Zum Fliegen
30 T 9 Std Training ab null, 1.313.030 SP in 6 Skills. Mindestens eine Stufe nur mit Omega.
- Leadership
- Spaceship Command
- Command Burst Specialist
- Precursor Frigate
- Command Destroyers
- Precursor Destroyer
Plan zum Kopieren: 23 Schritte
Leadership I Leadership II Leadership III Leadership IV Leadership V Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Command Burst Specialist I Command Burst Specialist II Command Burst Specialist III Command Burst Specialist IV Precursor Frigate I Precursor Frigate II Precursor Frigate III Command Destroyers I Precursor Destroyer I Precursor Destroyer II Precursor Destroyer III Precursor Destroyer IV Precursor Destroyer V
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery
Mastery I: 31 T 3 Std ab null, 1.345.360 SP. 17 Std 58 Min zusätzlich zum Fliegen.
Allgemeine Raumschiffsteuerung
Energiespeicher-Ausstoß
Kleiner Desintegrator-Geschützturm
Basis-Waffenausrüstung
Armor Tanking
Radar-Zielerfassung
Navigation
Plan für Mastery I ab null: 49 Schritte
CPU Management I CPU Management II CPU Management III Gunnery I Gunnery II Gunnery III Leadership I Leadership II Leadership III Leadership IV Leadership V Mechanics I Navigation I Navigation II Power Grid Management I Power Grid Management II Power Grid Management III Science I Science II Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Capacitor Emission Systems I Capacitor Systems Operation I Command Burst Specialist I Command Burst Specialist II Command Burst Specialist III Command Burst Specialist IV Controlled Bursts I Hull Upgrades I Motion Prediction I Precursor Frigate I Precursor Frigate II Precursor Frigate III Propulsion Jamming I Rapid Firing I Repair Systems I Sharpshooter I Small Precursor Weapon I Target Management I Weapon Upgrades I Command Destroyers I Precursor Destroyer I Precursor Destroyer II Precursor Destroyer III Precursor Destroyer IV Precursor Destroyer V
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery II: 36 T ab null, 1.556.687 SP. 4 T 21 Std zusätzlich zu Stufe I.
Allgemeine Raumschiffsteuerung
Energiespeicher-Ausstoß
Kleiner Desintegrator-Geschützturm
Basis-Waffenausrüstung
Armor Tanking
Radar-Zielerfassung
Plan für Mastery II ab null: 86 Schritte
CPU Management I CPU Management II CPU Management III Gunnery I Gunnery II Gunnery III Gunnery IV Leadership I Leadership II Leadership III Leadership IV Leadership V Mechanics I Mechanics II Mechanics III Navigation I Navigation II Navigation III Power Grid Management I Power Grid Management II Power Grid Management III Science I Science II Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Acceleration Control I Afterburner I Capacitor Emission Systems I Capacitor Emission Systems II Capacitor Management I Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Command Burst Specialist I Command Burst Specialist II Command Burst Specialist III Command Burst Specialist IV Controlled Bursts I Controlled Bursts II Controlled Bursts III Electronics Upgrades I Energy Grid Upgrades I Evasive Maneuvering I Hull Upgrades I Hull Upgrades II Hull Upgrades III Long Range Targeting I Motion Prediction I Motion Prediction II Motion Prediction III Precursor Frigate I Precursor Frigate II Precursor Frigate III Propulsion Jamming I Propulsion Jamming II Rapid Firing I Rapid Firing II Rapid Firing III Repair Systems I Repair Systems II Sharpshooter I Sharpshooter II Sharpshooter III Signature Analysis I Small Precursor Weapon I Small Precursor Weapon II Small Precursor Weapon III Surgical Strike I Surgical Strike II Surgical Strike III Target Management I Target Management II Target Management III Warp Drive Operation I Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Command Destroyers I Precursor Destroyer I Precursor Destroyer II Precursor Destroyer III Precursor Destroyer IV Precursor Destroyer V
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery III: 70 T 6 Std ab null, 3.034.805 SP. 34 T 5 Std zusätzlich zu Stufe II.
