To fly it
198d 9h of training from scratch, 8,571,500 SP across 22 skills. At least one level needs Omega.
- Leadership
- Navigation
- Science
- Spaceship Command
- Advanced Spaceship Command
- Amarr Frigate
- Astrometrics
- Minmatar Frigate
- Warp Drive Operation
- Amarr Destroyer
- Capital Ships
- Jump Drive Operation
- Minmatar Destroyer
- Amarr Cruiser
- Jump Portal Generation
- Minmatar Cruiser
- Amarr Battlecruiser
- Minmatar Battlecruiser
- Amarr Battleship
- Minmatar Battleship
- Amarr Titan
- Minmatar Titan
Plan to copy: 78 steps
Leadership I Leadership II Leadership III Leadership IV Leadership V Navigation I Navigation II Navigation III Navigation IV Navigation V Science I Science II Science III Science IV Science V Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Advanced Spaceship Command I Advanced Spaceship Command II Advanced Spaceship Command III Advanced Spaceship Command IV Advanced Spaceship Command V Amarr Frigate I Amarr Frigate II Amarr Frigate III Astrometrics I Astrometrics II Astrometrics III Astrometrics IV Astrometrics V Minmatar Frigate I Minmatar Frigate II Minmatar Frigate III Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Warp Drive Operation V Amarr Destroyer I Amarr Destroyer II Amarr Destroyer III Capital Ships I Capital Ships II Capital Ships III Capital Ships IV Capital Ships V Jump Drive Operation I Jump Drive Operation II Jump Drive Operation III Jump Drive Operation IV Jump Drive Operation V Minmatar Destroyer I Minmatar Destroyer II Minmatar Destroyer III Amarr Cruiser I Amarr Cruiser II Amarr Cruiser III Jump Portal Generation I Minmatar Cruiser I Minmatar Cruiser II Minmatar Cruiser III Amarr Battlecruiser I Amarr Battlecruiser II Amarr Battlecruiser III Minmatar Battlecruiser I Minmatar Battlecruiser II Minmatar Battlecruiser III Amarr Battleship I Amarr Battleship II Amarr Battleship III Minmatar Battleship I Minmatar Battleship II Minmatar Battleship III Amarr Titan I Minmatar Titan I
In the client: skill queue, “Add skills listed in clipboard”.
Mastery
Mastery I: 258d 19h from scratch, 11,181,250 SP. 60d 9h on top of flying it.
Core Spaceship Operation
Capacitor Emission
Capital Energy Turret
Supercapital Target Management
Core Weapon Fitting
Capital Armor Tanking
Capital Navigation
Plan for Mastery I from scratch: 125 steps
CPU Management I Gunnery I Gunnery II Gunnery III Gunnery IV Gunnery V Leadership I Leadership II Leadership III Leadership IV Leadership V Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Science I Science II Science III Science IV Science V Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Advanced Spaceship Command I Advanced Spaceship Command II Advanced Spaceship Command III Advanced Spaceship Command IV Advanced Spaceship Command V Amarr Frigate I Amarr Frigate II Amarr Frigate III Astrometrics I Astrometrics II Astrometrics III Astrometrics IV Astrometrics V Capacitor Emission Systems I Capacitor Systems Operation I Controlled Bursts I Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Hull Upgrades V Minmatar Frigate I Minmatar Frigate II Minmatar Frigate III Motion Prediction I Rapid Firing I Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Repair Systems V Sharpshooter I Small Energy Turret I Small Energy Turret II Small Energy Turret III Surgical Strike I Target Management I Trajectory Analysis I Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Warp Drive Operation V Weapon Upgrades I Amarr Destroyer I Amarr Destroyer II Amarr Destroyer III Capital Repair Systems I Capital Ships I Capital Ships II Capital Ships III Capital Ships IV Capital Ships V Jump Drive Operation I Jump Drive Operation II Jump Drive Operation III Jump Drive Operation IV Jump Drive Operation V Medium Energy Turret I Medium Energy Turret II Medium Energy Turret III Minmatar Destroyer I Minmatar Destroyer II Minmatar Destroyer III Amarr Cruiser I Amarr Cruiser II Amarr Cruiser III Jump Portal Generation I Large Energy Turret I Large Energy Turret II Large Energy Turret III Large Energy Turret IV Large Energy Turret V Minmatar Cruiser I Minmatar Cruiser II Minmatar Cruiser III Amarr Battlecruiser I Amarr Battlecruiser II Amarr Battlecruiser III Capital Energy Turret I Minmatar Battlecruiser I Minmatar Battlecruiser II Minmatar Battlecruiser III Amarr Battleship I Amarr Battleship II Amarr Battleship III Minmatar Battleship I Minmatar Battleship II Minmatar Battleship III Amarr Titan I Minmatar Titan I
In the client: skill queue, “Add skills listed in clipboard”.
