Atlas
Karura

Caldari State Lancer Dreadnought

Karura

Lancer Dreadnought Tech II

To fly it

230d 8h of training from scratch, 9,952,057 SP across 21 skills. At least one level needs Omega.

Plan to copy: 80 steps
Gunnery I
Gunnery II
Navigation I
Navigation II
Navigation III
Navigation IV
Navigation V
Power Grid Management I
Power Grid Management II
Power Grid Management III
Power Grid Management IV
Power Grid Management V
Science I
Science II
Science III
Science IV
Science V
Spaceship Command I
Spaceship Command II
Spaceship Command III
Spaceship Command IV
Spaceship Command V
Advanced Spaceship Command I
Advanced Spaceship Command II
Advanced Spaceship Command III
Advanced Spaceship Command IV
Advanced Spaceship Command V
Caldari Frigate I
Caldari Frigate II
Caldari Frigate III
High Energy Physics I
High Energy Physics II
High Energy Physics III
High Energy Physics IV
Warp Drive Operation I
Warp Drive Operation II
Warp Drive Operation III
Warp Drive Operation IV
Warp Drive Operation V
Weapon Upgrades I
Weapon Upgrades II
Weapon Upgrades III
Weapon Upgrades IV
Advanced Weapon Upgrades I
Advanced Weapon Upgrades II
Advanced Weapon Upgrades III
Advanced Weapon Upgrades IV
Advanced Weapon Upgrades V
Caldari Destroyer I
Caldari Destroyer II
Caldari Destroyer III
Capital Ships I
Capital Ships II
Capital Ships III
Capital Ships IV
Jump Drive Operation I
Jump Drive Operation II
Jump Drive Operation III
Jump Drive Operation IV
Jump Drive Operation V
Caldari Cruiser I
Caldari Cruiser II
Caldari Cruiser III
Jump Drive Calibration I
Tactical Weapon Reconfiguration I
Tactical Weapon Reconfiguration II
Tactical Weapon Reconfiguration III
Tactical Weapon Reconfiguration IV
Caldari Battlecruiser I
Caldari Battlecruiser II
Caldari Battlecruiser III
Lancer Dreadnoughts I
Caldari Battleship I
Caldari Battleship II
Caldari Battleship III
Caldari Dreadnought I
Caldari Dreadnought II
Caldari Dreadnought III
Caldari Dreadnought IV
Caldari Dreadnought V

In the client: skill queue, “Add skills listed in clipboard”.

Mastery

Mastery I: 300d 7h from scratch, 12,972,882 SP. 69d 22h on top of flying it.

Plan for Mastery I from scratch: 116 steps
CPU Management I
Gunnery I
Gunnery II
Gunnery III
Gunnery IV
Gunnery V
Navigation I
Navigation II
Navigation III
Navigation IV
Navigation V
Power Grid Management I
Power Grid Management II
Power Grid Management III
Power Grid Management IV
Power Grid Management V
Science I
Science II
Science III
Science IV
Science V
Spaceship Command I
Spaceship Command II
Spaceship Command III
Spaceship Command IV
Spaceship Command V
Advanced Spaceship Command I
Advanced Spaceship Command II
Advanced Spaceship Command III
Advanced Spaceship Command IV
Advanced Spaceship Command V
Caldari Frigate I
Caldari Frigate II
Caldari Frigate III
Capacitor Systems Operation I
Controlled Bursts I
High Energy Physics I
High Energy Physics II
High Energy Physics III
High Energy Physics IV
Motion Prediction I
Rapid Firing I
Sharpshooter I
Shield Management I
Shield Management II
Shield Management III
Shield Management IV
Shield Management V
Shield Operation I
Shield Operation II
Shield Operation III
Shield Operation IV
Shield Operation V
Small Hybrid Turret I
Small Hybrid Turret II
Small Hybrid Turret III
Surgical Strike I
Target Management I
Trajectory Analysis I
Warp Drive Operation I
Warp Drive Operation II
Warp Drive Operation III
Warp Drive Operation IV
Warp Drive Operation V
Weapon Upgrades I
Weapon Upgrades II
Weapon Upgrades III
Weapon Upgrades IV
Weapon Upgrades V
Advanced Weapon Upgrades I
Advanced Weapon Upgrades II
Advanced Weapon Upgrades III
Advanced Weapon Upgrades IV
Advanced Weapon Upgrades V
Caldari Destroyer I
Caldari Destroyer II
Caldari Destroyer III
Capital Shield Operation I
Capital Ships I
Capital Ships II
Capital Ships III
Capital Ships IV
Jump Drive Operation I
Jump Drive Operation II
Jump Drive Operation III
Jump Drive Operation IV
Jump Drive Operation V
Medium Hybrid Turret I
Medium Hybrid Turret II
Medium Hybrid Turret III
Caldari Cruiser I
Caldari Cruiser II
Caldari Cruiser III
Jump Drive Calibration I
Large Hybrid Turret I
Large Hybrid Turret II
Large Hybrid Turret III
Large Hybrid Turret IV
Large Hybrid Turret V
Tactical Weapon Reconfiguration I
Tactical Weapon Reconfiguration II
Tactical Weapon Reconfiguration III
Tactical Weapon Reconfiguration IV
Caldari Battlecruiser I
Caldari Battlecruiser II
Caldari Battlecruiser III
Capital Hybrid Turret I
Lancer Dreadnoughts I
Caldari Battleship I
Caldari Battleship II
Caldari Battleship III
Caldari Dreadnought I
Caldari Dreadnought II
Caldari Dreadnought III
Caldari Dreadnought IV
Caldari Dreadnought V

In the client: skill queue, “Add skills listed in clipboard”.

Bonuses

Caldari Dreadnought per skill level

Lancer Dreadnoughts per skill level

Role bonus

  • Can fit a Siege module
  • Can fit a Disruptive Lance
  • 5× penalty to Entosis Link cycle time

Description

”The Ocean Winds drive us to extend the reach of the Caldari State by all means available, by any means necessary. To serve the Caldari people and State is the first duty of our corporate community, and we shall see it done by the Winds and Way of the Caldari!”
– Mens Reppola, CEO Ishukone Corporation, speech to Combine TNR executives, January YC125

Despite the setback of a Guristas spy ring stealing Caldari capital ship development secrets in YC124, a program for an advanced dreadnought proceeded under a secret contract awarded to the Tiuunakama Nenkanavu Rymasaikkan, the “Ocean Winds Corporate Community” linking the Hyasyoda, Ishukone, and Wiyrkomi megacorporations. Hyasyoda and Wiyrkomi pooled their expertise in energy and weapons systems to complete the “Disruptive Lance” project on schedule. Pivoting from its involvement in the long-stalled “Project Dictator”, Ishukone applied itself to developing the Karura-class Lancer Dreadnought. Able to deploy the new lance weaponry, the Karura uses hybrid weapons as its secondary armament.