Zum Fliegen
63 T 9 Std Training ab null, 2.738.930 SP in 11 Skills. Mindestens eine Stufe nur mit Omega.
- Gunnery
- Power Grid Management
- Science
- Spaceship Command
- Capacitor Management
- Energy Grid Upgrades
- Precursor Frigate
- Weapon Upgrades
- Heavy Assault Cruisers
- Precursor Destroyer
- Precursor Cruiser
Plan zum Kopieren: 37 Schritte
Gunnery I Gunnery II Power Grid Management I Power Grid Management II Power Grid Management III Science I Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Management IV Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Energy Grid Upgrades IV Energy Grid Upgrades V Precursor Frigate I Precursor Frigate II Precursor Frigate III Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Weapon Upgrades V Heavy Assault Cruisers I Precursor Destroyer I Precursor Destroyer II Precursor Destroyer III Precursor Cruiser I Precursor Cruiser II Precursor Cruiser III Precursor Cruiser IV Precursor Cruiser V
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery
Mastery I: 64 T 2 Std ab null, 2.769.595 SP. 17 Std 3 Min zusätzlich zum Fliegen.
Allgemeine Raumschiffsteuerung
Energiespeicher-Ausstoß
Mittelgroßer Desintegrator-Geschützturm
Basis-Waffenausrüstung
Armor Tanking
Radar-Zielerfassung
Navigation
Plan für Mastery I ab null: 59 Schritte
CPU Management I CPU Management II CPU Management III Gunnery I Gunnery II Gunnery III Mechanics I Navigation I Navigation II Power Grid Management I Power Grid Management II Power Grid Management III Science I Science II Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Capacitor Emission Systems I Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Management IV Capacitor Systems Operation I Controlled Bursts I Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Energy Grid Upgrades IV Energy Grid Upgrades V Hull Upgrades I Motion Prediction I Precursor Frigate I Precursor Frigate II Precursor Frigate III Propulsion Jamming I Rapid Firing I Repair Systems I Sharpshooter I Small Precursor Weapon I Small Precursor Weapon II Small Precursor Weapon III Target Management I Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Weapon Upgrades V Heavy Assault Cruisers I Medium Precursor Weapon I Precursor Destroyer I Precursor Destroyer II Precursor Destroyer III Precursor Cruiser I Precursor Cruiser II Precursor Cruiser III Precursor Cruiser IV Precursor Cruiser V
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery II: 68 T 23 Std ab null, 2.979.672 SP. 4 T 20 Std zusätzlich zu Stufe I.
Allgemeine Raumschiffsteuerung
Energiespeicher-Ausstoß
Mittelgroßer Desintegrator-Geschützturm
Basis-Waffenausrüstung
Armor Tanking
Radar-Zielerfassung
Plan für Mastery II ab null: 92 Schritte
CPU Management I CPU Management II CPU Management III Gunnery I Gunnery II Gunnery III Gunnery IV Mechanics I Mechanics II Mechanics III Navigation I Navigation II Navigation III Power Grid Management I Power Grid Management II Power Grid Management III Science I Science II Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Acceleration Control I Afterburner I Capacitor Emission Systems I Capacitor Emission Systems II Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Management IV Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Controlled Bursts I Controlled Bursts II Controlled Bursts III Electronics Upgrades I Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Energy Grid Upgrades IV Energy Grid Upgrades V Evasive Maneuvering I Hull Upgrades I Hull Upgrades II Hull Upgrades III Long Range Targeting I Motion Prediction I Motion Prediction II Motion Prediction III Precursor Frigate I Precursor Frigate II Precursor Frigate III Propulsion Jamming I Propulsion Jamming II Rapid Firing I Rapid Firing II Rapid Firing III Repair Systems I Repair Systems II Sharpshooter I Sharpshooter II Sharpshooter III Signature Analysis I Small Precursor Weapon I Small Precursor Weapon II Small Precursor Weapon III Surgical Strike I Surgical Strike II Surgical Strike III Target Management I Target Management II Target Management III Warp Drive Operation I Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Weapon Upgrades V Heavy Assault Cruisers I Medium Precursor Weapon I Medium Precursor Weapon II Medium Precursor Weapon III Precursor Destroyer I Precursor Destroyer II Precursor Destroyer III Precursor Cruiser I Precursor Cruiser II Precursor Cruiser III Precursor Cruiser IV Precursor Cruiser V
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery III: 92 T 12 Std ab null, 3.997.550 SP. 23 T 13 Std zusätzlich zu Stufe II.