Mastery II: 264d 20h from scratch, 11,441,293 SP. 6d on top of level I.
Core Spaceship Operation
Capacitor Emission
Capital Energy Turret
Supercapital Target Management
Core Weapon Fitting
Capital Armor Tanking
Plan for Mastery II from scratch: 162 steps
CPU Management I CPU Management II CPU Management III Gunnery I Gunnery II Gunnery III Gunnery IV Gunnery V Leadership I Leadership II Leadership III Leadership IV Leadership V Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Science I Science II Science III Science IV Science V Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Advanced Spaceship Command I Advanced Spaceship Command II Advanced Spaceship Command III Advanced Spaceship Command IV Advanced Spaceship Command V Amarr Frigate I Amarr Frigate II Amarr Frigate III Astrometrics I Astrometrics II Astrometrics III Astrometrics IV Astrometrics V Capacitor Emission Systems I Capacitor Emission Systems II Capacitor Management I Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Controlled Bursts I Controlled Bursts II Controlled Bursts III Electronics Upgrades I Energy Grid Upgrades I Evasive Maneuvering I Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Hull Upgrades V Long Range Targeting I Minmatar Frigate I Minmatar Frigate II Minmatar Frigate III Motion Prediction I Motion Prediction II Motion Prediction III Rapid Firing I Rapid Firing II Rapid Firing III Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Repair Systems V Sharpshooter I Sharpshooter II Sharpshooter III Signature Analysis I Small Energy Turret I Small Energy Turret II Small Energy Turret III Surgical Strike I Surgical Strike II Surgical Strike III Target Management I Target Management II Target Management III Trajectory Analysis I Trajectory Analysis II Trajectory Analysis III Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Warp Drive Operation V Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Amarr Destroyer I Amarr Destroyer II Amarr Destroyer III Capital Repair Systems I Capital Repair Systems II Capital Ships I Capital Ships II Capital Ships III Capital Ships IV Capital Ships V EM Armor Compensation I Explosive Armor Compensation I Jump Drive Operation I Jump Drive Operation II Jump Drive Operation III Jump Drive Operation IV Jump Drive Operation V Kinetic Armor Compensation I Medium Energy Turret I Medium Energy Turret II Medium Energy Turret III Minmatar Destroyer I Minmatar Destroyer II Minmatar Destroyer III Resistance Phasing I Thermal Armor Compensation I Amarr Cruiser I Amarr Cruiser II Amarr Cruiser III Jump Fuel Conservation I Jump Fuel Conservation II Jump Fuel Conservation III Jump Portal Generation I Large Energy Turret I Large Energy Turret II Large Energy Turret III Large Energy Turret IV Large Energy Turret V Minmatar Cruiser I Minmatar Cruiser II Minmatar Cruiser III Amarr Battlecruiser I Amarr Battlecruiser II Amarr Battlecruiser III Capital Energy Turret I Capital Energy Turret II Minmatar Battlecruiser I Minmatar Battlecruiser II Minmatar Battlecruiser III Amarr Battleship I Amarr Battleship II Amarr Battleship III Minmatar Battleship I Minmatar Battleship II Minmatar Battleship III Amarr Titan I Minmatar Titan I
In the client: skill queue, “Add skills listed in clipboard”.
Mastery III: 309d 20h from scratch, 13,386,154 SP. 45d on top of level II.
