Atlas
Dramiel

Angel Cartel Frigate

Dramiel

Frigate Faction

To fly it

17h 55m of training from scratch, 32,250 SP across 3 skills. Every level can be trained as Alpha.

Plan to copy: 7 steps
Spaceship Command I
Gallente Frigate I
Gallente Frigate II
Gallente Frigate III
Minmatar Frigate I
Minmatar Frigate II
Minmatar Frigate III

In the client: skill queue, “Add skills listed in clipboard”.

Mastery

Mastery I: 1d 5h from scratch, 53,915 SP. 12h 3m on top of flying it.

Plan for Mastery I from scratch: 26 steps
CPU Management I
CPU Management II
CPU Management III
Gunnery I
Gunnery II
Gunnery III
Navigation I
Navigation II
Power Grid Management I
Science I
Spaceship Command I
Capacitor Systems Operation I
Gallente Frigate I
Gallente Frigate II
Gallente Frigate III
Minmatar Frigate I
Minmatar Frigate II
Minmatar Frigate III
Motion Prediction I
Propulsion Jamming I
Rapid Firing I
Sharpshooter I
Shield Operation I
Small Projectile Turret I
Target Management I
Weapon Upgrades I

In the client: skill queue, “Add skills listed in clipboard”.

Bonuses

Gallente Frigate per skill level

Minmatar Frigate per skill level

Role bonus

  • 100% bonus to Small Projectile Turret damage
  • 50% bonus to warp speed and warp acceleration
  • 75% reduction in projectile weapon reload time

Description

The Dramiel is the most long-standing and often-used ship design in the Angel Cartel's vast repertoire of vessels. A frigate workhorse if ever there was one, this sharp-tusked, dangerous beauty can sting unimaginably hard if one is not prepared for its assault.