Atlas
Nestor

To fly it

6d 16h of training from scratch, 289,255 SP across 11 skills. Every level can be trained as Alpha.

Plan to copy: 30 steps
Spaceship Command I
Spaceship Command II
Spaceship Command III
Spaceship Command IV
Amarr Frigate I
Amarr Frigate II
Amarr Frigate III
Gallente Frigate I
Gallente Frigate II
Gallente Frigate III
Amarr Destroyer I
Amarr Destroyer II
Amarr Destroyer III
Gallente Destroyer I
Gallente Destroyer II
Gallente Destroyer III
Amarr Cruiser I
Amarr Cruiser II
Amarr Cruiser III
Gallente Cruiser I
Gallente Cruiser II
Gallente Cruiser III
Amarr Battlecruiser I
Amarr Battlecruiser II
Amarr Battlecruiser III
Gallente Battlecruiser I
Gallente Battlecruiser II
Gallente Battlecruiser III
Amarr Battleship I
Gallente Battleship I

In the client: skill queue, “Add skills listed in clipboard”.

Mastery

Mastery I: 15d 17h from scratch, 680,340 SP. 9d 1h on top of flying it.

Plan for Mastery I from scratch: 84 steps
CPU Management I
CPU Management II
CPU Management III
Drones I
Drones II
Drones III
Drones IV
Gunnery I
Gunnery II
Gunnery III
Gunnery IV
Gunnery V
Mechanics I
Navigation I
Navigation II
Power Grid Management I
Power Grid Management II
Science I
Science II
Science III
Spaceship Command I
Spaceship Command II
Spaceship Command III
Spaceship Command IV
Amarr Frigate I
Amarr Frigate II
Amarr Frigate III
Astrometric Rangefinding I
Astrometrics I
Capacitor Systems Operation I
Controlled Bursts I
Drone Avionics I
Drone Durability I
Drone Navigation I
Electronics Upgrades I
Electronics Upgrades II
Electronics Upgrades III
Gallente Frigate I
Gallente Frigate II
Gallente Frigate III
Hull Upgrades I
Light Drone Operation I
Medium Drone Operation I
Motion Prediction I
Propulsion Jamming I
Rapid Firing I
Repair Systems I
Sharpshooter I
Small Energy Turret I
Small Energy Turret II
Small Energy Turret III
Surgical Strike I
Survey I
Survey II
Survey III
Target Management I
Trajectory Analysis I
Weapon Upgrades I
Amarr Destroyer I
Amarr Destroyer II
Amarr Destroyer III
Archaeology I
Gallente Destroyer I
Gallente Destroyer II
Gallente Destroyer III
Hacking I
Medium Energy Turret I
Medium Energy Turret II
Medium Energy Turret III
Amarr Cruiser I
Amarr Cruiser II
Amarr Cruiser III
Gallente Cruiser I
Gallente Cruiser II
Gallente Cruiser III
Large Energy Turret I
Amarr Battlecruiser I
Amarr Battlecruiser II
Amarr Battlecruiser III
Gallente Battlecruiser I
Gallente Battlecruiser II
Gallente Battlecruiser III
Amarr Battleship I
Gallente Battleship I

In the client: skill queue, “Add skills listed in clipboard”.

Bonuses

Gallente Battleship per skill level

  • 10% bonus to Drone hitpoints and damage

Amarr Battleship per skill level

  • 4% bonus to all armor resistances

Role bonus

Description

This was one of the first vessels the Sisters of EVE made available to capsuleers. It had been under development by the Sanctuary corporation, whose interest in exploration includes not only search & rescue operations but also a constant inquiry into the nature of the EVE Gate. Thanks to the Sisters' efforts and the Sanctuary's particular expertise, the Nestor is an agile, tenacious ship that aptly adheres to the mantra of both rescuers and explorers: Stay safe, stay hidden, and use every tool at your disposal.

It is particularly adept at venturing into dangerous territories, not merely in recovering whatever may be of interest but also in being able to safely bring it back. Its engines have alternate power sources that come into play should any of its cargo - for which it has plenty of room - cause serious interference with internal systems. Its weaponry runs best on renewable sources, an ideal for a ship that doesn't know how long it'll be in deep space. Its carapace is extremely well armored for a ship this agile, and covered in sensors capable of letting its crew track a myriad of different organic signatures. The crew itself is safely protected from any number of transmittable ailments from rescues and other unexpected passengers, thanks to special quarantine bays that are conveniently located near jettisonable openings.

The Sanctuary corporation poured uncountable resources into making the cloaking technology developed for the Stratios fit the Nestor, but were eventually forced to concede that it was impossible. The effort was not without benefit though, as part of their work focused on reducing the Nestor's mass enough that it could make its way into unexplored territories that might've been hazardous to bulkier vessels. This paid off by affording the Nestor unmatched access to wormhole space, and meant that the embedded miniature rescue vessel on the ship's hull could be relegated to a decommissioned role. With covert function off the table, the Sanctuary turned their eyes on logistics and now the Nestor serves as one of the best support platforms in New Eden.