Core Spaceship Operation
Capacitor Emission
Capital Energy Turret
Jump Drive
Supercapital Target Management
Core Weapon Fitting
Capital Armor Tanking
Plan for Mastery III from scratch: 203 steps
CPU Management I CPU Management II CPU Management III CPU Management IV Gunnery I Gunnery II Gunnery III Gunnery IV Gunnery V Leadership I Leadership II Leadership III Leadership IV Leadership V Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Science I Science II Science III Science IV Science V Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Advanced Spaceship Command I Advanced Spaceship Command II Advanced Spaceship Command III Advanced Spaceship Command IV Advanced Spaceship Command V Amarr Frigate I Amarr Frigate II Amarr Frigate III Astrometrics I Astrometrics II Astrometrics III Astrometrics IV Astrometrics V Capacitor Emission Systems I Capacitor Emission Systems II Capacitor Emission Systems III Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Controlled Bursts I Controlled Bursts II Controlled Bursts III Controlled Bursts IV Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Evasive Maneuvering IV Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Hull Upgrades V Long Range Targeting I Long Range Targeting II Long Range Targeting III Minmatar Frigate I Minmatar Frigate II Minmatar Frigate III Motion Prediction I Motion Prediction II Motion Prediction III Motion Prediction IV Rapid Firing I Rapid Firing II Rapid Firing III Rapid Firing IV Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Repair Systems V Sharpshooter I Sharpshooter II Sharpshooter III Sharpshooter IV Signature Analysis I Signature Analysis II Signature Analysis III Small Energy Turret I Small Energy Turret II Small Energy Turret III Surgical Strike I Surgical Strike II Surgical Strike III Surgical Strike IV Target Management I Target Management II Target Management III Target Management IV Trajectory Analysis I Trajectory Analysis II Trajectory Analysis III Trajectory Analysis IV Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Warp Drive Operation V Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Weapon Upgrades V Advanced Weapon Upgrades I Amarr Destroyer I Amarr Destroyer II Amarr Destroyer III Capital Repair Systems I Capital Repair Systems II Capital Repair Systems III Capital Ships I Capital Ships II Capital Ships III Capital Ships IV Capital Ships V EM Armor Compensation I EM Armor Compensation II EM Armor Compensation III Explosive Armor Compensation I Explosive Armor Compensation II Explosive Armor Compensation III Jump Drive Operation I Jump Drive Operation II Jump Drive Operation III Jump Drive Operation IV Jump Drive Operation V Kinetic Armor Compensation I Kinetic Armor Compensation II Kinetic Armor Compensation III Medium Energy Turret I Medium Energy Turret II Medium Energy Turret III Minmatar Destroyer I Minmatar Destroyer II Minmatar Destroyer III Resistance Phasing I Resistance Phasing II Resistance Phasing III Thermal Armor Compensation I Thermal Armor Compensation II Thermal Armor Compensation III Amarr Cruiser I Amarr Cruiser II Amarr Cruiser III Jump Drive Calibration I Jump Fuel Conservation I Jump Fuel Conservation II Jump Fuel Conservation III Jump Fuel Conservation IV Jump Portal Generation I Large Energy Turret I Large Energy Turret II Large Energy Turret III Large Energy Turret IV Large Energy Turret V Minmatar Cruiser I Minmatar Cruiser II Minmatar Cruiser III Amarr Battlecruiser I Amarr Battlecruiser II Amarr Battlecruiser III Capital Energy Turret I Capital Energy Turret II Capital Energy Turret III Minmatar Battlecruiser I Minmatar Battlecruiser II Minmatar Battlecruiser III Amarr Battleship I Amarr Battleship II Amarr Battleship III Minmatar Battleship I Minmatar Battleship II Minmatar Battleship III Amarr Titan I Minmatar Titan I
In the client: skill queue, “Add skills listed in clipboard”.
Mastery IV: 504d 17h from scratch, 21,804,267 SP. 194d 20h on top of level III.
