Atlas

Skill plans Amarr Empire

AIR Amarr Soldier of Fortune

5d 20h of training from scratch, 252,892 SP across 30 Skills. Every level can be trained as Alpha.

Milestones

Plan in CCP’s order: 69 steps
Spaceship Command I
Mechanics I
Navigation I
Gunnery I
CPU Management I
Small Energy Turret I
Afterburner I
Amarr Frigate I
Hull Upgrades I
Navigation II
Gunnery II
CPU Management II
Afterburner II
Weapon Upgrades I
Hull Upgrades II
CPU Management III
Navigation III
Afterburner III
Propulsion Jamming I
Hull Upgrades III
High Speed Maneuvering I
Amarr Frigate II
Amarr Frigate III
Science I
Science II
Science III
Cybernetics I
Power Grid Management I
Target Management I
Signature Analysis I
Warp Drive Operation I
Capacitor Systems Operation I
Power Grid Management II
Mechanics II
Spaceship Command II
Small Energy Turret II
Target Management II
Capacitor Systems Operation II
Motion Prediction I
Rapid Firing I
Controlled Bursts I
Sharpshooter I
Long Range Targeting I
Evasive Maneuvering I
Energy Grid Upgrades I
Electronics Upgrades I
Motion Prediction II
Rapid Firing II
Controlled Bursts II
Sharpshooter II
Weapon Upgrades II
Gunnery III
Power Grid Management III
Mechanics III
Small Energy Turret III
Target Management III
Capacitor Systems Operation III
Capacitor Management I
Propulsion Jamming II
Motion Prediction III
Rapid Firing III
Controlled Bursts III
Sharpshooter III
Weapon Upgrades III
Gunnery IV
Surgical Strike I
Trajectory Analysis I
Surgical Strike II
Trajectory Analysis II

In the client: skill queue, “Add skills listed in clipboard”.

Description

Completion of this AIR skill plan gives a basic grounding in skills useful to the Amarr capsuleer embarking on a career as a Soldier of Fortune. Further development in skills suitable for militia warfare and privateering in New Eden can be achieved by training the certified skill plans for Soldier of Fortune.

Punisher: AIR Amarr Soldier of Fortune is the suggested starting ship for this career.

Ship in the plan