Allgemeine Raumschiffsteuerung
Energiespeicher-Ausstoß
Mittelgroßer Desintegrator-Geschützturm
Basis-Waffenausrüstung
Armor Tanking
Radar-Zielerfassung
Plan für Mastery III ab null: 132 Schritte
CPU Management I CPU Management II CPU Management III CPU Management IV Gunnery I Gunnery II Gunnery III Gunnery IV Mechanics I Mechanics II Mechanics III Mechanics IV Navigation I Navigation II Navigation III Navigation IV Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Science I Science II Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Acceleration Control I Acceleration Control II Acceleration Control III Afterburner I Afterburner II Afterburner III Armor Layering I Capacitor Emission Systems I Capacitor Emission Systems II Capacitor Emission Systems III Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Management IV Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Controlled Bursts I Controlled Bursts II Controlled Bursts III Controlled Bursts IV Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Energy Grid Upgrades IV Energy Grid Upgrades V Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Long Range Targeting I Long Range Targeting II Long Range Targeting III Motion Prediction I Motion Prediction II Motion Prediction III Motion Prediction IV Precursor Frigate I Precursor Frigate II Precursor Frigate III Propulsion Jamming I Propulsion Jamming II Propulsion Jamming III Radar Sensor Compensation I Radar Sensor Compensation II Radar Sensor Compensation III Rapid Firing I Rapid Firing II Rapid Firing III Rapid Firing IV Repair Systems I Repair Systems II Repair Systems III Sharpshooter I Sharpshooter II Sharpshooter III Sharpshooter IV Signature Analysis I Signature Analysis II Signature Analysis III Small Precursor Weapon I Small Precursor Weapon II Small Precursor Weapon III Surgical Strike I Surgical Strike II Surgical Strike III Surgical Strike IV Target Management I Target Management II Target Management III Target Management IV Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Weapon Upgrades V Advanced Weapon Upgrades I EM Armor Compensation I Explosive Armor Compensation I Fuel Conservation I Heavy Assault Cruisers I Kinetic Armor Compensation I Medium Precursor Weapon I Medium Precursor Weapon II Medium Precursor Weapon III Medium Precursor Weapon IV Precursor Destroyer I Precursor Destroyer II Precursor Destroyer III Thermal Armor Compensation I Precursor Cruiser I Precursor Cruiser II Precursor Cruiser III Precursor Cruiser IV Precursor Cruiser V
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery IV: 185 T 14 Std ab null, 8.018.915 SP. 93 T 2 Std zusätzlich zu Stufe III.
Allgemeine Raumschiffsteuerung
Energiespeicher-Ausstoß
Mittelgroßer Desintegrator-Geschützturm
Basis-Waffenausrüstung
Armor Tanking
Radar-Zielerfassung
Plan für Mastery IV ab null: 175 Schritte
CPU Management I CPU Management II CPU Management III CPU Management IV CPU Management V Gunnery I Gunnery II Gunnery III Gunnery IV Gunnery V Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Power Grid Management V Science I Science II Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Acceleration Control I Acceleration Control II Acceleration Control III Acceleration Control IV Afterburner I Afterburner II Afterburner III Afterburner IV Armor Layering I Armor Layering II Armor Layering III Capacitor Emission Systems I Capacitor Emission Systems II Capacitor Emission Systems III Capacitor Emission Systems IV Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Management IV Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Capacitor Systems Operation V Controlled Bursts I Controlled Bursts II Controlled Bursts III Controlled Bursts IV Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Electronics Upgrades IV Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Energy Grid Upgrades IV Energy Grid Upgrades V Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Evasive Maneuvering IV Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Hull Upgrades V Long Range Targeting I Long Range Targeting II Long Range Targeting III Long Range Targeting IV Motion Prediction I Motion Prediction II Motion Prediction III Motion Prediction IV Precursor Frigate I Precursor Frigate II Precursor Frigate III Propulsion Jamming I Propulsion Jamming II Propulsion Jamming III Propulsion Jamming IV Radar Sensor Compensation