Core Spaceship Operation
Capacitor Emission
Capital Energy Turret
Jump Drive
Supercapital Target Management
Core Weapon Fitting
Capital Armor Tanking
Plan for Mastery IV from scratch: 236 steps
CPU Management I CPU Management II CPU Management III CPU Management IV CPU Management V Gunnery I Gunnery II Gunnery III Gunnery IV Gunnery V Leadership I Leadership II Leadership III Leadership IV Leadership V Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Power Grid Management V Science I Science II Science III Science IV Science V Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Advanced Spaceship Command I Advanced Spaceship Command II Advanced Spaceship Command III Advanced Spaceship Command IV Advanced Spaceship Command V Amarr Frigate I Amarr Frigate II Amarr Frigate III Astrometrics I Astrometrics II Astrometrics III Astrometrics IV Astrometrics V Capacitor Emission Systems I Capacitor Emission Systems II Capacitor Emission Systems III Capacitor Emission Systems IV Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Management IV Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Capacitor Systems Operation V Controlled Bursts I Controlled Bursts II Controlled Bursts III Controlled Bursts IV Controlled Bursts V Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Electronics Upgrades IV Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Energy Grid Upgrades IV Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Evasive Maneuvering IV Evasive Maneuvering V Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Hull Upgrades V Long Range Targeting I Long Range Targeting II Long Range Targeting III Long Range Targeting IV Minmatar Frigate I Minmatar Frigate II Minmatar Frigate III Motion Prediction I Motion Prediction II Motion Prediction III Motion Prediction IV Motion Prediction V Rapid Firing I Rapid Firing II Rapid Firing III Rapid Firing IV Rapid Firing V Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Repair Systems V Sharpshooter I Sharpshooter II Sharpshooter III Sharpshooter IV Sharpshooter V Signature Analysis I Signature Analysis II Signature Analysis III Signature Analysis IV Small Energy Turret I Small Energy Turret II Small Energy Turret III Surgical Strike I Surgical Strike II Surgical Strike III Surgical Strike IV Surgical Strike V Target Management I Target Management II Target Management III Target Management IV Target Management V Trajectory Analysis I Trajectory Analysis II Trajectory Analysis III Trajectory Analysis IV Trajectory Analysis V Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Warp Drive Operation V Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Weapon Upgrades V Advanced Weapon Upgrades I Advanced Weapon Upgrades II Advanced Weapon Upgrades III Advanced Weapon Upgrades IV Amarr Destroyer I Amarr Destroyer II Amarr Destroyer III Capital Repair Systems I Capital Repair Systems II Capital Repair Systems III Capital Repair Systems IV Capital Ships I Capital Ships II Capital Ships III Capital Ships IV Capital Ships V EM Armor Compensation I EM Armor Compensation II EM Armor Compensation III EM Armor Compensation IV Explosive Armor Compensation I Explosive Armor Compensation II Explosive Armor Compensation III Explosive Armor Compensation IV Jump Drive Operation I Jump Drive Operation II Jump Drive Operation III Jump Drive Operation IV Jump Drive Operation V Kinetic Armor Compensation I Kinetic Armor Compensation II Kinetic Armor Compensation III Kinetic Armor Compensation IV Medium Energy Turret I Medium Energy Turret II Medium Energy Turret III Minmatar Destroyer I Minmatar Destroyer II Minmatar Destroyer III Resistance Phasing I Resistance Phasing II Resistance Phasing III Resistance Phasing IV Thermal Armor Compensation I Thermal Armor Compensation II Thermal Armor Compensation III Thermal Armor Compensation IV Amarr Cruiser I Amarr Cruiser II Amarr Cruiser III Jump Drive Calibration I Jump Drive Calibration II Jump Drive Calibration III Jump Drive Calibration IV Jump Fuel Conservation I Jump Fuel Conservation II Jump Fuel Conservation III Jump Fuel Conservation IV Jump Portal Generation I Large Energy Turret I Large Energy Turret II Large Energy Turret III Large Energy Turret IV Large Energy Turret V Minmatar Cruiser I Minmatar Cruiser II Minmatar Cruiser III Amarr Battlecruiser I Amarr Battlecruiser II Amarr Battlecruiser III Capital Energy Turret I Capital Energy Turret II Capital Energy Turret III Capital Energy Turret IV Capital Energy Turret V Minmatar Battlecruiser I Minmatar Battlecruiser II Minmatar Battlecruiser III Amarr Battleship I Amarr Battleship II Amarr Battleship III Capital Beam Laser Specialization I Capital Pulse Laser Specialization I Minmatar Battleship I Minmatar Battleship II Minmatar Battleship III Amarr Titan I Minmatar Titan I
In the client: skill queue, “Add skills listed in clipboard”.
Mastery V: 1111d 17h from scratch, 48,027,500 SP. 607d on top of level IV.
