Atlas
Gaia

To fly it

230d 12h of training from scratch, 9,958,607 SP across 18 skills. At least one level needs Omega.

Plan to copy: 72 steps
Drones I
Drones II
Drones III
Drones IV
Drones V
Navigation I
Navigation II
Navigation III
Navigation IV
Navigation V
Science I
Science II
Science III
Science IV
Science V
Spaceship Command I
Spaceship Command II
Spaceship Command III
Spaceship Command IV
Spaceship Command V
Advanced Spaceship Command I
Advanced Spaceship Command II
Advanced Spaceship Command III
Advanced Spaceship Command IV
Advanced Spaceship Command V
Drone Interfacing I
Drone Interfacing II
Drone Interfacing III
Drone Interfacing IV
Drone Interfacing V
Gallente Frigate I
Gallente Frigate II
Gallente Frigate III
Warp Drive Operation I
Warp Drive Operation II
Warp Drive Operation III
Warp Drive Operation IV
Warp Drive Operation V
Capital Ships I
Capital Ships II
Capital Ships III
Capital Ships IV
Gallente Destroyer I
Gallente Destroyer II
Gallente Destroyer III
Jump Drive Operation I
Jump Drive Operation II
Jump Drive Operation III
Jump Drive Operation IV
Jump Drive Operation V
Gallente Cruiser I
Gallente Cruiser II
Gallente Cruiser III
Jump Drive Calibration I
Jump Drive Calibration II
Jump Drive Calibration III
Jump Fuel Conservation I
Jump Fuel Conservation II
Jump Fuel Conservation III
Jump Fuel Conservation IV
Command Carriers I
Gallente Battlecruiser I
Gallente Battlecruiser II
Gallente Battlecruiser III
Gallente Battleship I
Gallente Battleship II
Gallente Battleship III
Gallente Carrier I
Gallente Carrier II
Gallente Carrier III
Gallente Carrier IV
Gallente Carrier V

In the client: skill queue, “Add skills listed in clipboard”.

Mastery

Mastery I: 260d 12h from scratch, 11,254,357 SP. 29d 23h on top of flying it.

Plan for Mastery I from scratch: 104 steps
CPU Management I
Drones I
Drones II
Drones III
Drones IV
Drones V
Leadership I
Leadership II
Leadership III
Leadership IV
Leadership V
Mechanics I
Mechanics II
Mechanics III
Mechanics IV
Mechanics V
Navigation I
Navigation II
Navigation III
Navigation IV
Navigation V
Power Grid Management I
Science I
Science II
Science III
Science IV
Science V
Spaceship Command I
Spaceship Command II
Spaceship Command III
Spaceship Command IV
Spaceship Command V
Advanced Spaceship Command I
Advanced Spaceship Command II
Advanced Spaceship Command III
Advanced Spaceship Command IV
Advanced Spaceship Command V
Capacitor Systems Operation I
Drone Durability I
Drone Interfacing I
Drone Interfacing II
Drone Interfacing III
Drone Interfacing IV
Drone Interfacing V
Drone Navigation I
Drone Sharpshooting I
Gallente Frigate I
Gallente Frigate II
Gallente Frigate III
Hull Upgrades I
Hull Upgrades II
Hull Upgrades III
Hull Upgrades IV
Hull Upgrades V
Repair Systems I
Repair Systems II
Repair Systems III
Repair Systems IV
Repair Systems V
Target Management I
Warp Drive Operation I
Warp Drive Operation II
Warp Drive Operation III
Warp Drive Operation IV
Warp Drive Operation V
Capital Repair Systems I
Capital Ships I
Capital Ships II
Capital Ships III
Capital Ships IV
Fighters I
Gallente Destroyer I
Gallente Destroyer II
Gallente Destroyer III
Jump Drive Operation I
Jump Drive Operation II
Jump Drive Operation III
Jump Drive Operation IV
Jump Drive Operation V
Fighter Hangar Management I
Gallente Cruiser I
Gallente Cruiser II
Gallente Cruiser III
Jump Drive Calibration I
Jump Drive Calibration II
Jump Drive Calibration III
Jump Fuel Conservation I
Jump Fuel Conservation II
Jump Fuel Conservation III
Jump Fuel Conservation IV
Light Fighters I
Support Fighters I
Command Carriers I
Gallente Battlecruiser I
Gallente Battlecruiser II
Gallente Battlecruiser III
Gallente Battleship I
Gallente Battleship II
Gallente Battleship III
Gallente Carrier I
Gallente Carrier II
Gallente Carrier III
Gallente Carrier IV
Gallente Carrier V

In the client: skill queue, “Add skills listed in clipboard”.

Bonuses

Gallente Carrier per skill level

Command Carriers per skill level

  • 5% bonus to Armored Command and Skirmish Command burst strength and duration
  • 5% reduction in Capital Micro Jump Drive and Capital Micro Jump Field Generator spool up

Role bonus

  • Can fit Integrated Sensor Array
  • Can fit Capital Micro Jump Drive and Capital Micro Jump Field Generator
  • Can fit three Command Burst modules
  • 200% bonus to Command Burst area of effect range
  • 20% bonus to Capital Micro Jump Field Generator maximum ship jump cap
  • Can launch Light and Support Fighters
  • Can lock at extended ranges
  • Conduit Jump capable
  • 5× penalty to Entosis Link duration

Description

Predicting that superior fleet support was going to be key to future engagements as the Warpath conflict of YC128 began, President Alix Moreau reached out to Duvolle Labs to commission work on a more advanced carrier design.

The team at Duvolle Labs was given unprecedented access to fleet telemetry research data to inform their design choices. They were charged with producing a ship that demonstrated the life-saving impact that advanced operational intel could have on a fleet, a flagship for Moreau’s vision of a more innovative Gallente future.