Atlas

Skill plans Amarr Empire

Amarr Bounty Hunter

9d 10h of training from scratch, 407,595 SP across 32 Skills. Every level can be trained as Alpha.

Milestones

Plan in CCP’s order: 76 steps
Spaceship Command I
Gunnery I
Power Grid Management I
Science I
Navigation I
Mechanics I
Small Energy Turret I
Afterburner I
Repair Systems I
Amarr Frigate I
Power Grid Management II
Gunnery II
Weapon Upgrades I
Energy Grid Upgrades I
Amarr Frigate II
Energy Grid Upgrades II
Amarr Frigate III
Amarr Destroyer I
Energy Grid Upgrades III
Energy Grid Upgrades IV
Amarr Destroyer II
Amarr Destroyer III
Infomorph Psychology I
Science II
Science III
Cybernetics I
CPU Management I
Target Management I
Signature Analysis I
Warp Drive Operation I
Capacitor Systems Operation I
Hull Upgrades I
CPU Management II
Navigation II
Mechanics II
Spaceship Command II
Small Energy Turret II
Repair Systems II
Target Management II
Capacitor Systems Operation II
Motion Prediction I
Rapid Firing I
Controlled Bursts I
Sharpshooter I
Long Range Targeting I
Evasive Maneuvering I
Hull Upgrades II
Electronics Upgrades I
Motion Prediction II
Rapid Firing II
Controlled Bursts II
Sharpshooter II
Weapon Upgrades II
Gunnery III
Navigation III
Power Grid Management III
Mechanics III
CPU Management III
Small Energy Turret III
Target Management III
Capacitor Systems Operation III
Capacitor Management I
Acceleration Control I
Hull Upgrades III
Motion Prediction III
Rapid Firing III
Controlled Bursts III
Sharpshooter III
Weapon Upgrades III
Gunnery IV
Surgical Strike I
Trajectory Analysis I
Surgical Strike II
Trajectory Analysis II
Surgical Strike III
Trajectory Analysis III

In the client: skill queue, “Add skills listed in clipboard”.

Description

Amarr Enforcers focused on bounty hunting start their career flying Tech 1 Amarr frigates before moving on to destroyers, such as the Coercer: Amarr Enforcer. Bounty Hunter combat performance benefits from numerous skills enhancing defenses and ship handling.

Bounty Hunters will further enhance their ability to eliminate their targets by training skills to improve the damage, accuracy, and range of their weapon systems.

To find suitable targets, head to the Combat Anomalies panel in the Agency.

Ship in the plan