I Radar Sensor Compensation II Radar Sensor Compensation III Radar Sensor Compensation IV Rapid Firing I Rapid Firing II Rapid Firing III Rapid Firing IV Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Sharpshooter I Sharpshooter II Sharpshooter III Sharpshooter IV Signature Analysis I Signature Analysis II Signature Analysis III Signature Analysis IV Small Precursor Weapon I Small Precursor Weapon II Small Precursor Weapon III Surgical Strike I Surgical Strike II Surgical Strike III Surgical Strike IV Target Management I Target Management II Target Management III Target Management IV Target Management V Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Weapon Upgrades V Advanced Weapon Upgrades I Advanced Weapon Upgrades II Advanced Weapon Upgrades III Advanced Weapon Upgrades IV EM Armor Compensation I EM Armor Compensation II EM Armor Compensation III EM Armor Compensation IV Explosive Armor Compensation I Explosive Armor Compensation II Explosive Armor Compensation III Explosive Armor Compensation IV Fuel Conservation I Fuel Conservation II Fuel Conservation III Heavy Assault Cruisers I High Speed Maneuvering I High Speed Maneuvering II High Speed Maneuvering III Kinetic Armor Compensation I Kinetic Armor Compensation II Kinetic Armor Compensation III Kinetic Armor Compensation IV Medium Precursor Weapon I Medium Precursor Weapon II Medium Precursor Weapon III Medium Precursor Weapon IV Medium Precursor Weapon V Precursor Destroyer I Precursor Destroyer II Precursor Destroyer III Thermal Armor Compensation I Thermal Armor Compensation II Thermal Armor Compensation III Thermal Armor Compensation IV Medium Disintegrator Specialization I Precursor Cruiser I Precursor Cruiser II Precursor Cruiser III Precursor Cruiser IV Precursor Cruiser V
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery V: 516 T 13 Std ab null, 22.314.915 SP. 330 T 22 Std zusätzlich zu Stufe IV.
Allgemeine Raumschiffsteuerung
Energiespeicher-Ausstoß
Mittelgroßer Desintegrator-Geschützturm
Basis-Waffenausrüstung
Armor Tanking
Radar-Zielerfassung
Plan für Mastery V ab null: 207 Schritte
CPU Management I CPU Management II CPU Management III CPU Management IV CPU Management V Gunnery I Gunnery II Gunnery III Gunnery IV Gunnery V Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Power Grid Management V Science I Science II Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Acceleration Control I Acceleration Control II Acceleration Control III Acceleration Control IV Acceleration Control V Afterburner I Afterburner II Afterburner III Afterburner IV Afterburner V Armor Layering I Armor Layering II Armor Layering III Armor Layering IV Armor Layering V Capacitor Emission Systems I Capacitor Emission Systems II Capacitor Emission Systems III Capacitor Emission Systems IV Capacitor Emission Systems V Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Management IV Capacitor Management V Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Capacitor Systems Operation V Controlled Bursts I Controlled Bursts II Controlled Bursts III Controlled Bursts IV Controlled Bursts V Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Electronics Upgrades IV Electronics Upgrades V Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Energy Grid Upgrades IV Energy Grid Upgrades V Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Evasive Maneuvering IV Evasive Maneuvering V Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Hull Upgrades V Long Range Targeting I Long Range Targeting II Long Range Targeting III Long Range Targeting IV Long Range Targeting V Motion Prediction I Motion Prediction II Motion Prediction III Motion Prediction IV Motion Prediction V Precursor Frigate I Precursor Frigate II Precursor Frigate III Propulsion Jamming I Propulsion Jamming II Propulsion Jamming III Propulsion Jamming IV Propulsion Jamming V Radar Sensor Compensation I Radar Sensor Compensation II Radar Sensor Compensation III Radar Sensor Compensation IV Radar Sensor Compensation V Rapid Firing I Rapid Firing II Rapid Firing III Rapid Firing IV Rapid Firing V Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Repair Systems V Sharpshooter I Sharpshooter II Sharpshooter III Sharpshooter IV Sharpshooter V Signature Analysis I Signature Analysis II Signature Analysis III Signature Analysis IV Signature Analysis V Small Precursor Weapon I Small