Atlas
Mekubal

Angel Cartel Destroyer

Mekubal

Destroyer Faction

To fly it

21h 4m of training from scratch, 37,908 SP across 5 skills. Every level can be trained as Alpha.

Plan to copy: 11 steps
Spaceship Command I
Gallente Frigate I
Gallente Frigate II
Gallente Frigate III
Minmatar Frigate I
Minmatar Frigate II
Minmatar Frigate III
Gallente Destroyer I
Gallente Destroyer II
Minmatar Destroyer I
Minmatar Destroyer II

In the client: skill queue, “Add skills listed in clipboard”.

Mastery

Mastery I: 1d 9h from scratch, 59,573 SP. 12h 3m on top of flying it.

Plan for Mastery I from scratch: 30 steps
CPU Management I
CPU Management II
CPU Management III
Gunnery I
Gunnery II
Gunnery III
Navigation I
Navigation II
Power Grid Management I
Science I
Spaceship Command I
Capacitor Systems Operation I
Gallente Frigate I
Gallente Frigate II
Gallente Frigate III
Minmatar Frigate I
Minmatar Frigate II
Minmatar Frigate III
Motion Prediction I
Propulsion Jamming I
Rapid Firing I
Sharpshooter I
Shield Operation I
Small Projectile Turret I
Target Management I
Weapon Upgrades I
Gallente Destroyer I
Gallente Destroyer II
Minmatar Destroyer I
Minmatar Destroyer II

In the client: skill queue, “Add skills listed in clipboard”.

Bonuses

Gallente Destroyer per skill level

Minmatar Destroyer per skill level

Role bonus

Description

The Mekubal is the Angel Cartel's answer to the increasing prevalence of destroyers in the fleets of empire navies, representing the classic Angel fusion of Gallente and Minmatar technology, with perhaps a dash of something more ancient, in a hard-hitting and compact package. The resultant ship is a potent gunboat capable of putting out a storm of projectile weapons fire while having the speed to respond and redeploy as needed by the raiding fleets of the Cartel.