Atlas
Eris

To fly it

43d 4h of training from scratch, 1,865,170 SP across 10 skills. At least one level needs Omega.

Plan to copy: 34 steps
CPU Management I
CPU Management II
CPU Management III
Navigation I
Navigation II
Power Grid Management I
Power Grid Management II
Power Grid Management III
Power Grid Management IV
Power Grid Management V
Science I
Science II
Science III
Science IV
Science V
Spaceship Command I
Spaceship Command II
Spaceship Command III
Spaceship Command IV
Gallente Frigate I
Gallente Frigate II
Gallente Frigate III
Graviton Physics I
Propulsion Jamming I
Propulsion Jamming II
Propulsion Jamming III
Propulsion Jamming IV
Propulsion Jamming V
Gallente Destroyer I
Gallente Destroyer II
Gallente Destroyer III
Gallente Destroyer IV
Gallente Destroyer V
Interdictors I

In the client: skill queue, “Add skills listed in clipboard”.

Mastery

Mastery I: 43d 11h from scratch, 1,877,420 SP. 6h 49m on top of flying it.

Plan for Mastery I from scratch: 48 steps
CPU Management I
CPU Management II
CPU Management III
Gunnery I
Gunnery II
Gunnery III
Mechanics I
Navigation I
Navigation II
Power Grid Management I
Power Grid Management II
Power Grid Management III
Power Grid Management IV
Power Grid Management V
Science I
Science II
Science III
Science IV
Science V
Spaceship Command I
Spaceship Command II
Spaceship Command III
Spaceship Command IV
Capacitor Systems Operation I
Controlled Bursts I
Gallente Frigate I
Gallente Frigate II
Gallente Frigate III
Graviton Physics I
Hull Upgrades I
Motion Prediction I
Propulsion Jamming I
Propulsion Jamming II
Propulsion Jamming III
Propulsion Jamming IV
Propulsion Jamming V
Rapid Firing I
Repair Systems I
Sharpshooter I
Small Hybrid Turret I
Target Management I
Weapon Upgrades I
Gallente Destroyer I
Gallente Destroyer II
Gallente Destroyer III
Gallente Destroyer IV
Gallente Destroyer V
Interdictors I

In the client: skill queue, “Add skills listed in clipboard”.

Bonuses

Interdictors per skill level

Gallente Destroyer per skill level

Role bonus

  • Can fit Interdiction Sphere Launcher
  • 25% bonus to warp speed and warp acceleration

Description

Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.