Allgemeine Raumschiffsteuerung
Energiespeicher-Ausstoß
Kleiner Desintegrator-Geschützturm
Basis-Waffenausrüstung
Armor Tanking
Radar-Zielerfassung
Plan für Mastery III ab null: 132 Schritte
CPU Management I CPU Management II CPU Management III CPU Management IV Gunnery I Gunnery II Gunnery III Gunnery IV Leadership I Leadership II Leadership III Leadership IV Leadership V Mechanics I Mechanics II Mechanics III Mechanics IV Navigation I Navigation II Navigation III Navigation IV Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Science I Science II Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Acceleration Control I Acceleration Control II Acceleration Control III Afterburner I Afterburner II Afterburner III Armor Layering I Capacitor Emission Systems I Capacitor Emission Systems II Capacitor Emission Systems III Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Command Burst Specialist I Command Burst Specialist II Command Burst Specialist III Command Burst Specialist IV Controlled Bursts I Controlled Bursts II Controlled Bursts III Controlled Bursts IV Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Long Range Targeting I Long Range Targeting II Long Range Targeting III Motion Prediction I Motion Prediction II Motion Prediction III Motion Prediction IV Precursor Frigate I Precursor Frigate II Precursor Frigate III Propulsion Jamming I Propulsion Jamming II Propulsion Jamming III Radar Sensor Compensation I Radar Sensor Compensation II Radar Sensor Compensation III Rapid Firing I Rapid Firing II Rapid Firing III Rapid Firing IV Repair Systems I Repair Systems II Repair Systems III Sharpshooter I Sharpshooter II Sharpshooter III Sharpshooter IV Signature Analysis I Signature Analysis II Signature Analysis III Small Precursor Weapon I Small Precursor Weapon II Small Precursor Weapon III Small Precursor Weapon IV Surgical Strike I Surgical Strike II Surgical Strike III Surgical Strike IV Target Management I Target Management II Target Management III Target Management IV Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Weapon Upgrades V Advanced Weapon Upgrades I Command Destroyers I EM Armor Compensation I Explosive Armor Compensation I Fuel Conservation I Kinetic Armor Compensation I Precursor Destroyer I Precursor Destroyer II Precursor Destroyer III Precursor Destroyer IV Precursor Destroyer V Thermal Armor Compensation I
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery IV: 157 T 21 Std ab null, 6.820.455 SP. 87 T 15 Std zusätzlich zu Stufe III.
Allgemeine Raumschiffsteuerung
Energiespeicher-Ausstoß
Kleiner Desintegrator-Geschützturm
Basis-Waffenausrüstung
Armor Tanking
Radar-Zielerfassung
Plan für Mastery IV ab null: 177 Schritte
CPU Management I CPU Management II CPU Management III CPU Management IV CPU Management V Gunnery I Gunnery II Gunnery III Gunnery IV Gunnery V Leadership I Leadership II Leadership III Leadership IV Leadership V Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Power Grid Management V Science I Science II Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Acceleration Control I Acceleration Control II Acceleration Control III Acceleration Control IV Afterburner I Afterburner II Afterburner III Afterburner IV Armor Layering I Armor Layering II Armor Layering III Capacitor Emission Systems I Capacitor Emission Systems II Capacitor Emission Systems III Capacitor Emission Systems IV Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Management IV Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Capacitor Systems Operation V Command Burst Specialist I Command Burst Specialist II Command Burst Specialist III Command Burst Specialist IV Controlled Bursts I Controlled Bursts II Controlled Bursts III Controlled Bursts IV Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Electronics Upgrades IV Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Energy Grid Upgrades IV Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Evasive Maneuvering IV Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Hull Upgrades V Long Range Targeting I Long Range Targeting II Long Range Targeting III Long Range Targeting IV Motion Prediction I Motion Prediction II Motion Prediction III Motion Prediction IV Precursor Frigate I Precursor Frigate II Precursor Frigate III Propulsion Jamming