Gegners benötigten die Blood Raiders ein Schiff, das ihre eigene technische Kompetenz optimal verkörperte. Dieser Angriffs-Schlachtkreuzer ermöglichte es den Flotten der Blood Raider, stärkere Angriffe an der Kriegsfront zu bilden, während sie das Herz des Triglavia-Territoriums angriffen.