Atlas
Dragoon

To fly it

9h 19m of training from scratch, 16,750 SP across 3 skills. Every level can be trained as Alpha.

Plan to copy: 5 steps
Spaceship Command I
Amarr Frigate I
Amarr Frigate II
Amarr Frigate III
Amarr Destroyer I

In the client: skill queue, “Add skills listed in clipboard”.

Mastery

Mastery I: 1d 23h from scratch, 85,585 SP. 1d 14h on top of flying it.

Plan for Mastery I from scratch: 30 steps
CPU Management I
CPU Management II
CPU Management III
Drones I
Drones II
Drones III
Drones IV
Mechanics I
Navigation I
Navigation II
Power Grid Management I
Power Grid Management II
Power Grid Management III
Science I
Science II
Spaceship Command I
Amarr Frigate I
Amarr Frigate II
Amarr Frigate III
Capacitor Emission Systems I
Capacitor Systems Operation I
Drone Avionics I
Drone Durability I
Drone Navigation I
Hull Upgrades I
Light Drone Operation I
Propulsion Jamming I
Repair Systems I
Target Management I
Amarr Destroyer I

In the client: skill queue, “Add skills listed in clipboard”.

Bonuses

Amarr Destroyer per skill level

Role bonus

  • 25% bonus to Drone max velocity

Description

The Dragoon follows old religious tenets - ones thought rather dark by the majority of the cluster, but found perfectly normal by Amarr minds - that to exist as God's chosen people means fulfilling a very definite and often forceful role. This includes not only imposing the will of God, often through the time-honored methods of mindless proxies, but also profiting, even being nourished, off the energies of others.

As such, the Dragoon focuses on sending out a mass of drones, ones capable not only of swiftly hunting down their targets but also of inflicting tons of damage once contact is made. Moreover, the Dragoon is able to drain the target's energy in the meanwhile, all with the aim of leaving it little more than a trembling husk.

More ships of this class Destroyer