Precursor Weapon II Small Precursor Weapon III Surgical Strike I Surgical Strike II Surgical Strike III Surgical Strike IV Surgical Strike V Target Management I Target Management II Target Management III Target Management IV Target Management V Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Warp Drive Operation V Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Weapon Upgrades V Advanced Weapon Upgrades I Advanced Weapon Upgrades II Advanced Weapon Upgrades III Advanced Weapon Upgrades IV Advanced Weapon Upgrades V EM Armor Compensation I EM Armor Compensation II EM Armor Compensation III EM Armor Compensation IV EM Armor Compensation V Explosive Armor Compensation I Explosive Armor Compensation II Explosive Armor Compensation III Explosive Armor Compensation IV Explosive Armor Compensation V Fuel Conservation I Fuel Conservation II Fuel Conservation III Fuel Conservation IV Fuel Conservation V Heavy Assault Cruisers I High Speed Maneuvering I High Speed Maneuvering II High Speed Maneuvering III High Speed Maneuvering IV High Speed Maneuvering V Kinetic Armor Compensation I Kinetic Armor Compensation II Kinetic Armor Compensation III Kinetic Armor Compensation IV Kinetic Armor Compensation V Medium Precursor Weapon I Medium Precursor Weapon II Medium Precursor Weapon III Medium Precursor Weapon IV Medium Precursor Weapon V Precursor Destroyer I Precursor Destroyer II Precursor Destroyer III Thermal Armor Compensation I Thermal Armor Compensation II Thermal Armor Compensation III Thermal Armor Compensation IV Thermal Armor Compensation V Medium Disintegrator Specialization I Medium Disintegrator Specialization II Medium Disintegrator Specialization III Medium Disintegrator Specialization IV Medium Disintegrator Specialization V Precursor Cruiser I Precursor Cruiser II Precursor Cruiser III Precursor Cruiser IV Precursor Cruiser V
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Boni
Heavy Assault Cruisers je Skillstufe
- 20 % Bonus auf maximalen Schadensmultiplikatorbonus von schweren entropischen Desintegratoren
- 7,5 % Bonus auf die maximale Reichweite der schweren entropischen Desintegratoren
Precursor Cruiser je Skillstufe
- 5 % Bonus auf den Schaden durch schwere entropische Desintegratoren
- 5 % Bonus auf die Nachführgeschwindigkeit von schweren entropischen Desintegratoren
Rollenbonus
- 50 % Reduktion des Mikrowarpantrieb-Signaturradius
- Kann Angriffsschadensregulierer ausrüsten
- 50 % reduzierter Energiespeicherverbrauch von Energieneutralisierer-Modulen
- 50 % reduzierter Energiespeicherverbrauch von Panzerungs-Fernreparatursystemen
- 50 % reduzierter Energiespeicherverbrauch von Smart Bomb
- 100 % Bonus auf die Reichweite von Panzerungs-Fernreparatursystemen
Beschreibung
Mit dem Triglavia-Kreuzer der Vedmak-Klasse als Basis haben die Entwickler der Ikitursa basierend auf dem bereits leistungsfähigen Kerndesign einen mächtigen schweren Angriffskreuzer entworfen. Die Ikitursa wurde mit Systemen, die auf dem althergebrachten schweren Angriffskreuzer der Eagle-Klasse basieren, für den Kapselpilotendienst angepasst und verfügt über die starke Abwehr- und Angriffskraft, die man von solch einem Schiff mit schweren entropischen Desintegratoren erwarten würde. Als schwerer Angriffskreuzer kann die Ikitursa Angriffsschadenskontrolle für eine verbesserte Verteidigung einsetzen und eine größere Reichweite und erhöhten Schaden des entropischen Desintegrators nutzen, während ihre Triglavia-Kernsysteme ihr Vorteile beim Einsatz von Energieneutralisierern und Impulswaffen sowie Panzerungs-Fernreparatursystemen verschaffen. „Wir können bestätigen, dass das von Ishukone entwickelte Verbesserungspaket für schwere Angriffskreuzer zur Verwendung bei der Umwandlung des Vedmak-Designs zu einer schweren Angriffskonfiguration angepasst werden kann. Die grundlegende Technologie, die eine erhöhte Schadensresistenz ermöglicht, wird auf Kommando funktionieren und Mikrowarpantrieb-Signaturradius wird mit Standardtechniken reduziert. Wir haben versucht, Schildsysteme bei Prototyp 2 zu verbessern, aber eine Überjustierung der thermokinetischen Abschirmung führte zu einem Singularitätsinstabilitätsalarm und das Experiment wurde abgebrochen. Wir empfehlen weitere Forschung und Experimente an einem isolierten Testort.“ – Auszug aus einem Bericht an Caldari Navy Design Bureau 47 von der Ishukone Corporation