Atlas
Vagabond

Minmatar Republic Heavy Assault Cruiser

Vagabond

Heavy Assault Cruiser Tech II

To fly it

63d 9h of training from scratch, 2,738,930 SP across 11 skills. At least one level needs Omega.

Plan to copy: 37 steps
Gunnery I
Gunnery II
Power Grid Management I
Power Grid Management II
Power Grid Management III
Science I
Spaceship Command I
Spaceship Command II
Spaceship Command III
Spaceship Command IV
Spaceship Command V
Capacitor Management I
Capacitor Management II
Capacitor Management III
Capacitor Management IV
Energy Grid Upgrades I
Energy Grid Upgrades II
Energy Grid Upgrades III
Energy Grid Upgrades IV
Energy Grid Upgrades V
Minmatar Frigate I
Minmatar Frigate II
Minmatar Frigate III
Weapon Upgrades I
Weapon Upgrades II
Weapon Upgrades III
Weapon Upgrades IV
Weapon Upgrades V
Heavy Assault Cruisers I
Minmatar Destroyer I
Minmatar Destroyer II
Minmatar Destroyer III
Minmatar Cruiser I
Minmatar Cruiser II
Minmatar Cruiser III
Minmatar Cruiser IV
Minmatar Cruiser V

In the client: skill queue, “Add skills listed in clipboard”.

Mastery

Mastery I: 65d 3h from scratch, 2,813,935 SP. 1d 17h on top of flying it.

Plan for Mastery I from scratch: 62 steps
CPU Management I
CPU Management II
CPU Management III
Drones I
Drones II
Drones III
Drones IV
Gunnery I
Gunnery II
Gunnery III
Navigation I
Navigation II
Power Grid Management I
Power Grid Management II
Power Grid Management III
Science I
Spaceship Command I
Spaceship Command II
Spaceship Command III
Spaceship Command IV
Spaceship Command V
Capacitor Management I
Capacitor Management II
Capacitor Management III
Capacitor Management IV
Capacitor Systems Operation I
Drone Avionics I
Drone Durability I
Drone Navigation I
Energy Grid Upgrades I
Energy Grid Upgrades II
Energy Grid Upgrades III
Energy Grid Upgrades IV
Energy Grid Upgrades V
Light Drone Operation I
Minmatar Frigate I
Minmatar Frigate II
Minmatar Frigate III
Motion Prediction I
Propulsion Jamming I
Rapid Firing I
Sharpshooter I
Shield Operation I
Small Projectile Turret I
Small Projectile Turret II
Small Projectile Turret III
Target Management I
Weapon Upgrades I
Weapon Upgrades II
Weapon Upgrades III
Weapon Upgrades IV
Weapon Upgrades V
Heavy Assault Cruisers I
Medium Projectile Turret I
Minmatar Destroyer I
Minmatar Destroyer II
Minmatar Destroyer III
Minmatar Cruiser I
Minmatar Cruiser II
Minmatar Cruiser III
Minmatar Cruiser IV
Minmatar Cruiser V

In the client: skill queue, “Add skills listed in clipboard”.

Bonuses

Minmatar Cruiser per skill level

Heavy Assault Cruisers per skill level

Role bonus

  • 50% reduction in Microwarpdrive signature radius penalty
  • Can fit Assault Damage Controls

Description

The fastest cruiser invented to date, this vessel is ideal for hit-and-run ops where both speed and firepower are required. Its on-board power core may not be strong enough to handle some of the larger weapons out there, but when it comes to guerilla work, the Vagabond can't be beat.

Improving on the original Stabber design, Thukker Mix created the Vagabond as a cruiser-sized skirmish vessel equally suited to defending mobile installations and executing lightning strikes at their enemies. Honoring their tradition of building the fastest vessels to ply the space lanes, they count the Vagabond as one of their crowning achievements.

More ships of this class Heavy Assault Cruiser