Projectile Weapon Rigging
- Rank
- 3
- Attributes
- Intelligence, Memory
- Alpha
- Alpha up to level III
Levels
| Level | SP | Time | Total SP | Total time |
|---|---|---|---|---|
| I | 750 | 25m | 750 | 25m |
| II | 3,493 | 1h 57m | 4,243 | 2h 22m |
| III | 19,757 | 10h 59m | 24,000 | 13h 20m |
| IV | 111,765 | 2d 14h | 135,765 | 3d 3h |
| V | 632,235 | 14d 15h | 768,000 | 17d 18h |
Prerequisites
Up to level I with the whole chain: 24,000 SP, 13h 20m.
Plan up to level I: 7 steps
Mechanics I Mechanics II Mechanics III Jury Rigging I Jury Rigging II Jury Rigging III Projectile Weapon Rigging I
In the client: skill queue, “Add skills listed in clipboard”.
Description
Advanced understanding of the interface between projectile weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs.
10% reduction in Projectile Weapon Rig drawbacks per level.