I Propulsion Jamming II Propulsion Jamming III Propulsion Jamming IV Radar Sensor Compensation I Radar Sensor Compensation II Radar Sensor Compensation III Radar Sensor Compensation IV Rapid Firing I Rapid Firing II Rapid Firing III Rapid Firing IV Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Sharpshooter I Sharpshooter II Sharpshooter III Sharpshooter IV Signature Analysis I Signature Analysis II Signature Analysis III Signature Analysis IV Small Precursor Weapon I Small Precursor Weapon II Small Precursor Weapon III Small Precursor Weapon IV Small Precursor Weapon V Surgical Strike I Surgical Strike II Surgical Strike III Surgical Strike IV Target Management I Target Management II Target Management III Target Management IV Target Management V Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Weapon Upgrades V Advanced Weapon Upgrades I Advanced Weapon Upgrades II Advanced Weapon Upgrades III Advanced Weapon Upgrades IV Command Destroyers I EM Armor Compensation I EM Armor Compensation II EM Armor Compensation III EM Armor Compensation IV Explosive Armor Compensation I Explosive Armor Compensation II Explosive Armor Compensation III Explosive Armor Compensation IV Fuel Conservation I Fuel Conservation II Fuel Conservation III High Speed Maneuvering I High Speed Maneuvering II High Speed Maneuvering III Kinetic Armor Compensation I Kinetic Armor Compensation II Kinetic Armor Compensation III Kinetic Armor Compensation IV Precursor Destroyer I Precursor Destroyer II Precursor Destroyer III Precursor Destroyer IV Precursor Destroyer V Small Disintegrator Specialization I Thermal Armor Compensation I Thermal Armor Compensation II Thermal Armor Compensation III Thermal Armor Compensation IV
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Mastery V: 486 T 17 Std ab null, 21.026.445 SP. 328 T 20 Std zusätzlich zu Stufe IV.
Allgemeine Raumschiffsteuerung
Energiespeicher-Ausstoß
Kleiner Desintegrator-Geschützturm
Basis-Waffenausrüstung
Armor Tanking
Radar-Zielerfassung
Plan für Mastery V ab null: 210 Schritte
CPU Management I CPU Management II CPU Management III CPU Management IV CPU Management V Gunnery I Gunnery II Gunnery III Gunnery IV Gunnery V Leadership I Leadership II Leadership III Leadership IV Leadership V Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Power Grid Management V Science I Science II Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Acceleration Control I Acceleration Control II Acceleration Control III Acceleration Control IV Acceleration Control V Afterburner I Afterburner II Afterburner III Afterburner IV Afterburner V Armor Layering I Armor Layering II Armor Layering III Armor Layering IV Armor Layering V Capacitor Emission Systems I Capacitor Emission Systems II Capacitor Emission Systems III Capacitor Emission Systems IV Capacitor Emission Systems V Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Management IV Capacitor Management V Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Capacitor Systems Operation V Command Burst Specialist I Command Burst Specialist II Command Burst Specialist III Command Burst Specialist IV Controlled Bursts I Controlled Bursts II Controlled Bursts III Controlled Bursts IV Controlled Bursts V Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Electronics Upgrades IV Electronics Upgrades V Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Energy Grid Upgrades IV Energy Grid Upgrades V Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Evasive Maneuvering IV Evasive Maneuvering V Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Hull Upgrades V Long Range Targeting I Long Range Targeting II Long Range Targeting III Long Range Targeting IV Long Range Targeting V Motion Prediction I Motion Prediction II Motion Prediction III Motion Prediction IV Motion Prediction V Precursor Frigate I Precursor Frigate II Precursor Frigate III Propulsion Jamming I Propulsion Jamming II Propulsion Jamming III Propulsion Jamming IV Propulsion Jamming V Radar Sensor Compensation I Radar Sensor Compensation II Radar Sensor Compensation III Radar Sensor Compensation IV Radar Sensor Compensation V Rapid Firing I Rapid Firing II Rapid Firing III Rapid Firing IV Rapid Firing V Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Repair Systems V Sharpshooter