Atlas
Naglfar Fleet Issue

Minmatar Republic Navy Dreadnought

Naglfar Fleet Issue

Dreadnought Faction

To fly it

98d 8h of training from scratch, 4,248,146 SP across 17 skills. At least one level needs Omega.

Plan to copy: 58 steps
Gunnery I
Gunnery II
Navigation I
Navigation II
Navigation III
Navigation IV
Navigation V
Science I
Science II
Science III
Science IV
Science V
Spaceship Command I
Spaceship Command II
Spaceship Command III
Spaceship Command IV
Spaceship Command V
Advanced Spaceship Command I
Advanced Spaceship Command II
Advanced Spaceship Command III
Advanced Spaceship Command IV
Advanced Spaceship Command V
Minmatar Frigate I
Minmatar Frigate II
Minmatar Frigate III
Warp Drive Operation I
Warp Drive Operation II
Warp Drive Operation III
Warp Drive Operation IV
Warp Drive Operation V
Weapon Upgrades I
Weapon Upgrades II
Weapon Upgrades III
Weapon Upgrades IV
Advanced Weapon Upgrades I
Advanced Weapon Upgrades II
Advanced Weapon Upgrades III
Advanced Weapon Upgrades IV
Advanced Weapon Upgrades V
Capital Ships I
Capital Ships II
Capital Ships III
Jump Drive Operation I
Minmatar Destroyer I
Minmatar Destroyer II
Minmatar Destroyer III
Minmatar Cruiser I
Minmatar Cruiser II
Minmatar Cruiser III
Tactical Weapon Reconfiguration I
Minmatar Battlecruiser I
Minmatar Battlecruiser II
Minmatar Battlecruiser III
Minmatar Battleship I
Minmatar Battleship II
Minmatar Battleship III
Minmatar Dreadnought I
Minmatar Dreadnought II

In the client: skill queue, “Add skills listed in clipboard”.

Mastery

Mastery I: 174d 4h from scratch, 7,524,471 SP. 75d 20h on top of flying it.

Plan for Mastery I from scratch: 98 steps
CPU Management I
Gunnery I
Gunnery II
Gunnery III
Gunnery IV
Gunnery V
Navigation I
Navigation II
Navigation III
Navigation IV
Navigation V
Power Grid Management I
Power Grid Management II
Power Grid Management III
Power Grid Management IV
Power Grid Management V
Science I
Science II
Science III
Science IV
Science V
Spaceship Command I
Spaceship Command II
Spaceship Command III
Spaceship Command IV
Spaceship Command V
Advanced Spaceship Command I
Advanced Spaceship Command II
Advanced Spaceship Command III
Advanced Spaceship Command IV
Advanced Spaceship Command V
Capacitor Systems Operation I
Minmatar Frigate I
Minmatar Frigate II
Minmatar Frigate III
Motion Prediction I
Rapid Firing I
Sharpshooter I
Shield Management I
Shield Management II
Shield Management III
Shield Management IV
Shield Management V
Shield Operation I
Shield Operation II
Shield Operation III
Shield Operation IV
Shield Operation V
Small Projectile Turret I
Small Projectile Turret II
Small Projectile Turret III
Surgical Strike I
Target Management I
Trajectory Analysis I
Warp Drive Operation I
Warp Drive Operation II
Warp Drive Operation III
Warp Drive Operation IV
Warp Drive Operation V
Weapon Upgrades I
Weapon Upgrades II
Weapon Upgrades III
Weapon Upgrades IV
Weapon Upgrades V
Advanced Weapon Upgrades I
Advanced Weapon Upgrades II
Advanced Weapon Upgrades III
Advanced Weapon Upgrades IV
Advanced Weapon Upgrades V
Capital Shield Operation I
Capital Ships I
Capital Ships II
Capital Ships III
Jump Drive Operation I
Medium Projectile Turret I
Medium Projectile Turret II
Medium Projectile Turret III
Minmatar Destroyer I
Minmatar Destroyer II
Minmatar Destroyer III
Large Projectile Turret I
Large Projectile Turret II
Large Projectile Turret III
Large Projectile Turret IV
Large Projectile Turret V
Minmatar Cruiser I
Minmatar Cruiser II
Minmatar Cruiser III
Tactical Weapon Reconfiguration I
Capital Projectile Turret I
Minmatar Battlecruiser I
Minmatar Battlecruiser II
Minmatar Battlecruiser III
Minmatar Battleship I
Minmatar Battleship II
Minmatar Battleship III
Minmatar Dreadnought I
Minmatar Dreadnought II

In the client: skill queue, “Add skills listed in clipboard”.

Bonuses

Minmatar Dreadnought per skill level

Role bonus

  • Can fit a Siege module
  • 5× penalty to Entosis Link cycle time

Description

Versatility in fleet ship designs has long been a watchword of Minmatar naval doctrine, and the Naglfar Fleet Issue continues that tradition by building on the strengths of the already highly-adaptable base Naglfar-class. Across the board upgrades to defenses, improved repair systems, and enhanced projectile weapon systems significantly improve the performance and capabilities of the Republic Fleet's new variant of a revered capital ship design. Improvements to utility and energy systems round out a package that transforms an already formidable fleet and siege action platform into a vessel that any foe would rather avoid.

"Jarvika the Fang was a raider by nature but did not stint when arming a full war host against his mightiest foes." – Warlords of the Tronhadar (Caravanserai Press, 2nd Ed. YC119)