Core Spaceship Operation
Capacitor Emission
Capital Energy Turret
Armored Command Bursts
Jump Drive
Supercapital Target Management
Shield Reinforcement
Core Weapon Fitting
Information Command Bursts
Skirmish Command Bursts
Capital Armor Tanking
Shield Command Bursts
Plan for Mastery V from scratch: 314 steps
CPU Management I CPU Management II CPU Management III CPU Management IV CPU Management V Gunnery I Gunnery II Gunnery III Gunnery IV Gunnery V Leadership I Leadership II Leadership III Leadership IV Leadership V Mechanics I Mechanics II Mechanics III Mechanics IV Mechanics V Navigation I Navigation II Navigation III Navigation IV Navigation V Power Grid Management I Power Grid Management II Power Grid Management III Power Grid Management IV Power Grid Management V Science I Science II Science III Science IV Science V Spaceship Command I Spaceship Command II Spaceship Command III Spaceship Command IV Spaceship Command V Advanced Spaceship Command I Advanced Spaceship Command II Advanced Spaceship Command III Advanced Spaceship Command IV Advanced Spaceship Command V Amarr Frigate I Amarr Frigate II Amarr Frigate III Armored Command I Armored Command II Armored Command III Armored Command IV Armored Command V Astrometrics I Astrometrics II Astrometrics III Astrometrics IV Astrometrics V Capacitor Emission Systems I Capacitor Emission Systems II Capacitor Emission Systems III Capacitor Emission Systems IV Capacitor Emission Systems V Capacitor Management I Capacitor Management II Capacitor Management III Capacitor Management IV Capacitor Management V Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Capacitor Systems Operation V Command Burst Specialist I Command Burst Specialist II Command Burst Specialist III Command Burst Specialist IV Command Burst Specialist V Controlled Bursts I Controlled Bursts II Controlled Bursts III Controlled Bursts IV Controlled Bursts V Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Electronics Upgrades IV Electronics Upgrades V Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Energy Grid Upgrades IV Energy Grid Upgrades V Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Evasive Maneuvering IV Evasive Maneuvering V Hull Upgrades I Hull Upgrades II Hull Upgrades III Hull Upgrades IV Hull Upgrades V Information Command I Information Command II Information Command III Information Command IV Information Command V Long Range Targeting I Long Range Targeting II Long Range Targeting III Long Range Targeting IV Long Range Targeting V Minmatar Frigate I Minmatar Frigate II Minmatar Frigate III Motion Prediction I Motion Prediction II Motion Prediction III Motion Prediction IV Motion Prediction V Rapid Firing I Rapid Firing II Rapid Firing III Rapid Firing IV Rapid Firing V Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Repair Systems V Sharpshooter I Sharpshooter II Sharpshooter III Sharpshooter IV Sharpshooter V Shield Command I Shield Command II Shield Command III Shield Command IV Shield Command V Shield Management I Shield Management II Shield Management III Shield Management IV Shield Management V Shield Operation I Shield Operation II Shield Operation III Shield Operation IV Shield Operation V Signature Analysis I Signature Analysis II Signature Analysis III Signature Analysis IV Signature Analysis V Skirmish Command I Skirmish Command II Skirmish Command III Skirmish Command IV Skirmish Command V Small Energy Turret I Small Energy Turret II Small Energy Turret III Surgical Strike I Surgical Strike II Surgical Strike III Surgical Strike IV Surgical Strike V Target Management I Target Management II Target Management III Target Management IV Target Management V Trajectory Analysis I Trajectory Analysis II Trajectory Analysis III Trajectory Analysis IV Trajectory Analysis V Warp Drive Operation I Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Warp Drive Operation V Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Weapon Upgrades V Advanced Weapon Upgrades I Advanced Weapon Upgrades II Advanced Weapon Upgrades III Advanced Weapon Upgrades IV Advanced Weapon Upgrades V Amarr Destroyer I Amarr Destroyer II Amarr Destroyer III Armored Command Specialist I Armored Command Specialist II Armored Command Specialist III Armored Command Specialist IV Armored Command Specialist V Capital Repair Systems I Capital Repair Systems II Capital Repair Systems III Capital Repair Systems