I Sharpshooter II Sharpshooter III Sharpshooter IV Sharpshooter V Signature Analysis I Signature Analysis II Signature Analysis III Signature Analysis IV Signature Analysis V Small Precursor Weapon I Small Precursor Weapon II Small Precursor Weapon III Small Precursor Weapon IV Small Precursor Weapon V Surgical Strike I Surgical Strike II Surgical Strike III Surgical Strike IV Surgical Strike V Target Management I Target Management II Target Management III Target Management IV Target Management V Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Warp Drive Operation V Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Weapon Upgrades V Advanced Weapon Upgrades I Advanced Weapon Upgrades II Advanced Weapon Upgrades III Advanced Weapon Upgrades IV Advanced Weapon Upgrades V Command Destroyers I EM Armor Compensation I EM Armor Compensation II EM Armor Compensation III EM Armor Compensation IV EM Armor Compensation V Explosive Armor Compensation I Explosive Armor Compensation II Explosive Armor Compensation III Explosive Armor Compensation IV Explosive Armor Compensation V Fuel Conservation I Fuel Conservation II Fuel Conservation III Fuel Conservation IV Fuel Conservation V High Speed Maneuvering I High Speed Maneuvering II High Speed Maneuvering III High Speed Maneuvering IV High Speed Maneuvering V Kinetic Armor Compensation I Kinetic Armor Compensation II Kinetic Armor Compensation III Kinetic Armor Compensation IV Kinetic Armor Compensation V Precursor Destroyer I Precursor Destroyer II Precursor Destroyer III Precursor Destroyer IV Precursor Destroyer V Small Disintegrator Specialization I Small Disintegrator Specialization II Small Disintegrator Specialization III Small Disintegrator Specialization IV Small Disintegrator Specialization V Thermal Armor Compensation I Thermal Armor Compensation II Thermal Armor Compensation III Thermal Armor Compensation IV Thermal Armor Compensation V
Im Client: Skill-Warteschlange, „Skills aus der Zwischenablage hinzufügen“.
Boni
Command Destroyers je Skillstufe
- 2 % Bonus auf Effektstärke und Dauer von Gefechts- und Informationskommandostrahlen
- 5 % Reduktion der Hochfahrzeit von Mikrosprungfeldgeneratoren
Precursor Destroyer je Skillstufe
- 30 % Bonus auf die optimale Reichweite von leichten entropischen Desintegratoren
- 20 % Bonus auf den Schaden durch leichte entropische Desintegratoren
Rollenbonus
- Kann ein Kommandostrahlen-Modul verwenden
- Kann Mikrosprungfeldgeneratoren ausrüsten
- 50 % Reduktion der Reaktivierungsverzögerung von Abfangraketenwerfern
- 95 % Reduktion des Stromnetzbedarfs von Kommandostrahlen
- 50 % Reduktion der Erhöhung des Signaturradius durch Mikrowarpantrieb
- 100 % Bonus auf die Reichweite von Panzerungs-Fernreparatursystemen
- 50 % reduzierter Energiespeicherverbrauch von Panzerungs-Fernreparatursystemen
- 50 % reduzierter Energiespeicherverbrauch von Energieneutralisierer-Modulen
- 50 % reduzierter Energiespeicherverbrauch von Smart Bomb
Beschreibung
Das Draugur-Design, eine Modifikation des Zerstörers der Kikimora-Klasse des Kollektivs, orientiert sich am Kern des Triglavia-Rumpfdesigns und überholt ihn komplett für ein mächtiges Exemplar eines Kommandozerstörers. Das Design der Draugur hat Prinzipien und Technologie von der Minmatar-Bifrost-Klasse von Kommandozerstörern übernommen und dabei die Energiesysteme und typischen Waffen von Triglavia-Schiffen beibehalten. Als Kommandozerstörer kann die Draugur Kommandostrahlen und Mikrosprungfeldgeneratoren einsetzen, während ihre Triglavia-Kernsysteme ihr Vorteile beim Einsatz von Energieneutralisierern und Impulswaffen sowie Panzerungs-Fernreparatursystemen verschaffen. „Der Kikimora-Rumpf ist vollständig für den Umbau zum Kommandozerstörermuster geeignet. Wir gehen davon aus, dass es ohne Schwierigkeiten möglich sein wird, die für einen Mikrosprungfeldgenerator nötigen Energiekupplungen hoher Kapazität zu integrieren. Für die Kupplungen und damit verbundenen Warpfeldsysteme wird eine zusätzliche Abschirmung von der entropischen Strahlung des Waffensystems nötig sein, doch die bestehenden Rumpfintegritätsschwellen liegen weit über den Toleranzen für den Sprungfeldgebrauch und gleichen dies aus.“ – Auszug aus einem Plan von Core Complexion/Thukker Mix Elgoi VIII Collaborative Design Circle