Atlas
Maulus Navy Issue

Gallente Federation Navy Frigate

Maulus Navy Issue

Frigate Faction

To fly it

1h 43m of training from scratch, 3,079 SP across 2 skills. Every level can be trained as Alpha.

Plan to copy: 3 steps
Spaceship Command I
Gallente Frigate I
Gallente Frigate II

In the client: skill queue, “Add skills listed in clipboard”.

Mastery

Mastery I: 1d 16h from scratch, 73,249 SP. 1d 14h on top of flying it.

Plan for Mastery I from scratch: 33 steps
CPU Management I
CPU Management II
CPU Management III
Drones I
Drones II
Drones III
Drones IV
Gunnery I
Gunnery II
Gunnery III
Mechanics I
Navigation I
Navigation II
Power Grid Management I
Science I
Spaceship Command I
Capacitor Systems Operation I
Controlled Bursts I
Drone Avionics I
Drone Durability I
Drone Navigation I
Gallente Frigate I
Gallente Frigate II
Hull Upgrades I
Light Drone Operation I
Motion Prediction I
Propulsion Jamming I
Rapid Firing I
Repair Systems I
Sharpshooter I
Small Hybrid Turret I
Target Management I
Weapon Upgrades I

In the client: skill queue, “Add skills listed in clipboard”.

Bonuses

Gallente Frigate per skill level

  • 10% bonus to Drone hitpoints and tracking speed
  • 10% bonus to Warp Scrambler optimal range

Other bonuses

  • +2 scramble strength to all Warp Scramblers
  • Maulus Navy Issue bonuses do not apply to Warp Disruptors

Description

The Maulus Navy Issue is the result of the Federation Navy's decision to pivot towards increased support for their Capsuleer allies in the contested low-security constellations across Black Rise and Placid. Borrowing innovative concepts from local pirate bands, Gallente engineers developed a ship capable of extremely powerful warp scrambling alongside respectable combat abilities.

More ships of this class Navy Frigate