IV Capital Repair Systems V Capital Ships I Capital Ships II Capital Ships III Capital Ships IV Capital Ships V EM Armor Compensation I EM Armor Compensation II EM Armor Compensation III EM Armor Compensation IV EM Armor Compensation V Explosive Armor Compensation I Explosive Armor Compensation II Explosive Armor Compensation III Explosive Armor Compensation IV Explosive Armor Compensation V Information Command Specialist I Information Command Specialist II Information Command Specialist III Information Command Specialist IV Information Command Specialist V Jump Drive Operation I Jump Drive Operation II Jump Drive Operation III Jump Drive Operation IV Jump Drive Operation V Kinetic Armor Compensation I Kinetic Armor Compensation II Kinetic Armor Compensation III Kinetic Armor Compensation IV Kinetic Armor Compensation V Medium Energy Turret I Medium Energy Turret II Medium Energy Turret III Minmatar Destroyer I Minmatar Destroyer II Minmatar Destroyer III Resistance Phasing I Resistance Phasing II Resistance Phasing III Resistance Phasing IV Resistance Phasing V Shield Command Specialist I Shield Command Specialist II Shield Command Specialist III Shield Command Specialist IV Shield Command Specialist V Skirmish Command Specialist I Skirmish Command Specialist II Skirmish Command Specialist III Skirmish Command Specialist IV Skirmish Command Specialist V Thermal Armor Compensation I Thermal Armor Compensation II Thermal Armor Compensation III Thermal Armor Compensation IV Thermal Armor Compensation V Amarr Cruiser I Amarr Cruiser II Amarr Cruiser III Jump Drive Calibration I Jump Drive Calibration II Jump Drive Calibration III Jump Drive Calibration IV Jump Drive Calibration V Jump Fuel Conservation I Jump Fuel Conservation II Jump Fuel Conservation III Jump Fuel Conservation IV Jump Fuel Conservation V Jump Portal Generation I Large Energy Turret I Large Energy Turret II Large Energy Turret III Large Energy Turret IV Large Energy Turret V Minmatar Cruiser I Minmatar Cruiser II Minmatar Cruiser III Amarr Battlecruiser I Amarr Battlecruiser II Amarr Battlecruiser III Capital Energy Turret I Capital Energy Turret II Capital Energy Turret III Capital Energy Turret IV Capital Energy Turret V Minmatar Battlecruiser I Minmatar Battlecruiser II Minmatar Battlecruiser III Amarr Battleship I Amarr Battleship II Amarr Battleship III Capital Beam Laser Specialization I Capital Beam Laser Specialization II Capital Beam Laser Specialization III Capital Beam Laser Specialization IV Capital Beam Laser Specialization V Capital Pulse Laser Specialization I Capital Pulse Laser Specialization II Capital Pulse Laser Specialization III Capital Pulse Laser Specialization IV Capital Pulse Laser Specialization V Minmatar Battleship I Minmatar Battleship II Minmatar Battleship III Amarr Titan I Minmatar Titan I
In the client: skill queue, “Add skills listed in clipboard”.
Bonuses
Minmatar Titan per skill level
- 20% bonus to Stasis Webifier optimal range
- +6 bonus to ship warp core strength
Amarr Titan per skill level
- 15% bonus to Energy Nosferatu and Energy Neutralizer drain amount
- +6 bonus to ship warp core strength
Role bonus
- Can fit a Doomsday module
- Can fit a Phenomena Generator module
- Can fit a Jump Portal Generator module
- Can fit a Clone Vat Bay module
- Can use three Command Burst modules
- Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level
- 200% bonus to Command Burst area of effect range
- 500% bonus to Armor Plates and Shield Extenders
- 1,400% bonus to Capital Energy Turret damage
- 80% bonus to Sensor Dampener resistance
- 80% bonus to Weapon Disruption resistance
- 80% bonus to Stasis effect resistance
- 80% increase to Remote Electronic Assistance impedance
- 5× penalty to Entosis Link duration
Description
"Molok, libeled as 'The Deceiver' by the false faith, was truer than any so-called 'True Amarr' follower of the corrupted throne squatters could ever be. He it was that understood the true nature of the universe. There is only one truth: power is all; naked, merciless force wielded by those with the will to grapple with it. We drink the blood of the powerful and the pure because to survive and advance we must feed on their energy and make it our own. This is the lesson of Molok. His failure is of no moment, his glimpse of the Great Truth is all that matters."
- Omir Sarikusa, Meditations on a Crimson Chalice