Atlas
Revelation Navy Issue

Amarr Empire Navy-Dreadnought

Revelation Navy Issue

Dreadnought Fraktion

Zum Fliegen

98 T 8 Std Training ab null, 4.248.146 SP in 17 Skills. Mindestens eine Stufe nur mit Omega.

Plan zum Kopieren: 58 Schritte
Gunnery I
Gunnery II
Navigation I
Navigation II
Navigation III
Navigation IV
Navigation V
Science I
Science II
Science III
Science IV
Science V
Spaceship Command I
Spaceship Command II
Spaceship Command III
Spaceship Command IV
Spaceship Command V
Advanced Spaceship Command I
Advanced Spaceship Command II
Advanced Spaceship Command III
Advanced Spaceship Command IV
Advanced Spaceship Command V
Amarr Frigate I
Amarr Frigate II
Amarr Frigate III
Warp Drive Operation I
Warp Drive Operation II
Warp Drive Operation III
Warp Drive Operation IV
Warp Drive Operation V
Weapon Upgrades I
Weapon Upgrades II
Weapon Upgrades III
Weapon Upgrades IV
Advanced Weapon Upgrades I
Advanced Weapon Upgrades II
Advanced Weapon Upgrades III
Advanced Weapon Upgrades IV
Advanced Weapon Upgrades V
Amarr Destroyer I
Amarr Destroyer II
Amarr Destroyer III
Capital Ships I
Capital Ships II
Capital Ships III
Jump Drive Operation I
Amarr Cruiser I
Amarr Cruiser II
Amarr Cruiser III
Tactical Weapon Reconfiguration I
Amarr Battlecruiser I
Amarr Battlecruiser II
Amarr Battlecruiser III
Amarr Battleship I
Amarr Battleship II
Amarr Battleship III
Amarr Dreadnought I
Amarr Dreadnought II

Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.

Mastery

Mastery I: 168 T 6 Std ab null, 7.269.221 SP. 69 T 22 Std zusätzlich zum Fliegen.

Plan für Mastery I ab null: 100 Schritte
CPU Management I
Gunnery I
Gunnery II
Gunnery III
Gunnery IV
Gunnery V
Mechanics I
Mechanics II
Mechanics III
Mechanics IV
Mechanics V
Navigation I
Navigation II
Navigation III
Navigation IV
Navigation V
Power Grid Management I
Science I
Science II
Science III
Science IV
Science V
Spaceship Command I
Spaceship Command II
Spaceship Command III
Spaceship Command IV
Spaceship Command V
Advanced Spaceship Command I
Advanced Spaceship Command II
Advanced Spaceship Command III
Advanced Spaceship Command IV
Advanced Spaceship Command V
Amarr Frigate I
Amarr Frigate II
Amarr Frigate III
Capacitor Systems Operation I
Controlled Bursts I
Hull Upgrades I
Hull Upgrades II
Hull Upgrades III
Hull Upgrades IV
Hull Upgrades V
Motion Prediction I
Rapid Firing I
Repair Systems I
Repair Systems II
Repair Systems III
Repair Systems IV
Repair Systems V
Sharpshooter I
Small Energy Turret I
Small Energy Turret II
Small Energy Turret III
Surgical Strike I
Target Management I
Trajectory Analysis I
Warp Drive Operation I
Warp Drive Operation II
Warp Drive Operation III
Warp Drive Operation IV
Warp Drive Operation V
Weapon Upgrades I
Weapon Upgrades II
Weapon Upgrades III
Weapon Upgrades IV
Weapon Upgrades V
Advanced Weapon Upgrades I
Advanced Weapon Upgrades II
Advanced Weapon Upgrades III
Advanced Weapon Upgrades IV
Advanced Weapon Upgrades V
Amarr Destroyer I
Amarr Destroyer II
Amarr Destroyer III
Capital Repair Systems I
Capital Ships I
Capital Ships II
Capital Ships III
Jump Drive Operation I
Medium Energy Turret I
Medium Energy Turret II
Medium Energy Turret III
Amarr Cruiser I
Amarr Cruiser II
Amarr Cruiser III
Large Energy Turret I
Large Energy Turret II
Large Energy Turret III
Large Energy Turret IV
Large Energy Turret V
Tactical Weapon Reconfiguration I
Amarr Battlecruiser I
Amarr Battlecruiser II
Amarr Battlecruiser III
Capital Energy Turret I
Amarr Battleship I
Amarr Battleship II
Amarr Battleship III
Amarr Dreadnought I
Amarr Dreadnought II

Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.

Boni

Amarr Dreadnought je Skillstufe

Rollenbonus

  • Kann ein Belagerungsmodul ausrüsten
  • 5× Abzug auf Durchlaufzeit von Entosis-Netzwerk

Beschreibung

Planer der Imperial Navy betrachten die Dreadnoughts der Revelation-Klasse als Rückgrat der militärischen Stärke der Amarr, deren Basisklasse zahlreiche Varianten hervorgebracht hat, darunter auch mehrere Modelle planetarer Angriffsdreadnoughts. Das Kriegsministerium bestand bei Flottenaktionen und Belagerungen von Weltrauminstallationen darauf, dass eine verbesserte Revelation Navy Issue mit noch schwererer Panzerung, den mächtigsten Capital-Energiewaffen, die zur Verfügung stehen, und einer effektiven Möglichkeit zur Kriegsführung mit Energiespeicher ausgestattet sind. Die verstärkte Navy-Variante der berühmten Revelation-Klasse ist ein göttliches Biest, das die Kriegsführung der Amarr treffend verkörpert. „Lasst untätig schlafen nicht das Schwert in eurer Hand, bis die Städte Gottes entlang des Himmelsbands erbaut sind.“ – Die Heilige Schrift, Buch der Gnade, 11:29