Atlas
Enforcer

CONCORD Assembly Recon Ship

Enforcer

Force Recon Ship Tech II

To fly it

34d 4h of training from scratch, 1,476,700 SP across 19 skills. At least one level needs Omega.

Plan to copy: 54 steps
CPU Management I
CPU Management II
CPU Management III
CPU Management IV
Power Grid Management I
Power Grid Management II
Spaceship Command I
Spaceship Command II
Spaceship Command III
Spaceship Command IV
Spaceship Command V
Amarr Frigate I
Amarr Frigate II
Amarr Frigate III
Caldari Frigate I
Caldari Frigate II
Caldari Frigate III
Cloaking I
Cloaking II
Cloaking III
Cloaking IV
Electronics Upgrades I
Electronics Upgrades II
Electronics Upgrades III
Electronics Upgrades IV
Electronics Upgrades V
Gallente Frigate I
Gallente Frigate II
Gallente Frigate III
Minmatar Frigate I
Minmatar Frigate II
Minmatar Frigate III
Signature Analysis I
Signature Analysis II
Signature Analysis III
Signature Analysis IV
Signature Analysis V
Amarr Destroyer I
Amarr Destroyer II
Amarr Destroyer III
Caldari Destroyer I
Caldari Destroyer II
Caldari Destroyer III
Gallente Destroyer I
Gallente Destroyer II
Gallente Destroyer III
Minmatar Destroyer I
Minmatar Destroyer II
Minmatar Destroyer III
Recon Ships I
Amarr Cruiser I
Caldari Cruiser I
Gallente Cruiser I
Minmatar Cruiser I

In the client: skill queue, “Add skills listed in clipboard”.

Mastery

Mastery I: 34d 6h from scratch, 1,479,615 SP. 1h 38m on top of flying it.

Plan for Mastery I from scratch: 60 steps
CPU Management I
CPU Management II
CPU Management III
CPU Management IV
Navigation I
Navigation II
Power Grid Management I
Power Grid Management II
Science I
Spaceship Command I
Spaceship Command II
Spaceship Command III
Spaceship Command IV
Spaceship Command V
Amarr Frigate I
Amarr Frigate II
Amarr Frigate III
Caldari Frigate I
Caldari Frigate II
Caldari Frigate III
Capacitor Systems Operation I
Cloaking I
Cloaking II
Cloaking III
Cloaking IV
Electronics Upgrades I
Electronics Upgrades II
Electronics Upgrades III
Electronics Upgrades IV
Electronics Upgrades V
Gallente Frigate I
Gallente Frigate II
Gallente Frigate III
Minmatar Frigate I
Minmatar Frigate II
Minmatar Frigate III
Propulsion Jamming I
Signature Analysis I
Signature Analysis II
Signature Analysis III
Signature Analysis IV
Signature Analysis V
Target Management I
Amarr Destroyer I
Amarr Destroyer II
Amarr Destroyer III
Caldari Destroyer I
Caldari Destroyer II
Caldari Destroyer III
Gallente Destroyer I
Gallente Destroyer II
Gallente Destroyer III
Minmatar Destroyer I
Minmatar Destroyer II
Minmatar Destroyer III
Recon Ships I
Amarr Cruiser I
Caldari Cruiser I
Gallente Cruiser I
Minmatar Cruiser I

In the client: skill queue, “Add skills listed in clipboard”.

Bonuses

Gallente Cruiser per skill level

Minmatar Cruiser per skill level

Caldari Cruiser per skill level

Amarr Cruiser per skill level

Recon Ships per skill level

  • 5% bonus to Warp Scrambler and Warp Disruptor optimal range
  • 10% bonus to Stasis Webifier optimal range
  • 10% bonus to warp speed and acceleration

Role bonus

  • 100% reduction in Cloaking Devices CPU requirement
  • Can fit Covert Ops Cloaking Device, Cynosural Field Generator, and Covert Cynosural Field Generator modules
  • Cloak reactivation delay reduced to 5 seconds
  • 80% reduction in Cynosural Field Generator and Covert Cynosural Field Generator liquid ozone consumption
  • 50% reduction in Cynosural Field Generator and Covert Cynosural Field Generator duration
  • 10% bonus to security status gains from destruction of non-capsuleer pirates while flying this ship
  • Armor Repairer and Shield Booster effectiveness increased by a percentage equal to 10x pilot security status, with a floor of 0% and ceiling of 50%

Description

Famously one of the most flexible and compact rapid-attack ships in the New Eden cluster, the Enforcer-class cruiser is iconic due to its repeated appearances in anticrime and recruitment media issued by CONCORD.

With a core design based on a combination of the Moa and Vexor cruiser subframes, CONCORD's Directive Enforcement Department became concerned early in the Drifter Crisis that the ship could no longer meet its needs. The Enforcer joined other ship classes in the DED inventory as part of CONCORD Aerospace's "Force Majeure Program" to develop enhanced variants.

While CONCORD Aerospace successfully upgraded the Enforcer and other DED vessels with hyper-advanced technology, the program became a severe drain on CONCORD's resources. Consequently, the Inner Circle authorized a limited release of the Enforcer, stripped of CONCORD's advanced rapid-deployment and electronic warfare suites, to the capsuleer market via authorized dealers.